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https://github.com/scummvm/scummvm.git
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80 lines
2.4 KiB
C++
80 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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// Disable printf override in common/forbidden.h to avoid
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// clashes with pspdebug.h from the PSP SDK.
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// That header file uses
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// __attribute__((format(printf,1,2)));
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// which gets messed up by our override mechanism; this could
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// be avoided by either changing the PSP SDK to use the equally
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// legal and valid
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// __attribute__((format(__printf__,1,2)));
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// or by refining our printf override to use a varadic macro
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// (which then wouldn't be portable, though).
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// Anyway, for now we just disable the printf override globally
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// for the PSP port
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#define FORBIDDEN_SYMBOL_EXCEPTION_printf
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#include "common/scummsys.h"
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#ifdef __PSP__
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#include "backends/saves/psp/psp-saves.h"
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#include "backends/platform/psp/powerman.h"
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#include "common/config-manager.h"
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#include "common/savefile.h"
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#include <pspkernel.h>
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#define PSP_DEFAULT_SAVE_PATH "ms0:/scummvm_savegames"
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PSPSaveFileManager::PSPSaveFileManager() {
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// Register default savepath
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ConfMan.registerDefault("savepath", PSP_DEFAULT_SAVE_PATH);
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}
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/*
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PSPSaveFileManager::PSPSaveFileManager(const Common::String &defaultSavepath)
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: DefaultSaveFileManager(defaultSavepath) {
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}
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*/
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void PSPSaveFileManager::checkPath(const Common::FSNode &dir) {
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clearError();
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PowerMan.beginCriticalSection();
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//check if the save directory exists
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SceUID fd = sceIoDopen(dir.getPath().c_str());
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if (fd < 0) {
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//No? then let's create it.
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sceIoMkdir(dir.getPath().c_str(), 0777);
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} else {
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//it exists, so close it again.
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sceIoDclose(fd);
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}
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PowerMan.endCriticalSection();
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}
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#endif
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