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186 lines
6.5 KiB
Plaintext
186 lines
6.5 KiB
Plaintext
ScummVM 3DS README
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------------------------------------------------------------------------
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Table of Contents:
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------------------
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1.0) Installation
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* 1.1 3DSX installation
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* 1.2 CIA installation
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2.0) Controls
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* 2.1 Default key mappings
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* 2.2 Hover mode
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* 2.3 Drag mode
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3.0) Supported Games
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4.0) Compiling
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* 4.1 Prerequisites
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* * 4.1.1 Compiling third-party libraries
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* 4.2 Compiling ScummVM
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* 4.3 Warning for 3DSX build
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1.0) Installation
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-----------------
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There are two possible formats to be used: 3DSX and CIA (recommended).
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The 3DSX format is exclusively used by the Homebrew Launcher and its derivatives.
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The CIA format can be installed directly to the 3DS home menu and can be launched
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using any CFW (Custom Firmware) of your choice.
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Installing the Homebrew Launcher or any CFW is beyond the scope of this README.
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Look elsewhere to see how to install those if you do not already have them set up.
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1.1) 3DSX installation
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----------------
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The CIA format is recommended for stability and maximum game support. If that is
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not an option, you will need one of a collection of 3DS titles installed on your
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system in order to properly launch ScummVM as a 3DSX. This is because the
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Homebrew Launcher hijacks other processes to run 3DSX homebrew, and ScummVM is a
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particularly large homebrew that can't be launched with the resources provided
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by standard system applications.
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You will need one of the following (installed or physically in cart slot):
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- Youtube
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- Monster Hunter 4 Ultimate Special Demo
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- Monster Hunter 4 Ultimate
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- Monster Hunter 4G
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- Super Smash Bros. for Nintendo 3DS Demo
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- Super Smash Bros. for Nintendo 3DS Special Demo
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- Super Smash Bros. for Nintendo 3DS
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Once you have one of the above, you need to merely extract all ScummVM 3DS files
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to the root of your SD card so that all files reside in the /3ds/scummvm/ directory.
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1.2) CIA installation
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---------------------
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The CIA format requires a DSP binary dump saved on your SD card as /3ds/dspfirm.cdc
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for proper audio support. You can search online to find software to dump this.
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Not having this file will cause many problems with games that need audio, sometimes
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even crashing, so this is NOT considered optional.
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Using any CIA installation software (search elsewhere for that), you need to install
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the scummvm.cia file. Then, just like what is done with the 3DSX installation, you
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need to extract all ScummVM 3DS files (scummvm.cia excluded) to the root of your SD
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card so that all files reside in the /3ds/scummvm/ directory.
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2.0) Controls
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-------------
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2.1) Default key mappings
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-------------------------
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The D-Pad and A/B/X/Y buttons have mirrored usage. So they do the same things
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depending on if you're right or left-handed.
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| Buttons | Function |
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|------------|--------------------------------|
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| A / D-left | Left-click |
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| X / D-up | Right-click |
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| B / D-down | ESC (skips cutscenes and such) |
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| L | Use virtual keyboard |
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| R | Toggle hover/drag modes |
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| Start | Open game menu |
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| Select | Open 3DS config menu |
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| Circle Pad | Move the cursor |
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2.2) Hover mode
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---------------
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When you use the touchscreen, you are simulating the mere moving of the mouse. You
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can click only with taps, meaning it is impossible to drag stuff or hold down a
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mouse button without using buttons mapped to right/left-click.
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2.3) Drag mode
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--------------
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Every time you touch and release the touchscreen, you are simulating the click and
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release of the mouse buttons. At the moment, this is only a left-click.
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3.0) Supported Games
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--------------------
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The full game engine compatibility list can be found here:
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http://scummvm.org/compatibility/
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While all the above games should run on the 3DS (report if they do not), there are
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many games which are unplayable due to the lack of CPU speed on the 3DS. So if
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you play any games that run really slow, this is not considered a bug, but rather
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a hardware limitation. Though possible GPU optimizations are always in the works.
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The New 3DS console has much better performance, but there are still many newer and
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high-resolution games that cannot be played. A list of these unplayable games and
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game engines will eventually be listed here.
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4.0) Compiling
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--------------
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4.1) Prerequisites
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------------------
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- devkitARM (presumably with libctru, picasso and such)
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- citro3d
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- Optional: You should compile third-party libraries for the 3ds (commonly referred
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to as portlibs in the devkitPRO community). Some games requires these to operate
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properly.
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4.1.1) Compiling third-party libraries
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--------------------------------------
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Most libraries used can be compiled with same commands and configuration flags.
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It is assumed that you have these environment variables defined:
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- DEVKITPRO Your root devkitPro directory
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- DEVKITARM Your root devkitARM directory (probably same as $DEVKITPRO/devkitARM)
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- CTRULIB Your root libctru directory (probably same as $DEVKITPRO/libctru)
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In the source directory of the library:
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- $ export PORTLIBS=$DEVKITPRO/portlibs/armv6k
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- $ export PATH=$DEVKITARM/bin:$PATH
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- $ export PKG_CONFIG_PATH=$PORTLIBS/lib/pkgconfig
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- $ export CFLAGS="-g -march=armv6k -mtune=mpcore -mfloat-abi=hard -O2
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-mword-relocations -ffunction-sections -fdata-sections"
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- $ export CPPFLAGS="-I$PORTLIBS/include -I$CTRULIB/include"
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- $ export LDFLAGS="-L$PORTLIBS/lib"
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- $ mkdir -p $PORTLIBS
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- $ ./configure --prefix=$PORTLIBS --host=arm-none-eabi --disable-shared
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--enable-static
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- $ make
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- $ make install
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Useful libraries (and special config flags needed):
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- zlib
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- libpng
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- libjpeg
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- freetype2 --without-bzip2 --without-harfbuzz
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- libmad
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- tremor
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- flac --disable-cpplibs --without-flac
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- faad
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4.2) Compiling ScummVM
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----------------------
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- $ ./configure --host=3ds
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- $ make
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Additionally compile to specific formats to be used on the 3ds:
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- $ make scummvm.3dsx
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- $ make scummvm.cia
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4.3) Warning for 3DSX build
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---------------------------
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The above configuration command will include all game engines by default and will
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likely be too massive to run using the 3DSX format. Until dynamic modules are figured
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out, you should configure engines like this for 3DSX builds:
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- $ ./configure --host=3ds --disable-all-engines--enable-engine=scumm-7-8,myst,riven,
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sword1,sword2,sword25,sci,lure,sky,agi,agos
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Choose whatever engines you want, but if the ELF's .text section exceeds ~10MB, it
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won't be playable unless it's a CIA.
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