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115 lines
2.9 KiB
C++
115 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "qdengine/qd_fwd.h"
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#include "qdengine/parser/xml_tag_buffer.h"
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#include "qdengine/parser/qdscr_parser.h"
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#include "qdengine/qdcore/qd_game_end.h"
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#include "qdengine/qdcore/qd_game_dispatcher.h"
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namespace QDEngine {
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qdGameEnd::qdGameEnd() {
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}
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qdGameEnd::qdGameEnd(const qdGameEnd &end) : qdConditionalObject(end),
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_interface_screen(end._interface_screen) {
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}
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qdGameEnd::~qdGameEnd() {
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}
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qdGameEnd &qdGameEnd::operator = (const qdGameEnd &end) {
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if (this == &end) return *this;
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*static_cast<qdConditionalObject *>(this) = end;
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_interface_screen = end._interface_screen;
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return *this;
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}
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qdConditionalObject::trigger_start_mode qdGameEnd::trigger_start() {
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if (qdGameDispatcher *p = qdGameDispatcher::get_dispatcher()) {
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p->set_game_end(this);
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return qdConditionalObject::TRIGGER_START_ACTIVATE;
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}
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return qdConditionalObject::TRIGGER_START_FAILED;
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}
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bool qdGameEnd::load_script(const xml::tag *p) {
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load_conditions_script(p);
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for (xml::tag::subtag_iterator it = p->subtags_begin(); it != p->subtags_end(); ++it) {
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switch (it->ID()) {
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case QDSCR_NAME:
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set_name(it->data());
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break;
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case QDSCR_FLAG:
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set_flag(xml::tag_buffer(*it).get_int());
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break;
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case QDSCR_GAME_END_SCREEN:
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set_interface_screen(it->data());
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break;
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}
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}
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return true;
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}
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bool qdGameEnd::save_script(Common::WriteStream &fh, int indent) const {
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for (int i = 0; i < indent; i++) {
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fh.writeString("\t");
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}
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fh.writeString("<game_end");
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if (name()) {
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fh.writeString(Common::String::format(" name=\"%s\"", qdscr_XML_string(name())));
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}
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if (flags()) {
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fh.writeString(Common::String::format(" flags=\"%d\"", flags()));
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}
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if (!_interface_screen.empty()) {
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fh.writeString(Common::String::format(" end_screen=\"%s\"", qdscr_XML_string(_interface_screen.c_str())));
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}
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if (has_conditions()) {
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fh.writeString(">\r\n");
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save_conditions_script(fh, indent);
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for (int i = 0; i < indent; i++) {
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fh.writeString("\t");
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}
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fh.writeString("</game_end>\r\n");
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} else {
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fh.writeString("/>\r\n");
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}
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return true;
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}
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} // namespace QDEngine
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