Files
scummvm/engines/nancy/state/savedialog.cpp
T
Kaloyan Chehlarski 4d5c4fcfcc NANCY: Rename graphics and cursor managers
Changed the names of the pointers to GraphicsManager
and CursorManager to be shorter, since they were
inconsistent with the rest of the managers, and typing
them out is a chore.
2024-02-11 00:41:29 +01:00

142 lines
3.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/nancy/nancy.h"
#include "engines/nancy/cursor.h"
#include "engines/nancy/sound.h"
#include "engines/nancy/input.h"
#include "engines/nancy/util.h"
#include "engines/nancy/state/savedialog.h"
#include "engines/nancy/state/scene.h"
#include "engines/nancy/ui/button.h"
#include "common/config-manager.h"
namespace Common {
DECLARE_SINGLETON(Nancy::State::SaveDialog);
}
namespace Nancy {
namespace State {
SaveDialog::~SaveDialog() {
delete _yesButton;
delete _noButton;
delete _cancelButton;
}
void SaveDialog::process() {
if (g_nancy->_sound->isSoundPlaying("BUOK")) {
return;
}
switch (_state) {
case kInit:
init();
// fall through
case kRun:
run();
break;
case kStop:
stop();
break;
}
g_nancy->_cursor->setCursorType(CursorManager::kNormalArrow);
}
void SaveDialog::onStateEnter(const NancyState::NancyState prevState) {
registerGraphics();
}
bool SaveDialog::onStateExit(const NancyState::NancyState nextState) {
return true;
}
void SaveDialog::registerGraphics() {
_background.registerGraphics();
if (_yesButton) {
_yesButton->registerGraphics();
}
if (_noButton) {
_noButton->registerGraphics();
}
if (_cancelButton) {
_cancelButton->registerGraphics();
}
}
void SaveDialog::init() {
auto *sdlg = GetEngineData(SDLG);
assert(sdlg);
_dialogData = &sdlg->dialogs[ConfMan.getInt("sdlg_id", Common::ConfigManager::kTransientDomain)];
ConfMan.removeKey("sdlg_id", Common::ConfigManager::kTransientDomain);
_background.init(_dialogData->imageName);
_yesButton = new UI::Button(1, _background._drawSurface, _dialogData->yesDownSrc, _dialogData->yesDest, _dialogData->yesHighlightSrc);
_noButton = new UI::Button(1, _background._drawSurface, _dialogData->noDownSrc, _dialogData->noDest, _dialogData->noHighlightSrc);
_cancelButton = new UI::Button(1, _background._drawSurface, _dialogData->cancelDownSrc, _dialogData->cancelDest, _dialogData->cancelHighlightSrc);
registerGraphics();
_state = kRun;
}
void SaveDialog::run() {
NancyInput input = g_nancy->_input->getInput();
_yesButton->handleInput(input);
if (_yesButton->_isClicked) {
_selected = 0;
_state = kStop;
g_nancy->_sound->playSound("BUOK");
}
_noButton->handleInput(input);
if (_noButton->_isClicked) {
_selected = 1;
_state = kStop;
g_nancy->_sound->playSound("BUOK");
}
_cancelButton->handleInput(input);
if (_cancelButton->_isClicked) {
_selected = 2;
_state = kStop;
g_nancy->_sound->playSound("BUOK");
}
}
void SaveDialog::stop() {
ConfMan.setInt("sdlg_return", _selected, Common::ConfigManager::kTransientDomain);
g_nancy->setToPreviousState();
}
} // End of namespace State
} // End of namespace Nancy