Files
scummvm/engines/nancy/state/credits.cpp
T
Kaloyan Chehlarski 4d5c4fcfcc NANCY: Rename graphics and cursor managers
Changed the names of the pointers to GraphicsManager
and CursorManager to be shorter, since they were
inconsistent with the rest of the managers, and typing
them out is a chore.
2024-02-11 00:41:29 +01:00

157 lines
4.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/nancy/nancy.h"
#include "engines/nancy/resource.h"
#include "engines/nancy/graphics.h"
#include "engines/nancy/sound.h"
#include "engines/nancy/input.h"
#include "engines/nancy/cursor.h"
#include "engines/nancy/util.h"
#include "engines/nancy/state/credits.h"
#include "common/events.h"
#include "common/config-manager.h"
namespace Common {
DECLARE_SINGLETON(Nancy::State::Credits);
}
namespace Nancy {
namespace State {
void Credits::process() {
switch (_state) {
case kInit:
init();
// fall through
case kRun:
run();
break;
}
}
void Credits::onStateEnter(const NancyState::NancyState prevState) {
// Handle returning from the GMM
if (prevState == NancyState::kPause) {
g_nancy->_sound->pauseSound(_creditsData->sound, false);
}
}
bool Credits::onStateExit(const NancyState::NancyState nextState) {
// Handle the GMM being called
if (nextState == NancyState::kPause) {
g_nancy->_sound->pauseSound(_creditsData->sound, true);
return false;
} else {
return true;
}
}
void Credits::init() {
_creditsData = GetEngineData(CRED);
assert(_creditsData);
_background.init(_creditsData->imageName);
_textSurface.moveTo(_creditsData->textScreenPosition);
drawTextSurface(0);
_textSurface._drawSurface.create(_fullTextSurface, _textSurface.getBounds());
_textSurface.init();
g_nancy->_sound->stopSound("MSND");
g_nancy->_sound->loadSound(_creditsData->sound);
g_nancy->_sound->playSound(_creditsData->sound);
_background.registerGraphics();
_textSurface.registerGraphics();
g_nancy->setMouseEnabled(false);
_state = kRun;
}
void Credits::run() {
NancyInput input = g_nancy->_input->getInput();
if (input.input & NancyInput::kLeftMouseButtonDown) {
_state = kInit;
g_nancy->_sound->stopSound(_creditsData->sound);
g_nancy->setMouseEnabled(true);
_fullTextSurface.free();
if (!ConfMan.hasKey("original_menus") || ConfMan.getBool("original_menus")) {
g_nancy->setState(NancyState::kMainMenu);
return;
}
Common::Event ev;
ev.type = Common::EVENT_RETURN_TO_LAUNCHER;
g_system->getEventManager()->pushEvent(ev);
return;
}
Time currentTime = g_nancy->getTotalPlayTime();
if (currentTime >= _nextUpdateTime) {
_nextUpdateTime = currentTime + _creditsData->updateTime;
Common::Rect newSrc = _textSurface.getScreenPosition();
newSrc.moveTo(_textSurface._drawSurface.getOffsetFromOwner());
newSrc.translate(0, _creditsData->pixelsToScroll);
if (newSrc.bottom > _fullTextSurface.h) {
newSrc.moveTo(Common::Point());
if (_creditsData->textNames.size() > 1) {
drawTextSurface(_currentTextImage == _creditsData->textNames.size() - 1 ? 0 : _currentTextImage + 1);
}
}
_textSurface._drawSurface.create(_fullTextSurface, newSrc);
_textSurface.setVisible(true);
}
}
void Credits::drawTextSurface(uint id) {
Graphics::ManagedSurface image;
uint surfaceHeight = _textSurface.getBounds().height();
g_nancy->_resource->loadImage(_creditsData->textNames[id], image);
_fullTextSurface.create(image.w, image.h + (surfaceHeight * 2), g_nancy->_graphics->getInputPixelFormat());
_fullTextSurface.setTransparentColor(g_nancy->_graphics->getTransColor());
_fullTextSurface.clear(_fullTextSurface.getTransparentColor());
_fullTextSurface.blitFrom(image, Common::Point(0, surfaceHeight));
if (image.hasPalette()) {
uint8 palette[256 * 3];
image.grabPalette(palette, 0, 256);
_fullTextSurface.setPalette(palette, 0, 256);
}
_currentTextImage = id;
}
} // End of namespace State
} // End of namespace Nancy