Files
scummvm/engines/ags/engine/ac/game_setup.cpp
T
Walter Agazzi 5d58384af2 AGS: remove "supersampling" setting, as not entirely supported
This setting comes from the original mobile port of AGS, but it's not clear whether it was
useful. More importantly, there are issues with this:
1. It was never implemented in another hardware accelerated driver (Direct3D), being
exclusive to OpenGL.
2. It was never added to standard setup, so not very visible.
3. It's not clear whether it was working properly all this time. There were multiple changes to graphic renderers, and some of them may assume that rendering at "native resolution" is done at exactly, well, native resolution.
2024-10-30 18:07:42 +02:00

55 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/engine/ac/game_setup.h"
namespace AGS3 {
GameSetup::GameSetup() {
local_user_conf = false;
audio_enabled = true;
no_speech_pack = false;
textheight = 0;
enable_antialiasing = false;
disable_exception_handling = false;
mouse_auto_lock = false;
override_script_os = -1;
override_multitasking = -1;
override_upscale = false;
mouse_speed = 1.f;
mouse_ctrl_when = kMouseCtrl_Fullscreen;
mouse_ctrl_enabled = true;
mouse_speed_def = kMouseSpeed_CurrentDisplay;
RenderAtScreenRes = false;
clear_cache_on_room_change = false;
load_latest_save = false;
rotation = kScreenRotation_Unlocked;
show_fps = false;
Screen.Params.RefreshRate = 0;
Screen.Params.VSync = false;
Screen.Windowed = false;
Screen.FsGameFrame = kFrame_Proportional;
Screen.WinGameFrame = kFrame_Round;
}
} // namespace AGS3