Files
scummvm/graphics/tinygl
Vincent Pelletier f8c72b5967 TINYGL: Move texture resampling from create time to render time
Thanks to pixel repacking using cpu data cache, this has a low runtime
cost even for TGL_LINEAR.
Adds support for TGL_NEAREST.
Adds support for TGL_MIRRORED_REPEAT, TGL_CLAMP_TO_EDGE and TGL_REPEAT.
Also, add support for more texture clamping and resampling options.

Mipmaps are not supported, although their sampling modes will be
applied - but to the full-size texture instead of selected mipmap.

Note: Texture sampler is still chosen at texture creation time.
2020-11-12 08:15:39 +01:00
..
2017-04-22 16:42:14 +00:00
2014-08-16 18:25:23 +02:00
2017-05-01 08:32:25 +00:00
2014-08-13 18:52:52 +02:00
2020-09-23 23:20:23 +02:00
2014-08-13 18:52:52 +02:00
2020-09-23 23:20:23 +02:00
2014-08-13 18:52:52 +02:00
2017-04-22 16:42:14 +00:00
2014-08-13 18:52:52 +02:00
2014-08-13 18:52:52 +02:00
2020-09-23 23:20:23 +02:00
2017-05-01 02:21:40 +00:00
2014-08-13 18:52:52 +02:00
2014-08-13 18:52:52 +02:00