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scummvm/engines/wintermute/base/scriptables/script_ext_object.cpp
T
Einar Johan Trøan Sømåen 5683f07633 WINTERMUTE: Rename CamelCased filenames to prefixed_under_score-filenames
This is mostly a lead-up to namespacing the Ad/Base folders, and then
possibly removing the prefixes from the files, it also has the added
benefit of getting rid of the odd case-typos that makes for issues
on platforms that don't ignore case.
2012-07-21 19:15:33 +02:00

68 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/base/scriptables/script_ext_object.h"
#include "engines/wintermute/base/scriptables/script_value.h"
#include "engines/wintermute/base/scriptables/script_stack.h"
namespace WinterMute {
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
IMPLEMENT_PERSISTENT(CSXObject, false)
CBScriptable *makeSXObject(CBGame *inGame, CScStack *stack) {
return new CSXObject(inGame, stack);
}
//////////////////////////////////////////////////////////////////////////
CSXObject::CSXObject(CBGame *inGame, CScStack *stack): CBObject(inGame) {
int numParams = stack->pop()->getInt(0);
for (int i = 0; i < numParams; i++) {
addScript(stack->pop()->getString());
}
}
//////////////////////////////////////////////////////////////////////////
CSXObject::~CSXObject() {
}
//////////////////////////////////////////////////////////////////////////
bool CSXObject::persist(CBPersistMgr *persistMgr) {
CBObject::persist(persistMgr);
return STATUS_OK;
}
} // end of namespace WinterMute