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59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
/* Residual - Virtual machine to run LucasArts' 3D adventure games
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*
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* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef MATERIAL_H
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#define MATERIAL_H
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#include "engine/resource.h"
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#include <cstring>
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class CMap;
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class Material : public Resource {
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public:
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// Load a texture from the given data.
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Material(const char *filename, const char *data, int len, const CMap &cmap);
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// Load this texture into the GL context
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void select() const;
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// Set which image in an animated texture to use
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void setNumber(int n) { _currImage = n; }
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int numImages() const { return _numImages; }
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int currentImage() const { return _currImage; }
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~Material();
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//private:
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CMap *_cmap;
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int _numImages, _currImage;
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int _width, _height;
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void *_textures;
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};
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#endif
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