Files
scummvm/backends/platform/ps2/savefilemgr.cpp
T
Filippos Karapetis e10e412bba COMMON: Allow the savefile manager to create uncompressed saves
These are useful in cases where the files can be used in the original
interpreters (such as the exported characters from QFG), in order to avoid
confusion in cases where the users are unaware that these saves are
compressed and are trying to load them in the original interpreters.
2012-06-21 10:48:03 +03:00

288 lines
7.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#define FORBIDDEN_SYMBOL_EXCEPTION_printf
#define FORBIDDEN_SYMBOL_EXCEPTION_mkdir
#define FORBIDDEN_SYMBOL_EXCEPTION_unistd_h
#include "common/config-manager.h"
#include "common/zlib.h"
// #include "backends/saves/compressed/compressed-saves.h"
#ifdef __USE_LIBMC__
#include <libmc.h>
#endif
#include "asyncfio.h"
#include "savefilemgr.h"
#include "Gs2dScreen.h"
#include "ps2temp.h"
extern AsyncFio fio;
Ps2SaveFileManager::Ps2SaveFileManager(OSystem_PS2 *system, Gs2dScreen *screen) {
// _system = system;
_screen = screen;
}
Ps2SaveFileManager::~Ps2SaveFileManager() {
}
bool Ps2SaveFileManager::mcCheck(const char *path) {
// Common::FSNode dir(Common::String(path), 1); // FIXED in gcc 3.4.x
const Common::String str(path);
Common::FSNode dir(str);
// int res;
printf("mcCheck\n");
if (!dir.exists()) {
printf("! exist -> create : ");
#ifdef __USE_LIBMC__
printf("%s\n", path+4);
// WaitSema(_sema);
mcSync(0, NULL, NULL);
mcMkDir(0 /*port*/, 0 /*slot*/, path+4);
mcSync(0, NULL, &res);
printf("sync : %d\n", res);
// SignalSema(_sema);
#else
printf("%s\n", path);
fio.mkdir(path);
#endif
}
// TODO: res;
return true;
}
void Ps2SaveFileManager::mcSplit(char *full, char *game, char *ext) {
// TODO
}
Common::InSaveFile *Ps2SaveFileManager::openForLoading(const Common::String &filename) {
Common::FSNode savePath(ConfMan.get("savepath")); // TODO: is this fast?
Common::SeekableReadStream *sf;
if (!savePath.exists() || !savePath.isDirectory())
return NULL;
// _screen->wantAnim(true);
if (_getDev(savePath) == MC_DEV) {
// if (strncmp(savePath.getPath().c_str(), "mc0:", 4) == 0) {
char path[32];
// FIXME : hack for indy4 iq-points
if (filename == "iq-points") {
mcCheck("mc0:ScummVM/indy4");
sprintf(path, "mc0:ScummVM/indy4/iq-points");
}
// FIXME : hack for bs1 saved games
else if (filename == "SAVEGAME.INF") {
mcCheck("mc0:ScummVM/sword1");
sprintf(path, "mc0:ScummVM/sword1/SAVEGAME.INF");
}
else {
char temp[32];
printf("MC : filename = %s\n", filename.c_str());
strcpy(temp, filename.c_str());
// mcSplit(temp, game, ext);
char *game = strdup(strtok(temp, "."));
char *ext = strdup(strtok(NULL, "*"));
sprintf(path, "mc0:ScummVM/%s", game); // per game path
// mcCheck(path); // needed on load ?
sprintf(path, "mc0:ScummVM/%s/%s.sav", game, ext);
free(game);
free(ext);
}
Common::FSNode file(path);
if (!file.exists())
return NULL;
sf = file.createReadStream();
} else {
Common::FSNode file = savePath.getChild(filename);
if (!file.exists())
return NULL;
sf = file.createReadStream();
}
// _screen->wantAnim(false);
return Common::wrapCompressedReadStream(sf);
}
Common::OutSaveFile *Ps2SaveFileManager::openForSaving(const Common::String &filename, bool compress) {
Common::FSNode savePath(ConfMan.get("savepath")); // TODO: is this fast?
Common::WriteStream *sf;
printf("openForSaving : %s\n", filename.c_str());
if (!savePath.exists() || !savePath.isDirectory())
return NULL;
_screen->wantAnim(true);
if (_getDev(savePath) == MC_DEV) {
// if (strncmp(savePath.getPath().c_str(), "mc0:", 4) == 0) {
char path[32];
// FIXME : hack for indy4 iq-points
if (filename == "iq-points") {
mcCheck("mc0:ScummVM/indy4");
sprintf(path, "mc0:ScummVM/indy4/iq-points");
}
// FIXME : hack for bs1 saved games
else if (filename == "SAVEGAME.INF") {
mcCheck("mc0:ScummVM/sword1");
sprintf(path, "mc0:ScummVM/sword1/SAVEGAME.INF");
}
else {
char temp[32];
strcpy(temp, filename.c_str());
// mcSplit(temp, game, ext);
char *game = strdup(strtok(temp, "."));
char *ext = strdup(strtok(NULL, "*"));
sprintf(path, "mc0:ScummVM/%s", game); // per game path
mcCheck(path);
sprintf(path, "mc0:ScummVM/%s/%s.sav", game, ext);
free(game);
free(ext);
}
Common::FSNode file(path);
sf = file.createWriteStream();
} else {
Common::FSNode file = savePath.getChild(filename);
sf = file.createWriteStream();
}
_screen->wantAnim(false);
return compress ? Common::wrapCompressedWriteStream(sf) : sf;
}
bool Ps2SaveFileManager::removeSavefile(const Common::String &filename) {
Common::FSNode savePath(ConfMan.get("savepath")); // TODO: is this fast?
Common::FSNode file;
if (!savePath.exists() || !savePath.isDirectory())
return false;
if (_getDev(savePath) == MC_DEV) {
// if (strncmp(savePath.getPath().c_str(), "mc0:", 4) == 0) {
char path[32], temp[32];
strcpy(temp, filename.c_str());
// mcSplit(temp, game, ext);
char *game = strdup(strtok(temp, "."));
char *ext = strdup(strtok(NULL, "*"));
sprintf(path, "mc0:ScummVM/%s", game); // per game path
mcCheck(path);
sprintf(path, "mc0:ScummVM/%s/%s.sav", game, ext);
file = Common::FSNode(path);
free(game);
free(ext);
} else {
file = savePath.getChild(filename);
}
if (!file.exists() || file.isDirectory())
return false;
fio.remove(file.getPath().c_str());
return true;
}
Common::StringArray Ps2SaveFileManager::listSavefiles(const Common::String &pattern) {
Common::FSNode savePath(ConfMan.get("savepath")); // TODO: is this fast?
Common::String _dir;
Common::String search;
bool _mc = (_getDev(savePath) == MC_DEV);
// (strncmp(savePath.getPath().c_str(), "mc0:", 4) == 0);
char *game=0, path[32], temp[32];
if (!savePath.exists() || !savePath.isDirectory())
return Common::StringArray();
printf("listSavefiles = %s\n", pattern.c_str());
if (_mc) {
strcpy(temp, pattern.c_str());
// mcSplit(temp, game, ext);
game = strdup(strtok(temp, "."));
sprintf(path, "mc0:ScummVM/%s", game); // per game path
mcCheck(path);
sprintf(path, "mc0:ScummVM/%s/", game);
_dir = Common::String(path);
search = Common::String("*.sav");
}
else {
_dir = Common::String(savePath.getPath());
search = pattern;
}
Common::FSDirectory dir(_dir);
Common::ArchiveMemberList savefiles;
Common::StringArray results;
printf("dir = %s --- reg = %s\n", _dir.c_str(), search.c_str());
if (dir.listMatchingMembers(savefiles, search) > 0) {
for (Common::ArchiveMemberList::const_iterator file = savefiles.begin(); file != savefiles.end(); ++file) {
if (_mc) { // convert them back in ScummVM names
strncpy(temp, (*file)->getName().c_str(), 3);
temp[3] = '\0';
sprintf(path, "%s.%s", game, temp);
results.push_back(path);
printf(" --> found = %s -> %s\n", (*file)->getName().c_str(), path);
}
else {
results.push_back((*file)->getName());
printf(" --> found = %s\n", (*file)->getName().c_str());
}
}
}
free(game);
return results;
}