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With the recent v7/v8 changes in the SCUMM engine, trying to run a v7/v8 SCUMM game is not a nice user experience anymore, because the game just won't fit in the limited default memory available on Dreamcast anymore. This is also a problem for some other engines on this platform, but the SCUMM engine being one of the most popular engines, quite a lot of users end up burning a toast CD-R on their Dreamcast until they figure out that only SCUMMv6 and earlier still work nowadays (with some limitations too). Disabling v7/v8 from the SCUMM engine plugin should also free up some memory for a better experience with earlier SCUMM titles.
Compiling ScummVM for SEGA Dreamcast ==================================== If you want to compile ScummVM for your Dreamcast, you'll need the following: * gcc-4.6.3 configured as a cross-compiler for `sh-elf' * binutils-2.18 configured likewise * newlib for sh-elf : <URL:http://mc.pp.se/dc/files/newlib-1.19.0.tar.gz> * libronin-0.7 : <URL:http://peter.bortas.org/scumm/libronin-0.7.tar.gz> * libmad : <URL:http://mc.pp.se/dc/files/libmad-0.15.1b.tar.gz> * GNU make Edit the Makefile to contain the path to libronin if you installed it somewhere other than /usr/local/ronin, then run `make dist', and you should get a scrambled binary SCUMMVM.BIN and some plugins *.PLG. For serial/IP upload, remove the "DYNAMIC_MODULES" line and just run `make', to get a static binary with the name `scummvm.elf'.