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I assume we want to use stable language codes in access/resources.cpp even if language.h keeps changing, so I've used language code "23" for ES_ESP since this was the enum value in language.h the last time access.dat was generated. Note: we still need access.dat to be regenerated for the game to work, but create_access should now be able to extract the needed info from the Spanish version of AMAZON.EXE and the game should run fine afterwards.