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58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ags/shared/util/string_compat.h"
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#include "ags/shared/core/platform.h"
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#include "common/str.h"
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namespace AGS3 {
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char *ags_strlwr(char *s) {
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char *p = s;
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for (; *p; p++)
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*p = (char)tolower(*p);
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return s;
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}
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char *ags_strupr(char *s) {
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char *p = s;
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for (; *p; p++)
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*p = (char)toupper(*p);
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return s;
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}
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int ags_stricmp(const char *s1, const char *s2) {
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return scumm_stricmp(s1, s2);
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}
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int ags_strnicmp(const char *s1, const char *s2, size_t n) {
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return scumm_strnicmp(s1, s2, n);
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}
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char *ags_strdup(const char *s) {
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size_t len = strlen(s);
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char *result = (char *)malloc(len + 1);
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memcpy(result, s, len + 1);
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return result;
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}
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} // namespace AGS3
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