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scummvm/engines/ags/shared/util/aligned_stream.h
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
//=============================================================================
//
// Class AlignedStream
// A simple wrapper around stream that controls data padding.
//
// Originally, a number of objects in AGS were read and written directly
// as a data struct in a whole. In order to support backwards compatibility
// with games made by older versions of AGS, some of the game objects must
// be read having automatic data alignment in mind.
//-----------------------------------------------------------------------------
//
// AlignedStream uses the underlying stream, it overrides the reading and
// writing, and inserts extra data padding when needed.
//
// Aligned stream works either in read or write mode, it cannot be opened in
// combined mode.
//
// AlignedStream does not support seek, hence moving stream pointer to random
// position will break padding count logic.
//
//=============================================================================
#ifndef AGS_SHARED_UTIL_ALIGNEDSTREAM_H
#define AGS_SHARED_UTIL_ALIGNEDSTREAM_H
#include "ags/shared/util/proxy_stream.h"
namespace AGS3 {
namespace AGS {
namespace Shared {
enum AlignedStreamMode {
kAligned_Read,
kAligned_Write
};
class AlignedStream : public ProxyStream {
public:
AlignedStream(Stream *stream, AlignedStreamMode mode,
ObjectOwnershipPolicy stream_ownership_policy = kReleaseAfterUse,
size_t base_alignment = sizeof(int16_t));
~AlignedStream() override;
// Read/Write cumulated padding and reset block counter
void Reset();
void Close() override;
bool CanRead() const override;
bool CanWrite() const override;
bool CanSeek() const override;
size_t Read(void *buffer, size_t size) override;
int32_t ReadByte() override;
int16_t ReadInt16() override;
int32_t ReadInt32() override;
int64_t ReadInt64() override;
size_t ReadArray(void *buffer, size_t elem_size, size_t count) override;
size_t ReadArrayOfInt16(int16_t *buffer, size_t count) override;
size_t ReadArrayOfInt32(int32_t *buffer, size_t count) override;
size_t ReadArrayOfInt64(int64_t *buffer, size_t count) override;
size_t Write(const void *buffer, size_t size) override;
int32_t WriteByte(uint8_t b) override;
size_t WriteInt16(int16_t val) override;
size_t WriteInt32(int32_t val) override;
size_t WriteInt64(int64_t val) override;
size_t WriteArray(const void *buffer, size_t elem_size, size_t count) override;
size_t WriteArrayOfInt16(const int16_t *buffer, size_t count) override;
size_t WriteArrayOfInt32(const int32_t *buffer, size_t count) override;
size_t WriteArrayOfInt64(const int64_t *buffer, size_t count) override;
bool Seek(soff_t offset, StreamSeek origin) override;
protected:
void ReadPadding(size_t next_type);
void WritePadding(size_t next_type);
void FinalizeBlock();
private:
static const size_t LargestPossibleType = sizeof(int64_t);
AlignedStreamMode _mode;
size_t _baseAlignment;
size_t _maxAlignment;
int64_t _block;
};
} // namespace Shared
} // namespace AGS
} // namespace AGS3
#endif