Files
scummvm/engines/ags/engine/gui/my_push_button.cpp
T
Thierry Crozat 5987bc5e6e AGS: rewrote eAGSMouseButton enum to sync with the script API
* Changed from -1 - based constants to 0 - based constants;
* These were purely internal values, therefore no API would be harmed;
* Removed necessity of converting from internal mouse button code to script and back all the time;
* On a side note, this fixes a bug where WaitMouse etc were returning incorrect values on mouse skip, because we forgot to convert from internal to script code.

From upstream 471098d239b076c494beb2d554572ccb69372667
2022-10-10 00:16:16 +01:00

106 lines
3.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/shared/ac/common.h"
#include "ags/engine/ac/sys_events.h"
#include "ags/shared/font/fonts.h"
#include "ags/engine/gui/my_push_button.h"
#include "ags/engine/gui/gui_dialog.h"
#include "ags/engine/gui/gui_dialog_internal_defs.h"
#include "ags/engine/main/game_run.h"
#include "ags/shared/gfx/bitmap.h"
#include "ags/engine/platform/base/ags_platform_driver.h"
#include "ags/engine/ac/timer.h"
namespace AGS3 {
using AGS::Shared::Bitmap;
MyPushButton::MyPushButton(int xx, int yy, int wi, int hi, const char *tex) { //wlevel=2;
x = xx;
y = yy;
wid = wi;
hit = hi + 1; //hit=hi;
state = 0;
strncpy(text, tex, 50);
text[49] = 0;
}
void MyPushButton::draw(Bitmap *ds) {
color_t text_color = ds->GetCompatibleColor(0);
color_t draw_color = ds->GetCompatibleColor(COL254);
ds->FillRect(Rect(x, y, x + wid, y + hit), draw_color);
if (state == 0)
draw_color = ds->GetCompatibleColor(_G(pushbuttondarkcolor));
else
draw_color = ds->GetCompatibleColor(_G(pushbuttonlightcolor));
ds->DrawRect(Rect(x, y, x + wid, y + hit), draw_color);
if (state == 0)
draw_color = ds->GetCompatibleColor(_G(pushbuttonlightcolor));
else
draw_color = ds->GetCompatibleColor(_G(pushbuttondarkcolor));
ds->DrawLine(Line(x, y, x + wid - 1, y), draw_color);
ds->DrawLine(Line(x, y, x, y + hit - 1), draw_color);
wouttextxy(ds, x + (wid / 2 - get_text_width(text, _G(cbuttfont)) / 2), y + 2, _G(cbuttfont), text_color, text);
if (typeandflags & CNF_DEFAULT)
draw_color = ds->GetCompatibleColor(0);
else
draw_color = ds->GetCompatibleColor(_G(windowbackgroundcolor));
ds->DrawRect(Rect(x - 1, y - 1, x + wid + 1, y + hit + 1), draw_color);
}
int MyPushButton::pressedon(int mx, int my) {
int wasstat;
while (!ags_misbuttondown(kMouseLeft) == 0) {
wasstat = state;
state = mouseisinarea(mx, my);
// stop mp3 skipping if button held down
update_polled_stuff_if_runtime();
if (wasstat != state) {
// ags_domouse(DOMOUSE_DISABLE);
draw(get_gui_screen());
//ags_domouse(DOMOUSE_ENABLE);
}
// ags_domouse(DOMOUSE_UPDATE);
refresh_gui_screen();
WaitForNextFrame();
}
wasstat = state;
state = 0;
// ags_domouse(DOMOUSE_DISABLE);
draw(get_gui_screen());
// ags_domouse(DOMOUSE_ENABLE);
return wasstat;
}
int MyPushButton::processmessage(int /*mcode*/, int /*wParam*/, NumberPtr /*lParam*/) {
return -1; // doesn't support messages
}
} // namespace AGS3