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mirror of https://github.com/scummvm/scummvm.git synced 2026-06-20 05:45:29 +00:00
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4b2e3e67266ae4ed153ccbf98b2e5b94de85353b
scummvm/backends/graphics
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History
Eugene Sandulenko e0736936e9 BACKENDS: OPENGL: Use isCLUT8()
2023-02-02 19:33:20 +01:00
..
android
GRAPHICS: Split conversion.cpp into multiple files
2022-12-22 23:45:14 +01:00
gph
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
maemosdl
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
miyoo
MIYOO: Use 640x480 GUI
2023-01-29 10:41:10 +01:00
null
COMMON: Allow games to use overlay for something else than GUI
2022-11-12 19:12:05 +01:00
opendingux
OPENDINGUX: use 320x200 videomode for the RG99 instead of 320x240
2023-01-23 12:04:25 +01:00
opengl
BACKENDS: OPENGL: Use isCLUT8()
2023-02-02 19:33:20 +01:00
openglsdl
SDL: Support VSync with OpenGL in SDL1 builds
2023-01-16 18:09:53 +01:00
openpandora
SDL: Better workaround for enabling the system cursor
2022-08-26 21:47:49 +01:00
sdl
COMMON: Refactor VSync handling to match the other options
2023-01-16 18:09:53 +01:00
surfacesdl
SURFACESDL: Fix overlay background when using hardware palette
2023-01-20 05:45:37 +03:00
default-palette.h
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
graphics.h
COMMON: Allow games to use overlay for something else than GUI
2022-11-12 19:12:05 +01:00
windowed.h
BACKENDS: Fix typo in WindowedGraphicsManager
2022-11-13 09:14:25 +01:00
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