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scummvm/engines/qdengine/qdcore/qd_interface_save.cpp
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include "common/debug.h"
#include "common/file.h"
#include "common/savefile.h"
#include "common/stream.h"
#include "engines/metaengine.h"
#include "qdengine/qdengine.h"
#include "qdengine/qd_precomp.h"
#include "qdengine/parser/qdscr_parser.h"
#include "qdengine/parser/xml_tag_buffer.h"
#include "qdengine/qdcore/qd_game_dispatcher.h"
#include "qdengine/qdcore/qd_interface_save.h"
#include "qdengine/qdcore/qd_interface_screen.h"
#include "qdengine/qdcore/qd_interface_dispatcher.h"
#include "qdengine/system/app_core.h"
#include "qdengine/system/graphics/gr_dispatcher.h"
namespace QDEngine {
bool qdInterfaceSave::save_mode_ = false;
int qdInterfaceSave::current_save_ID_ = 0;
qdInterfaceSave::qdInterfaceSave() : save_ID_(0),
thumbnail_size_x_(0),
thumbnail_size_y_(0),
text_dx_(0),
text_dy_(0) {
thumbnail_.set_owner(this);
frame_.set_owner(this);
isAutosaveSlot_ = false;
save_ID_ = current_save_ID_++;
}
qdInterfaceSave::qdInterfaceSave(const qdInterfaceSave &sv) : qdInterfaceElement(sv),
save_ID_(sv.save_ID_),
thumbnail_size_x_(sv.thumbnail_size_x_),
thumbnail_size_y_(sv.thumbnail_size_y_),
text_dx_(sv.text_dx()),
text_dy_(sv.text_dy()),
isAutosaveSlot_(sv.isAutosaveSlot_) {
thumbnail_.set_owner(this);
thumbnail_ = sv.thumbnail_;
frame_.set_owner(this);
frame_ = sv.frame_;
}
qdInterfaceSave::~qdInterfaceSave() {
thumbnail_.unregister_resources();
frame_.unregister_resources();
}
qdInterfaceSave &qdInterfaceSave::operator = (const qdInterfaceSave &sv) {
if (this == &sv) return *this;
*static_cast<qdInterfaceElement *>(this) = sv;
save_ID_ = sv.save_ID_;
thumbnail_size_x_ = sv.thumbnail_size_x_;
thumbnail_size_y_ = sv.thumbnail_size_y_;
isAutosaveSlot_ = sv.isAutosaveSlot_;
text_dx_ = sv.text_dx();
text_dy_ = sv.text_dy();
thumbnail_ = sv.thumbnail_;
frame_ = sv.frame_;
return *this;
}
bool qdInterfaceSave::mouse_handler(int x, int y, mouseDispatcher::mouseEvent ev) {
frame_.mouse_handler(x, y, ev);
debugC(9, kDebugInput, "qdInterfaceSave::mouse_handler(): ev = %d, x = %d, y = %d", ev, x, y);
switch (ev) {
case mouseDispatcher::EV_LEFT_DOWN:
case mouseDispatcher::EV_RIGHT_DOWN:
if (qdGameDispatcher *dp = qdGameDispatcher::get_dispatcher()) {
debugC(1, kDebugSave, "qdInterfaceSave::mouse_handler(): save_mode_ = %d", save_mode_);
clear_screen_region();
if (save_mode_) {
if (isAutosaveSlot())
return true;
qdInterfaceDispatcher *ip = qdInterfaceDispatcher::get_dispatcher();
Common::String saveFile(save_file());
if (ip) {
if (ip->has_save_title_screen()) {
ip->setModalScreenMode(qdInterfaceDispatcher::MODAL_SCREEN_SAVE_NAME_EDIT);
ip->handle_event(qdInterfaceEvent::EVENT_SHOW_INTERFACE_SCREEN_AS_MODAL, ip->save_title_screen_name(), this);
} else if (ip->has_save_prompt_screen() && g_engine->getSaveFileManager()->exists(saveFile)) {
ip->setModalScreenMode(qdInterfaceDispatcher::MODAL_SCREEN_SAVE_OVERWRITE);
ip->handle_event(qdInterfaceEvent::EVENT_SHOW_INTERFACE_SCREEN_AS_MODAL, ip->save_prompt_screen_name(), this);
} else {
perform_save();
ip->handle_event(qdInterfaceEvent::EVENT_RESUME_GAME, NULL);
}
}
return true;
} else {
debugC(1, kDebugSave, "qdInterfaceSave::mouse_handler(): load_game() save_ID_ = %d", save_ID_);
g_engine->loadGameState(save_ID_);
if (qdInterfaceDispatcher *ip = qdInterfaceDispatcher::get_dispatcher())
ip->handle_event(qdInterfaceEvent::EVENT_RESUME_GAME, NULL);
return true;
}
}
break;
default:
break;
}
return false;
}
bool qdInterfaceSave::keyboard_handler(int vkey) {
return false;
}
bool qdInterfaceSave::init(bool is_game_active) {
if (!is_game_active && frame_.need_active_game())
set_lock(true);
else
set_lock(false);
Common::String saveFileName(save_file());
bool fileExists = false;
if (g_engine->getSaveFileManager()->exists(saveFileName)) {
Common::InSaveFile *saveFile = g_engine->getSaveFileManager()->openForLoading(saveFileName);
fileExists = true;
ExtendedSavegameHeader header;
if (MetaEngine::readSavegameHeader(saveFile, &header, true))
save_title_ = header.description.c_str();
delete saveFile;
thumbnail_.set_animation_file(Common::String::format("save:%s", saveFileName.c_str()).c_str());
} else {
save_title_ = "";
}
set_state(&frame_);
if (!save_mode_ && !fileExists) {
if (is_visible()) {
debugC(3, kDebugInput, "qdInterfaceSave::init(): Hide %s", saveFileName.c_str());
hide();
if (qdInterfaceScreen *sp = dynamic_cast<qdInterfaceScreen * >(owner()))
sp->build_visible_elements_list();
}
} else {
if (!is_visible()) {
show();
if (qdInterfaceScreen *sp = dynamic_cast<qdInterfaceScreen * >(owner()))
sp->build_visible_elements_list();
}
}
return true;
}
bool qdInterfaceSave::redraw() const {
//warning("STUB: qdInterfaceSave::redraw()");
if (qdInterfaceDispatcher *pid = qdInterfaceDispatcher::get_dispatcher()) {
if (pid->need_save_screenshot())
if (const qdAnimation *p = thumbnail_.animation())
p->redraw(r().x, r().y, 0);
std::string text;
if (pid->need_show_save_title()) {
text = title();
if (pid->need_show_save_time())
text += " ";
}
grDispatcher *gr_disp = grDispatcher::instance();
if (!text.empty()) {
qdGameDispatcher *game_disp = qdGameDispatcher::get_dispatcher();
const grFont *font = NULL;
if ((QD_FONT_TYPE_NONE != pid->save_font_type()) && game_disp)
font = game_disp->find_font(pid->save_font_type());
else
font = gr_disp->get_default_font();
int tx = r().x - size_x() / 2 + text_dx();
int ty = r().y - size_y() / 2 + text_dy();
gr_disp->DrawText(tx, ty, pid->save_font_color(), text.c_str(), 0, 0, font);
}
}
return qdInterfaceElement::redraw();
}
grScreenRegion qdInterfaceSave::screen_region() const {
grScreenRegion reg0 = qdInterfaceElement::screen_region();
grScreenRegion reg1(r().x, r().y, thumbnail_size_x_, thumbnail_size_y_);
reg0 += reg1;
return reg0;
}
int qdInterfaceSave::size_x() const {
int x = thumbnail_size_x_;
if (const qdAnimation *p = frame_.animation()) {
if (x < p->size_x())
x = p->size_x();
}
return x;
}
int qdInterfaceSave::size_y() const {
int y = thumbnail_size_y_;
if (const qdAnimation *p = frame_.animation()) {
if (y < p->size_y())
y = p->size_y();
}
return y;
}
bool qdInterfaceSave::quant(float dt) {
qdInterfaceElement::quant(dt);
frame_.quant(dt);
return true;
}
bool qdInterfaceSave::hit_test(int x, int y) const {
if (qdInterfaceElement::hit_test(x, y)) return true;
x -= r().x;
y -= r().y;
bool result = false;
if (x >= -thumbnail_size_x_ / 2 && x < thumbnail_size_x_ / 2 && y >= -thumbnail_size_y_ / 2 && y < thumbnail_size_y_ / 2)
result = true;
return result;
}
bool qdInterfaceSave::perform_save() {
bool is_ok = true;
if (qdGameDispatcher *dp = qdGameDispatcher::get_dispatcher()) {
debugC(1, kDebugSave, "qdInterfaceSave::perform_save(): save_ID_ = %d", save_ID_);
is_ok &= (g_engine->saveGameState(save_ID_, save_title_.c_str(), dp->is_autosave_slot(save_ID_)).getCode() == Common::kNoError);
debugC(1, kDebugSave, "qdInterfaceSave::perform_save(): is_ok = %d", is_ok);
is_ok &= dp->game_screenshot(qdGameDispatcher::get_save_name(save_ID_, qdGameDispatcher::SAVE_THUMBNAIL).c_str(), thumbnail_size_x_, thumbnail_size_y_);
is_ok &= init(true);
return is_ok;
}
return false;
}
bool qdInterfaceSave::save_script_body(Common::WriteStream &fh, int indent) const {
if (!frame_.save_script(fh, indent)) {
return false;
}
for (int i = 0; i <= indent; i++) {
fh.writeString("\t");
}
fh.writeString(Common::String::format("<ID>%d</ID>\r\n", save_ID_));
if (thumbnail_size_x_ || thumbnail_size_y_) {
for (int i = 0; i <= indent; i++) {
fh.writeString("\t");
}
fh.writeString(Common::String::format("<thumbnail_size>%d %d</thumbnail_size>\r\n", thumbnail_size_x_, thumbnail_size_y_));
}
if (text_dx_ || text_dy_) {
for (int i = 0; i <= indent; i++) {
fh.writeString("\t");
}
fh.writeString(Common::String::format("<text_shift>%d %d</text_shift>\r\n", text_dx_, text_dy_));
}
if (isAutosaveSlot()) {
for (int i = 0; i <= indent; i++) {
fh.writeString("\t");
}
fh.writeString("<is_autosave>1</is_autosave>\r\n");
}
return true;
}
bool qdInterfaceSave::load_script_body(const xml::tag *p) {
for (xml::tag::subtag_iterator it = p->subtags_begin(); it != p->subtags_end(); ++it) {
switch (it->ID()) {
case QDSCR_INTERFACE_ELEMENT_STATE:
if (!frame_.load_script(&*it)) return false;
break;
case QDSCR_INTERFACE_THUMBNAIL_SIZE:
xml::tag_buffer(*it) > thumbnail_size_x_ > thumbnail_size_y_;
g_engine->_thumbSizeX = thumbnail_size_x_;
g_engine->_thumbSizeY = thumbnail_size_y_;
break;
case QDSCR_INTERFACE_TEXT_SHIFT:
xml::tag_buffer(*it) > text_dx_ > text_dy_;
break;
case QDSCR_ID:
xml::tag_buffer(*it) > save_ID_;
break;
case QDSCR_INTERFACE_SAVE_IS_AUTOSAVE:
setAutosaveSlot(xml::tag_buffer(*it).get_int() != 0);
break;
}
}
return true;
}
Common::String qdInterfaceSave::save_file() const {
return qdGameDispatcher::get_save_name(save_ID_);
}
Common::String qdInterfaceSave::thumbnail_file() const {
return qdGameDispatcher::get_save_name(save_ID_, qdGameDispatcher::SAVE_THUMBNAIL);
}
Common::String qdInterfaceSave::description_file() const {
return qdGameDispatcher::get_save_name(save_ID_, qdGameDispatcher::SAVE_DESCRIPTION);
}
} // namespace QDEngine