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59 lines
1.4 KiB
C++
59 lines
1.4 KiB
C++
/* Residual - Virtual machine to run LucasArts' 3D adventure games
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*
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* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/sys.h"
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#include "engine/internal_version.h"
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#include "engine/version.h"
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const char *gResidualVersion = RESIDUAL_VERSION;
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const char *gResidualBuildDate = __DATE__ " " __TIME__;
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const char *gResidualVersionDate = RESIDUAL_VERSION " (" __DATE__ " " __TIME__ ")";
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const char *gResidualFullVersion = "Residual " RESIDUAL_VERSION " (" __DATE__ " " __TIME__ ")";
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const char *gResidualFeatures = ""
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#ifdef USE_TREMOR
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"Tremor "
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#else
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#ifdef USE_VORBIS
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"Vorbis "
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#endif
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#endif
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#ifdef USE_FLAC
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"FLAC "
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#endif
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#ifdef USE_MAD
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"MP3 "
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#endif
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#ifdef USE_ALSA
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"ALSA "
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#endif
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#ifdef USE_ZLIB
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"zLib "
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#endif
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#ifdef USE_MPEG2
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"MPEG2 "
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#endif
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;
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