Files
scummvm/engine/version.cpp
T
2008-06-15 14:28:41 +00:00

59 lines
1.4 KiB
C++

/* Residual - Virtual machine to run LucasArts' 3D adventure games
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
* $URL$
* $Id$
*
*/
#include "common/sys.h"
#include "engine/internal_version.h"
#include "engine/version.h"
const char *gResidualVersion = RESIDUAL_VERSION;
const char *gResidualBuildDate = __DATE__ " " __TIME__;
const char *gResidualVersionDate = RESIDUAL_VERSION " (" __DATE__ " " __TIME__ ")";
const char *gResidualFullVersion = "Residual " RESIDUAL_VERSION " (" __DATE__ " " __TIME__ ")";
const char *gResidualFeatures = ""
#ifdef USE_TREMOR
"Tremor "
#else
#ifdef USE_VORBIS
"Vorbis "
#endif
#endif
#ifdef USE_FLAC
"FLAC "
#endif
#ifdef USE_MAD
"MP3 "
#endif
#ifdef USE_ALSA
"ALSA "
#endif
#ifdef USE_ZLIB
"zLib "
#endif
#ifdef USE_MPEG2
"MPEG2 "
#endif
;