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scummvm/engines/qdengine/qd_runtime.cpp
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include "common/archive.h"
#include "common/config-manager.h"
#include "common/events.h"
#include "qdengine/resource.h"
#include "qdengine/qdcore/qd_game_dispatcher.h"
#include "qdengine/qdcore/qd_game_scene.h"
#include "qdengine/qdcore/qd_trigger_chain.h"
#include "qdengine/qdcore/qd_setup.h"
#include "qdengine/system/sound/snd_dispatcher.h"
#include "qdengine/qdcore/qd_trigger_profiler.h"
#include "qdengine/qdcore/qd_file_manager.h"
#include "qdengine/qdcore/util/plaympp_api.h"
#include "qdengine/qdcore/util/splash_screen.h"
#include "qdengine/qdcore/util/ResourceDispatcher.h"
#include "qdengine/qdcore/util/WinVideo.h"
#include "qdengine/system/graphics/gr_dispatcher.h"
#include "qdengine/system/app_core.h"
#include "qdengine/system/input/input_wndproc.h"
#include "qdengine/system/input/mouse_input.h"
#include "qdengine/system/input/keyboard_input.h"
namespace QDEngine {
namespace qdrt {
void init_graphics();
bool init_graphics_dispatcher();
void restore_graphics();
void qd_show_load_progress(int percents_loaded, void *p);
void restore();
grDispatcher *grD = NULL;
qdGameDispatcher *qd_gameD = NULL;
}; // namespace qdrt
using namespace qdrt;
static void generateTagMap(int date, bool verbose = true) {
int n = 0;
memset(g_engine->_tagMap, 0, QDSCR_MAX_KEYWORD_ID * sizeof(int));
for (int i = 0; i < QDSCR_MAX_KEYWORD_ID; i++)
if (idTagVersionAll[i * 2] <= date)
g_engine->_tagMap[n++] = idTagVersionAll[i * 2 + 1];
if (verbose)
warning("Generated %d ids for version %d", n, date);
}
void searchTagMap(int id, int targetVal) {
Common::HashMap<int, bool> dates;
for (int i = 0; i < QDSCR_MAX_KEYWORD_ID; i++)
dates[idTagVersionAll[i * 2]] = true;
Common::Array<int> sdates;
for (auto it : dates)
sdates.push_back(it._key);
Common::sort(sdates.begin(), sdates.end());
for (auto d : sdates) {
generateTagMap(d, false);
int matchedId = -1;
int len = QDSCR_MAX_KEYWORD_ID;
for (int i = 0; i < QDSCR_MAX_KEYWORD_ID; i++) {
if (!g_engine->_tagMap[i]) {
len = i;
break;
}
if (g_engine->_tagMap[i] == id)
matchedId = i + 1;
}
warning("ver: %d val: %d of %d", d, matchedId, len);
if (g_engine->_tagMap[targetVal - 1] == id)
warning("searchTagMap(): Matched version %d", d);
}
warning("searchTagMap(): No match");
}
int engineMain() {
Common::ArchiveMemberList files;
SearchMan.listMatchingMembers(files, "*.qml");
Common::ArchiveMemberPtr p = files.front();
Common::String firstFileName;
std::string script_name;
if (p) {
firstFileName = p->getFileName();
script_name = firstFileName.c_str();
}
if (script_name.empty()) {
return 0;
}
grD = new grDispatcher();
#ifdef __QD_TRIGGER_PROFILER__
if (ConfMan.getBool("trigger_profiler"))
qdTriggerProfiler::instance().enable();
#endif
grD->HideMouse();
grD->ShowMouse(); // FIXME HACK
qdGameConfig::get_config().load();
#ifdef __QD_TRIGGER_PROFILER__
if (qdGameConfig::get_config().is_profiler_enabled())
qdTriggerProfiler::instance().enable();
if (0 != strlen(qdGameConfig::get_config().profiler_file()))
qdTriggerProfiler::instance().set_work_file(qdGameConfig::get_config().profiler_file());
#endif
SplashScreen sp;
if (qdGameConfig::get_config().is_splash_enabled()) {
sp.create(IDB_SPLASH);
sp.set_mask(IDB_SPLASH_MASK);
sp.show();
}
//searchTagMap(QDSCR_GAME_TITLE, 207);
Common::String gameID = g_engine->getGameId();
if (gameID == "karliknos") {
generateTagMap(20030919); // QDSCR_GAME_TITLE = 182
} else if (gameID == "nupogodi3") {
generateTagMap(20031014); // QDSCR_TEXT_DB = 184
} else if (gameID == "pilots3") {
generateTagMap(20040519); // QDSCR_GAME_TITLE = 203
} else if (gameID == "rybalka") {
generateTagMap(20040601); // QDSCR_GAME_TITLE = 206
} else if (gameID == "pilots3d") {
generateTagMap(20040601); // QDSCR_GAME_TITLE = 206
} else if (gameID == "pilots3d-2") {
generateTagMap(20041201); // QDSCR_GAME_TITLE = 207
} else if (gameID == "mng") {
generateTagMap(20050101); // QDSCR_GLOBAL_DEPEND = 214
} else if (gameID == "maski") {
generateTagMap(20060129); // QDSCR_GAME_TITLE = 214
} else if (gameID == "3mice1") {
generateTagMap(20060715); // QDSCR_SCREEN_TRANSFORM = 232
} else if (gameID == "shveik") {
generateTagMap(20070503); // QDSCR_GAME_TITLE = 231, QDSCR_RESOURCE_COMPRESSION = 243
} else if (gameID == "klepa") {
generateTagMap(20070503); // QDSCR_GAME_TITLE = 231, QDSCR_RESOURCE_COMPRESSION = 243
} else if (gameID == "3mice2") {
generateTagMap(20070503); // QDSCR_RESOURCE_COMPRESSION = 243
} else if (gameID == "dogncat") {
generateTagMap(20070503); // QDSCR_RESOURCE_COMPRESSION = 243
} else if (gameID == "dogncat2") {
generateTagMap(20070503); // QDSCR_RESOURCE_COMPRESSION = 243
} else {
warning("Unprocessed tagMap, switching to shveik");
generateTagMap(20070503);
}
#if 0
for (int i = 1; i < __argc; i++) {
debugCN(3, kDebugLog, "'\' %s '\'", __argv[i]);
}
debugC(3, kDebugLog, "");
#endif
grDispatcher::set_default_font(qdGameDispatcher::create_font(0));
qd_gameD = new qdGameDispatcher;
qd_gameD->load_script(script_name.c_str());
if (ConfMan.getBool("dump_scripts")) {
qd_gameD->save_script("qd_game.xml");
}
qd_gameD->set_scene_loading_progress_callback(qd_show_load_progress);
if (qdGameConfig::get_config().is_splash_enabled()) {
sp.wait(qdGameConfig::get_config().splash_time());
sp.destroy();
}
init_graphics();
sndDispatcher *sndD = new sndDispatcher;
qdGameConfig::get_config().update_sound_settings();
qdGameConfig::get_config().update_music_settings();
winVideo::init();
qd_gameD->load_resources();
if (ConfMan.hasKey("boot_param")) {
const char *scene_name = ""; // FIXME. Implement actual scene selection
if (!qd_gameD->select_scene(scene_name))
error("Cannot find the startup scene");
} else {
bool music_enabled = mpegPlayer::instance().is_enabled();
mpegPlayer::instance().disable();
qd_gameD->toggle_main_menu(true);
if (!qd_gameD->start_intro_videos()) {
if (music_enabled)
mpegPlayer::instance().enable(true);
} else {
if (music_enabled)
mpegPlayer::instance().enable(false);
}
}
qd_gameD->update_time();
qd_gameD->quant();
ResourceDispatcher resD;
resD.setTimer(qdGameConfig::get_config().logic_synchro_by_clock(), qdGameConfig::get_config().logic_period(), 300);
resD.attach(new MemberFunctionCallResourceUser<qdGameDispatcher>(*qd_gameD, &qdGameDispatcher::quant, qdGameConfig::get_config().logic_period()));
sndD->set_frequency_coeff(qdGameConfig::get_config().game_speed());
resD.set_speed(qdGameConfig::get_config().game_speed());
resD.start();
bool exit_flag = false;
bool was_inactive = false;
// Activate the window
grDispatcher::activate(true);
Common::Event event;
while (!exit_flag && !qd_gameD->need_exit()) {
while (g_system->getEventManager()->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_QUIT:
if (!grDispatcher::instance()->is_in_reinit_mode())
exit_flag = true;
break;
case Common::EVENT_KEYDOWN:
if (event.kbd.ascii == 'f')
qdGameConfig::get_config().toggle_fps();
#ifdef __QD_DEBUG_ENABLE__
else if (event.kbd.keycode == Common::KEYCODE_PAGEDOWN) {
float speed = qdGameConfig::get_config().game_speed() * 0.9f;
if (speed < 0.1f) speed = 0.1f;
qdGameConfig::get_config().set_game_speed(speed);
sndD->set_frequency_coeff(speed);
resD.set_speed(qdGameConfig::get_config().game_speed());
} else if (event.kbd.keycode == Common::KEYCODE_PAGEUP) {
float speed = qdGameConfig::get_config().game_speed() * 1.1f;
if (speed > 10.0f) speed = 10.0f;
qdGameConfig::get_config().set_game_speed(speed);
sndD->set_frequency_coeff(speed);
resD.set_speed(qdGameConfig::get_config().game_speed());
} else if (event.kbd.keycode == Common::KEYCODE_HOME) {
qdGameConfig::get_config().set_game_speed(1.0f);
sndD->set_frequency_coeff(1.0f);
resD.set_speed(qdGameConfig::get_config().game_speed());
} else if (event.kbd.ascii == 'g')
qdGameConfig::get_config().toggle_show_grid();
#endif
break;
default:
break;
}
input::keyboard_wndproc(event, keyboardDispatcher::instance());
input::mouse_wndproc(event, mouseDispatcher::instance());
}
if (grDispatcher::instance()->is_mouse_hidden())
grDispatcher::instance()->set_null_mouse_cursor();
else
grDispatcher::instance()->set_default_mouse_cursor();
if (grDispatcher::is_active()) {
if (was_inactive) {
was_inactive = false;
// При активации ждем, чтобы звукововая система успела настроиться
// на наше приложение (предположение)
g_system->delayMillis(500);
}
resD.quant();
qd_gameD->redraw();
} else {
was_inactive = true;
g_system->delayMillis(100);
resD.skip_time();
}
g_system->updateScreen();
}
delete qd_gameD;
grDispatcher::instance()->Finit();
qdFileManager::instance().Finit();
delete sndD;
delete grD;
winVideo::done();
return 0;
}
namespace qdrt {
void init_graphics() {
grDispatcher::set_restore_handler(restore_graphics);
grDispatcher::instance()->Finit();
grDispatcher::set_instance(grD);
if (!init_graphics_dispatcher())
return;
qdGameConfig::get_config().set_pixel_format(grDispatcher::instance()->pixel_format());
grDispatcher::instance()->SetClip();
grDispatcher::instance()->SetClipMode(1);
grDispatcher::instance()->Fill(0);
g_system->updateScreen();
grDispatcher::instance()->Flush();
}
bool init_graphics_dispatcher() {
grDispatcher::instance()->init(qdGameConfig::get_config().screen_sx(), qdGameConfig::get_config().screen_sy(), (grPixelFormat)qdGameConfig::get_config().pixel_format());
return true;
}
void qd_show_load_progress(int percents_loaded, void *p) {
const int rect_sx = 200;
const int rect_sy = 10;
int sx = rect_sx * percents_loaded / 100;
if (sx < 0) sx = 0;
if (sx > rect_sx) sx = rect_sx;
int x = 10;
int y = grDispatcher::instance()->Get_SizeY() - rect_sy - 10;
grDispatcher::instance()->Rectangle(x, y, rect_sx, rect_sy, 0xFFFFFF, 0, GR_OUTLINED);
grDispatcher::instance()->Rectangle(x, y, sx, rect_sy, 0xFFFFFF, 0xFFFFFF, GR_FILLED);
grDispatcher::instance()->Flush(x, y, rect_sx, rect_sy);
}
void restore_graphics() {
if (sndDispatcher * dp = sndDispatcher::get_dispatcher())
dp->set_volume(dp->volume());
if (qdGameDispatcher * dp = qdGameDispatcher::get_dispatcher())
dp->set_flag(qdGameDispatcher::FULLSCREEN_REDRAW_FLAG);
}
void restore() {
}
}; // namespace main
} // namespace QDEngine