Files
scummvm/backends/graphics/atari/atari-cursor.h
T
Miro Kropacek 0c77d67845 BACKENDS: ATARI: Make Cursor Screen's property
Instead of having one globally in AtariGraphicsManager. This simplifies
code and cleans up a lot of dark corners in AtariGraphicsManager.

A slight disadvantage is that now the cursor surface has be to converted
for each buffer.
2024-07-15 19:42:51 +02:00

139 lines
3.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BACKENDS_GRAPHICS_ATARI_CURSOR_H
#define BACKENDS_GRAPHICS_ATARI_CURSOR_H
#include "common/rect.h"
#include "common/scummsys.h"
#include "graphics/surface.h"
class AtariGraphicsManager;
struct Screen;
// Global state consists of:
// - palette (used for the overlay only atm)
// - shape (surface, dimensions, hotspot, keycolor)
// - visibility
// These always get updates by ScummVM, no need to differentiate between engines and the overlay.
struct Cursor {
Cursor(AtariGraphicsManager *manager, Screen *screen)
: _manager(manager)
, _parentScreen(screen) {
}
void reset() {
_positionChanged = true;
_surfaceChanged = true;
_visibilityChanged = false;
_savedRect = Common::Rect();
}
// updates outOfScreen OR srcRect/dstRect (only if visible/needed)
void update();
// visibility
bool setVisible(bool visible) {
if (_visible == visible) {
return _visible;
}
bool last = _visible;
_visible = visible;
_visibilityChanged = true;
return last;
}
// position
Common::Point getPosition() const {
return Common::Point(_x, _y);
}
void setPosition(int x, int y) {
if (_x == x && _y == y)
return;
_x = x;
_y = y;
_positionChanged = true;
}
void updatePosition(int deltaX, int deltaY);
// surface
void setSurface(const void *buf, int w, int h, int hotspotX, int hotspotY, uint32 keycolor);
void setPalette(const byte *colors, uint start, uint num);
void convertTo(const Graphics::PixelFormat &format);
bool isVisible() const {
return !_outOfScreen && _visible;
}
bool isChanged() const {
return _positionChanged || _surfaceChanged || _visibilityChanged;
}
bool intersects(const Common::Rect &rect) const {
return rect.intersects(_dstRect);
}
void flushBackground(const Graphics::Surface &srcSurface, const Common::Rect &rect);
bool restoreBackground(const Graphics::Surface &srcSurface, bool force);
bool draw(bool directRendering, bool force);
private:
static byte _palette[256*3];
AtariGraphicsManager *_manager;
Screen *_parentScreen;
bool _positionChanged = true;
bool _surfaceChanged = true;
bool _visibilityChanged = false;
bool _visible = false;
int _x = -1, _y = -1;
bool _outOfScreen = true;
Common::Rect _srcRect;
Common::Rect _dstRect;
Graphics::Surface _savedBackground; // used by direct rendering
Common::Rect _savedRect;
// related to 'surface'
const byte *_buf = nullptr;
int _width;
int _height;
int _hotspotX;
int _hotspotY;
uint32 _keycolor;
Graphics::Surface _surface;
Graphics::Surface _surfaceMask;
int _rShift, _gShift, _bShift;
int _rMask, _gMask, _bMask;
};
#endif // BACKENDS_GRAPHICS_ATARI_CURSOR_H