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38f8de858ec00a2cc847e22d4d8f4f5683bf3fec
scummvm/base
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Chris Apers 757f2fdcef Prevent double slash in path
svn-id: r15473
2004-10-08 16:09:52 +00:00
..
.cvsignore
new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner)
2003-09-17 22:41:01 +00:00
engine.cpp
Rename remaining OSystem methods to match our coding guidelines
2004-09-28 20:19:37 +00:00
engine.h
Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
2004-06-25 22:39:21 +00:00
gameDetector.cpp
Prevent double slash in path
2004-10-08 16:09:52 +00:00
gameDetector.h
the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again
2004-02-24 22:39:42 +00:00
main.cpp
Provide unloading of unneeded plugins.
2004-08-29 19:08:08 +00:00
module.mk
Various changes to the build system which allow building ScummVM in an external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress
2004-01-30 21:54:28 +00:00
plugins.cpp
Provide unloading of unneeded plugins.
2004-08-29 19:08:08 +00:00
plugins.h
Provide unloading of unneeded plugins.
2004-08-29 19:08:08 +00:00
version.h
Modified version of patch #892795 (Let scumvm -v show supported libs)
2004-02-09 01:27:27 +00:00
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