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3694bcde1b0d99fca4be3d4ea3635efd3da40dde
scummvm
/
base
T
History
Max Horn
da76ac5890
Various changes to the build system which allow building ScummVM in an external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress
...
svn-id: r12680
2004-01-30 21:54:28 +00:00
..
.cvsignore
new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner)
2003-09-17 22:41:01 +00:00
engine.cpp
Add the super-ultra-mega-secret --savepath option (and it's not just secret because I am too lame to write a help entry, add it to the README, and add it to the TeX files. *cough* No, that's not at all the reason... :-)
2004-01-29 21:54:03 +00:00
engine.h
updated copyright notice
2004-01-06 12:45:34 +00:00
gameDetector.cpp
Add the super-ultra-mega-secret --savepath option (and it's not just secret because I am too lame to write a help entry, add it to the README, and add it to the TeX files. *cough* No, that's not at all the reason... :-)
2004-01-29 21:54:03 +00:00
gameDetector.h
don't use bit 31
2004-01-18 20:46:11 +00:00
main.cpp
Support for new CE backend launcher
2004-01-26 07:32:25 +00:00
module.mk
Various changes to the build system which allow building ScummVM in an external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress
2004-01-30 21:54:28 +00:00
plugins.cpp
updated copyright notice
2004-01-06 12:45:34 +00:00
plugins.h
updated copyright notice
2004-01-06 12:45:34 +00:00