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This mechanism was used to accommodate games existing in several resolutions, while keeping the same script logic across versions. Opcodes manipulating coordinates and lengths call the adjustCoords() function to double or halve their values depending on the adjustment needed. Its usage has been confirmed only in a German version of Adibou1 for now, restrict the feature to this game.
2251 lines
53 KiB
C++
2251 lines
53 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/str.h"
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#include "gob/hotspots.h"
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#include "gob/global.h"
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#include "gob/draw.h"
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#include "gob/game.h"
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#include "gob/script.h"
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#include "gob/inter.h"
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namespace Gob {
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Hotspots::Hotspot::Hotspot() {
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clear();
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}
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Hotspots::Hotspot::Hotspot(uint16 i,
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uint16 l, uint16 t, uint16 r, uint16 b, uint16 f, uint16 k,
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uint16 enter, uint16 leave, uint16 pos) {
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id = i;
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left = l;
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top = t;
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right = r;
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bottom = b;
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flags = f;
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key = k;
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funcEnter = enter;
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funcLeave = leave;
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funcPos = pos;
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script = nullptr;
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}
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void Hotspots::Hotspot::clear() {
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id = 0;
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left = 0xFFFF;
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top = 0;
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right = 0;
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bottom = 0;
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flags = 0;
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key = 0;
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funcEnter = 0;
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funcLeave = 0;
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funcPos = 0;
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script = nullptr;
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}
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Hotspots::Type Hotspots::Hotspot::getType() const {
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return (Type) (flags & 0xF);
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}
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MouseButtons Hotspots::Hotspot::getButton() const {
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uint8 buttonBits = ((flags & 0x70) >> 4);
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if (buttonBits == 0)
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return kMouseButtonsLeft;
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if (buttonBits == 1)
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return kMouseButtonsRight;
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if (buttonBits == 2)
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return kMouseButtonsAny;
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return kMouseButtonsNone;
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}
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uint16 Hotspots::Hotspot::getWindow() const {
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return (flags & 0x0F00);
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}
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uint8 Hotspots::Hotspot::getCursor() const {
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return (flags & 0xF000) >> 12;
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}
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uint8 Hotspots::Hotspot::getState(uint16 id) {
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return (id & 0xF000) >> 12;
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}
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uint8 Hotspots::Hotspot::getState() const {
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return getState(id);
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}
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bool Hotspots::Hotspot::isEnd() const {
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return (left == 0xFFFF);
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}
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bool Hotspots::Hotspot::isInput() const {
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if (getType() < kTypeInput1NoLeave)
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return false;
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if (getType() > kTypeInputFloatLeave)
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return false;
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return true;
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}
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bool Hotspots::Hotspot::isActiveInput() const {
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if (isEnd())
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return false;
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if (!isFilledEnabled())
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return false;
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if (!isInput())
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return false;
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return true;
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}
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bool Hotspots::Hotspot::isInputLeave() const {
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if (!isInput())
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return false;
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if (!(getType() & 1))
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return true;
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return false;
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}
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bool Hotspots::Hotspot::isFilled() const {
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return getState() & kStateFilled;
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}
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bool Hotspots::Hotspot::isFilledEnabled() const {
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return (getState() & kStateFilledDisabled) == kStateFilled;
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}
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bool Hotspots::Hotspot::isFilledNew() const {
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return getState() == kStateFilled;
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}
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bool Hotspots::Hotspot::isDisabled() const {
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return getState() & kStateDisabled;
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}
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bool Hotspots::Hotspot::isIn(uint16 x, uint16 y) const {
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// FIXME: the cast to int16 is a hack, to fix handling of Gob2 problems related to
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// hotspots with negative offset (to temporary disable them).
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if ((int16) x < (int16) left)
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return false;
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if ((int16) x > (int16) right)
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return false;
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if ((int16) y < (int16) top)
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return false;
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if ((int16) y > (int16) bottom)
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return false;
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return true;
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}
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bool Hotspots::Hotspot::buttonMatch(MouseButtons button) const {
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MouseButtons myButton = getButton();
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if (myButton == kMouseButtonsAny)
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// Any button allowed
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return true;
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if (myButton == kMouseButtonsNone)
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// No button allowed
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return false;
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if (myButton == button)
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// Exact match
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return true;
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return false;
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}
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void Hotspots::Hotspot::disable() {
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id |= (kStateDisabled << 12);
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}
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void Hotspots::Hotspot::enable() {
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id &= ~(kStateDisabled << 12);
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}
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Hotspots::Hotspots(GobEngine *vm) : _vm(vm) {
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_hotspots = new Hotspot[kHotspotCount];
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_shouldPush = false;
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_currentKey = 0;
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_currentIndex = 0;
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_currentId = 0;
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_currentX = 0;
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_currentY = 0;
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}
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Hotspots::~Hotspots() {
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delete[] _hotspots;
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// Pop the whole stack and free each element's memory
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while (!_stack.empty()) {
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StackEntry backup = _stack.pop();
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delete[] backup.hotspots;
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}
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}
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void Hotspots::clear() {
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_currentKey = 0;
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for (int i = 0; i < kHotspotCount; i++)
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_hotspots[i].clear();
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}
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uint16 Hotspots::add(uint16 id,
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uint16 left, uint16 top, uint16 right, uint16 bottom,
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uint16 flags, uint16 key,
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uint16 funcEnter, uint16 funcLeave, uint16 funcPos) {
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Hotspot hotspot(id, left, top, right, bottom,
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flags, key, funcEnter, funcLeave, funcPos);
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return add(hotspot);
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}
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uint16 Hotspots::add(const Hotspot &hotspot) {
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for (int i = 0; i < kHotspotCount; i++) {
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Hotspot &spot = _hotspots[i];
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// free space => add same id => update
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if (! (spot.isEnd() || (spot.id == hotspot.id)))
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continue;
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// When updating, keep disabled state intact
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uint16 id = hotspot.id;
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if ((spot.id & ~(kStateDisabled << 12)) ==
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(hotspot.id & ~(kStateDisabled << 12)))
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id = spot.id;
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// Set
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spot = hotspot;
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spot.id = id;
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// Remember the current script
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spot.script = _vm->_game->_script;
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debugC(1, kDebugHotspots, "Adding hotspot %03d: Coord:%3d+%3d+%3d+%3d - id:%04X, key:%04X, flag:%04X - fcts:%5d, %5d, %5d",
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i, spot.left, spot.top, spot.right, spot.bottom,
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spot.id, spot.key, spot.flags, spot.funcEnter, spot.funcLeave, spot.funcPos);
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return i;
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}
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error("Hotspots::add(): Hotspot array full");
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return 0xFFFF; // for compilers that don't support NORETURN
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}
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void Hotspots::remove(uint16 id) {
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for (int i = 0; i < kHotspotCount; i++) {
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if (_hotspots[i].id == id) {
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debugC(1, kDebugHotspots, "Removing hotspot %d: %X", i, id);
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_hotspots[i].clear();
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}
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}
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}
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void Hotspots::removeState(uint8 state) {
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for (int i = 0; i < kHotspotCount; i++) {
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Hotspot &spot = _hotspots[i];
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if (spot.getState() == state) {
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debugC(1, kDebugHotspots, "Removing hotspot %d: %X (by state %X)", i, spot.id, state);
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spot.clear();
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}
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}
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}
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void Hotspots::recalculate(bool force) {
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debugC(5, kDebugHotspots, "Recalculating hotspots");
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for (int i = 0; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) {
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Hotspot &spot = _hotspots[i];
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if (!force && ((spot.flags & 0x80) != 0))
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// Not forcing a special hotspot
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continue;
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if (spot.funcPos == 0)
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// Simple coordinates don't need update
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continue;
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// Setting the needed script
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Script *curScript = _vm->_game->_script;
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_vm->_game->_script = spot.script;
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if (!_vm->_game->_script)
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_vm->_game->_script = curScript;
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// Calling the function that contains the positions
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_vm->_game->_script->call(spot.funcPos);
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// Calculate positions
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int16 left = _vm->_game->_script->readValExpr();
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int16 top = _vm->_game->_script->readValExpr();
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int16 width = _vm->_game->_script->readValExpr();
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int16 height = _vm->_game->_script->readValExpr();
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// Re-read the flags too, if applicable
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uint16 flags = 0;
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if (spot.getState() == (kStateFilled | kStateType2))
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flags = _vm->_game->_script->readValExpr();
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// Apply backDelta, if needed
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if ((_vm->_draw->_renderFlags & RENDERFLAG_CAPTUREPOP) && (left != -1)) {
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left += _vm->_draw->_backDeltaX;
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top += _vm->_draw->_backDeltaY;
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}
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if (_vm->_draw->_needAdjust != 2 && _vm->_draw->_needAdjust != 10) {
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_vm->_draw->adjustCoords(0, &left, &top);
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if ((spot.flags & 15) < 3)
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_vm->_draw->adjustCoords(2, &width, &height);
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else {
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height &= 0xFFFFFFFE;
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_vm->_draw->adjustCoords(2, nullptr, &height);
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}
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}
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// Clamping
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if (left < 0) {
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width += left;
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left = 0;
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}
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if (top < 0) {
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height += top;
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top = 0;
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}
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// Set the updated position
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spot.left = left;
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spot.top = top;
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spot.right = left + width - 1;
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spot.bottom = top + height - 1;
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if (spot.getState() == (kStateFilled | kStateType2))
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spot.flags = flags;
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// Return
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_vm->_game->_script->pop();
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_vm->_game->_script = curScript;
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}
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}
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void Hotspots::push(uint8 all, bool force) {
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debugC(1, kDebugHotspots, "Pushing hotspots (%d, %d)", all, force);
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// Should we push at all?
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if (!_shouldPush && !force)
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return;
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// Count the hotspots
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uint32 size = 0;
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for (int i = 0; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) {
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Hotspot &spot = _hotspots[i];
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// Save all of them
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if ( (all == 1) ||
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// Don't save the global ones
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((all == 0) && (spot.id >= 20)) ||
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// Only save disabled ones
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((all == 2) && ((spot.getState() == (kStateFilledDisabled | kStateType1)) ||
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(spot.getState() == (kStateDisabled)) ||
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(spot.getState() == (kStateFilledDisabled | kStateType2))))) {
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size++;
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}
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}
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StackEntry backup;
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backup.shouldPush = _shouldPush;
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backup.size = size;
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backup.key = _currentKey;
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backup.id = _currentId;
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backup.index = _currentIndex;
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backup.x = _currentX;
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backup.y = _currentY;
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backup.hotspots = new Hotspot[size];
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// Copy the hotspots
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Hotspot *destPtr = backup.hotspots;
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for (int i = 0; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) {
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Hotspot &spot = _hotspots[i];
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// Save all of them
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if ( (all == 1) ||
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// Don't save the global ones
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((all == 0) && (spot.id >= 20)) ||
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// Only save disabled ones
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((all == 2) && ((spot.getState() == (kStateFilledDisabled | kStateType1)) ||
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(spot.getState() == (kStateDisabled)) ||
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(spot.getState() == (kStateFilledDisabled | kStateType2))))) {
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memcpy(destPtr, &spot, sizeof(Hotspot));
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destPtr++;
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spot.clear();
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}
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}
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// Reset current state
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_shouldPush = false;
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_currentKey = 0;
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_currentId = 0;
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_currentIndex = 0;
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_currentX = 0;
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_currentY = 0;
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_stack.push(backup);
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}
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void Hotspots::pop() {
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debugC(1, kDebugHotspots, "Popping hotspots");
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assert(!_stack.empty());
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StackEntry backup = _stack.pop();
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// Find the end of the filled hotspot space
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int i;
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Hotspot *destPtr = _hotspots;
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for (i = 0; i < kHotspotCount; i++, destPtr++) {
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if (destPtr->isEnd())
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break;
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}
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if (((uint32) (kHotspotCount - i)) < backup.size)
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error("Hotspots::pop(): Not enough free space in the current Hotspot "
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"array to pop %d elements (got %d)", backup.size, kHotspotCount - i);
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// Copy
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memcpy(destPtr, backup.hotspots, backup.size * sizeof(Hotspot));
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_shouldPush = backup.shouldPush;
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_currentKey = backup.key;
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_currentId = backup.id;
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_currentIndex = backup.index;
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_currentX = backup.x;
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_currentY = backup.y;
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delete[] backup.hotspots;
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}
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bool Hotspots::isValid(uint16 key, uint16 id, uint16 index) const {
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if (index >= kHotspotCount)
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return false;
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if (key == 0)
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return false;
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if (!(Hotspot::getState(id) & kStateFilled))
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return false;
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return true;
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}
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void Hotspots::call(uint16 offset) {
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debugC(4, kDebugHotspots, "Calling hotspot function %d", offset);
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_vm->_game->_script->call(offset);
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_shouldPush = true;
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Common::Stack<StackEntry>::size_type stackSize = _stack.size();
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_vm->_inter->funcBlock(0);
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while (stackSize != _stack.size())
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pop();
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_shouldPush = false;
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_vm->_game->_script->pop();
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recalculate(false);
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}
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void Hotspots::enter(uint16 index) {
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debugC(2, kDebugHotspots, "Entering hotspot %d", index);
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if (index >= kHotspotCount) {
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warning("Hotspots::enter(): Index %d out of range", index);
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return;
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}
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Hotspot &spot = _hotspots[index];
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// If requested, write the ID into a variable
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if ((spot.getState() == (kStateFilled | kStateType1)) ||
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(spot.getState() == (kStateFilled | kStateType2)))
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WRITE_VAR(17, -(spot.id & 0x0FFF));
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_currentX = _vm->_global->_inter_mouseX;
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_currentY = _vm->_global->_inter_mouseY;
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if (spot.funcEnter != 0)
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call(spot.funcEnter);
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}
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void Hotspots::leave(uint16 index) {
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debugC(2, kDebugHotspots, "Leaving hotspot %d", index);
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if (index >= kHotspotCount) {
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warning("Hotspots::leave(): Index %d out of range", index);
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return;
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}
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Hotspot &spot = _hotspots[index];
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// If requested, write the ID into a variable
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if ((spot.getState() == (kStateFilled | kStateType1)) ||
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(spot.getState() == (kStateFilled | kStateType2)))
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WRITE_VAR(17, spot.id & 0x0FFF);
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if (spot.funcLeave != 0)
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call(spot.funcLeave);
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}
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int16 Hotspots::windowCursor(int16 &dx, int16 &dy) const {
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if (!(_vm->_draw->_renderFlags & RENDERFLAG_HASWINDOWS))
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return 0;
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for (int i = 0; i < 10; i++) {
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if (_vm->_draw->_fascinWin[i].id == -1)
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// No such windows
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continue;
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const int left = _vm->_draw->_fascinWin[i].left;
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const int top = _vm->_draw->_fascinWin[i].top;
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const int right = _vm->_draw->_fascinWin[i].left + _vm->_draw->_fascinWin[i].width - 1;
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const int bottom = _vm->_draw->_fascinWin[i].top + _vm->_draw->_fascinWin[i].height - 1;
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|
|
if ((_vm->_global->_inter_mouseX < left) || (_vm->_global->_inter_mouseX > right) ||
|
|
(_vm->_global->_inter_mouseY < top ) || (_vm->_global->_inter_mouseY > bottom))
|
|
// We're not inside that window
|
|
continue;
|
|
|
|
if (_vm->_draw->_fascinWin[i].id != (_vm->_draw->_winCount - 1))
|
|
// Only consider the top-most window
|
|
continue;
|
|
|
|
dx = _vm->_draw->_fascinWin[i].left;
|
|
dy = _vm->_draw->_fascinWin[i].top;
|
|
|
|
if ((_vm->_global->_inter_mouseX < (left + 12)) && (_vm->_global->_inter_mouseY < (top + 12)) &&
|
|
(VAR((_vm->_draw->_winVarArrayStatus / 4) + i) & 2))
|
|
// Cursor on 'Close Window'
|
|
return 5;
|
|
|
|
if ((_vm->_global->_inter_mouseX > (right - 12)) & (_vm->_global->_inter_mouseY < (top + 12)) &&
|
|
(VAR((_vm->_draw->_winVarArrayStatus / 4) + i) & 4))
|
|
// Cursor on 'Move Window'
|
|
return 6;
|
|
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
uint16 Hotspots::checkMouse(Type type, uint16 &id, uint16 &index) const {
|
|
id = 0;
|
|
index = 0;
|
|
|
|
int16 dx = 0;
|
|
int16 dy = 0;
|
|
int16 winId = _vm->_draw->getWinFromCoord(dx, dy);
|
|
|
|
if (winId < 0) {
|
|
winId = 0;
|
|
dx = 0;
|
|
dy = 0;
|
|
} else
|
|
winId *= 256;
|
|
|
|
if (type == kTypeMove) {
|
|
// Check where the mouse was moved to
|
|
|
|
for (int i = 0; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) {
|
|
const Hotspot &spot = _hotspots[i];
|
|
|
|
if (spot.isDisabled())
|
|
// Only consider enabled hotspots
|
|
continue;
|
|
|
|
if (spot.getType() > kTypeMove)
|
|
// Only consider click and move hotspots
|
|
continue;
|
|
|
|
if (spot.getWindow() != winId)
|
|
// Only check the current window
|
|
continue;
|
|
|
|
if (!spot.isIn(_vm->_global->_inter_mouseX - dx, _vm->_global->_inter_mouseY - dy))
|
|
// If we're not in it, ignore it
|
|
continue;
|
|
|
|
id = spot.id;
|
|
index = i;
|
|
|
|
return spot.key;
|
|
}
|
|
|
|
return 0;
|
|
|
|
} else if (type == kTypeClick) {
|
|
// Check if something was clicked
|
|
|
|
for (int i = 0; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) {
|
|
const Hotspot &spot = _hotspots[i];
|
|
|
|
if (spot.isDisabled())
|
|
// Only consider enabled hotspots
|
|
continue;
|
|
|
|
if (spot.getWindow() != winId)
|
|
// Only check the active window
|
|
continue;
|
|
|
|
if (spot.getType() < kTypeMove)
|
|
// Only consider hotspots that can be clicked
|
|
continue;
|
|
|
|
if (!spot.isIn(_vm->_global->_inter_mouseX - dx, _vm->_global->_inter_mouseY - dy))
|
|
// If we're not in it, ignore it
|
|
continue;
|
|
|
|
if (!spot.buttonMatch(_vm->_game->_mouseButtons))
|
|
// Don't follow hotspots with button requirements we don't meet
|
|
continue;
|
|
|
|
id = spot.id;
|
|
index = i;
|
|
|
|
if ((spot.getType() == kTypeMove) || (spot.getType() == kTypeClick))
|
|
// It's a move or click => return the key
|
|
return spot.key;
|
|
|
|
// Otherwise, the key has a different meaning, so ignore it
|
|
return 0;
|
|
}
|
|
|
|
if (_vm->_game->_mouseButtons != kMouseButtonsLeft)
|
|
// Let the right mouse button act as an escape key
|
|
return kKeyEscape;
|
|
|
|
return 0;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
bool Hotspots::checkHotspotChanged() {
|
|
uint16 key, id, index;
|
|
|
|
// Get the current hotspot
|
|
key = checkMouse(kTypeMove, id, index);
|
|
|
|
uint16 mouseX = _vm->_global->_inter_mouseX;
|
|
uint16 mouseY = _vm->_global->_inter_mouseY;
|
|
|
|
if (key == _currentKey) {
|
|
// Still the same hotspot, just update the mouse position
|
|
|
|
_currentX = mouseX;
|
|
_currentY = mouseY;
|
|
return false;
|
|
}
|
|
|
|
// In Geisha, no move hotspot changes should occur when
|
|
// we didn't actually move the mouse
|
|
if (_vm->getGameType() == kGameTypeGeisha)
|
|
if ((mouseX == _currentX) && (mouseY == _currentY))
|
|
return false;
|
|
|
|
// Leave the old area
|
|
if (isValid(_currentKey, _currentId,_currentIndex))
|
|
leave(_currentIndex);
|
|
|
|
_currentKey = key;
|
|
_currentId = id;
|
|
_currentIndex = index;
|
|
_currentX = mouseX;
|
|
_currentY = mouseY;
|
|
|
|
// Enter the new one
|
|
if (isValid(key, id, index))
|
|
enter(index);
|
|
|
|
return true;
|
|
}
|
|
|
|
uint16 Hotspots::check(uint8 handleMouse, int16 delay, uint16 &id, uint16 &index) {
|
|
if (delay >= -1) {
|
|
_currentKey = 0;
|
|
_currentId = 0;
|
|
_currentIndex = 0;
|
|
}
|
|
|
|
id = 0;
|
|
index = 0;
|
|
|
|
if (handleMouse) {
|
|
if ((_vm->_draw->_cursorIndex == -1) && (_currentKey == 0)) {
|
|
// Last know state: No hotspot hit. Look if that changed
|
|
|
|
_currentKey = checkMouse(kTypeMove, _currentId, _currentIndex);
|
|
|
|
if (isValid(_currentKey, _currentId, _currentIndex))
|
|
enter(_currentIndex);
|
|
}
|
|
_vm->_draw->animateCursor(-1);
|
|
}
|
|
|
|
uint32 startTime = _vm->_util->getTimeKey();
|
|
|
|
// Update display
|
|
_vm->_draw->blitInvalidated();
|
|
_vm->_video->waitRetrace();
|
|
|
|
uint16 key = 0;
|
|
while (key == 0) {
|
|
|
|
if (_vm->_inter->_terminate || _vm->shouldQuit()) {
|
|
if (handleMouse)
|
|
_vm->_draw->blitCursor();
|
|
return 0;
|
|
}
|
|
|
|
// Anything changed?
|
|
checkHotspotChanged();
|
|
|
|
// Update display
|
|
if (!_vm->_draw->_noInvalidated) {
|
|
if (handleMouse)
|
|
_vm->_draw->animateCursor(-1);
|
|
else
|
|
_vm->_draw->blitInvalidated();
|
|
_vm->_video->waitRetrace();
|
|
}
|
|
|
|
if (handleMouse)
|
|
_vm->_game->evaluateScroll();
|
|
|
|
// Update keyboard and mouse state
|
|
key = _vm->_game->checkKeys(&_vm->_global->_inter_mouseX,
|
|
&_vm->_global->_inter_mouseY, &_vm->_game->_mouseButtons, handleMouse);
|
|
|
|
if (!handleMouse && (_vm->_game->_mouseButtons != kMouseButtonsNone)) {
|
|
// We don't want any mouse input but got one => Wait till it went away
|
|
|
|
_vm->_util->waitMouseRelease(0);
|
|
key = 3;
|
|
}
|
|
|
|
if (key != 0) {
|
|
// Got a key press
|
|
|
|
if (handleMouse & 1)
|
|
_vm->_draw->blitCursor();
|
|
|
|
id = 0;
|
|
index = 0;
|
|
|
|
// Leave the current hotspot
|
|
if (isValid(_currentKey, _currentId, _currentIndex))
|
|
leave(_currentIndex);
|
|
|
|
_currentKey = 0;
|
|
break;
|
|
}
|
|
|
|
if (handleMouse) {
|
|
|
|
if (_vm->_game->_mouseButtons != kMouseButtonsNone) {
|
|
// Mouse button pressed
|
|
int i = _vm->_draw->handleCurWin();
|
|
|
|
if (!i) {
|
|
_vm->_draw->animateCursor(2);
|
|
if (delay > 0) {
|
|
// If a delay was requested, wait the specified time
|
|
_vm->_util->delay(delay);
|
|
} else if (handleMouse & 1)
|
|
_vm->_util->waitMouseRelease(1);
|
|
|
|
_vm->_draw->animateCursor(-1);
|
|
|
|
// Which region was clicked?
|
|
key = checkMouse(kTypeClick, id, index);
|
|
|
|
if ((key != 0) || (id != 0)) {
|
|
// Got a valid region
|
|
|
|
if ( (handleMouse & 1) &&
|
|
((delay <= 0) || (_vm->_game->_mouseButtons == kMouseButtonsNone)))
|
|
_vm->_draw->blitCursor();
|
|
|
|
if ((_currentKey != 0) &&
|
|
(key != _currentKey) &&
|
|
(_vm->getGameType() != kGameTypeFascination) &&
|
|
(_vm->getGameType() != kGameTypeGeisha))
|
|
// If the hotspot changed, leave the old one
|
|
// Code not present in Fascination executables
|
|
leave(_currentIndex);
|
|
|
|
_currentKey = 0;
|
|
break;
|
|
}
|
|
|
|
if (handleMouse & 4)
|
|
// Nothing further than one simple check was requested => return
|
|
return 0;
|
|
|
|
// Leave the current area
|
|
if (_currentKey != 0)
|
|
leave(_currentIndex);
|
|
|
|
// No click, but do we have a move event? If so, enter that hotspot
|
|
_currentKey = checkMouse(kTypeMove, _currentId, _currentIndex);
|
|
if (isValid(_currentKey, _currentId, _currentIndex))
|
|
enter(_currentIndex);
|
|
} else {
|
|
WRITE_VAR(16, (int32)i);
|
|
id = 0;
|
|
index = 0;
|
|
return 0;
|
|
}
|
|
} else
|
|
// No mouse button pressed, check whether the position changed at least
|
|
checkHotspotChanged();
|
|
}
|
|
|
|
if ((delay == -2) && (key == 0) &&
|
|
(_vm->_game->_mouseButtons == kMouseButtonsNone)) {
|
|
// Nothing found and no further handling requested. Return.
|
|
|
|
id = 0;
|
|
index = 0;
|
|
break;
|
|
}
|
|
|
|
if (handleMouse)
|
|
_vm->_draw->animateCursor(-1);
|
|
|
|
if ((delay < 0) && (key == 0) &&
|
|
(_vm->_game->_mouseButtons == kMouseButtonsNone)) {
|
|
|
|
// Look if we've maybe reached the timeout
|
|
|
|
uint32 curTime = _vm->_util->getTimeKey();
|
|
if ((curTime + delay) > startTime) {
|
|
// If so, return
|
|
|
|
id = 0;
|
|
index = 0;
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
// Sleep for a short amount of time
|
|
_vm->_util->delay(10);
|
|
|
|
}
|
|
|
|
return key;
|
|
}
|
|
|
|
uint16 Hotspots::check(uint8 handleMouse, int16 delay) {
|
|
uint16 id, index;
|
|
|
|
// Check and ignore the id and index
|
|
return Hotspots::check(handleMouse, delay, id, index);
|
|
}
|
|
|
|
uint16 Hotspots::updateInput(uint16 xPos, uint16 yPos, uint16 width, uint16 height,
|
|
uint16 backColor, uint16 frontColor, char *str, uint16 fontIndex,
|
|
Type type, int16 &duration, uint16 &id, uint16 &index) {
|
|
|
|
if ((fontIndex >= Draw::kFontCount) || !_vm->_draw->_fonts[fontIndex]) {
|
|
warning("Hotspots::updateInput(): Invalid font specified: %d", fontIndex);
|
|
return 0;
|
|
}
|
|
|
|
// Check if we need to consider mouse events
|
|
bool handleMouse = false;
|
|
if ( (_vm->_game->_handleMouse != 0) &&
|
|
((_vm->_global->_useMouse != 0) || (_vm->_game->_forceHandleMouse != 0)))
|
|
handleMouse = true;
|
|
|
|
const Font &font = *_vm->_draw->_fonts[fontIndex];
|
|
|
|
// Current position in the string, preset to the end
|
|
uint32 pos = strlen(str);
|
|
/* Size of input field in characters.
|
|
* If the font is not monospaced, we can't know that */
|
|
uint32 editSize = font.isMonospaced() ? (width / font.getCharWidth()) : 0;
|
|
|
|
uint16 key = 0;
|
|
char tempStr[256];
|
|
|
|
while (1) {
|
|
// If we the edit field has enough space, add a space for the new character
|
|
Common::strlcpy(tempStr, str, 255);
|
|
Common::strcat_s(tempStr, " ");
|
|
if ((editSize != 0) && strlen(tempStr) > editSize)
|
|
Common::strlcpy(tempStr, str, 256);
|
|
|
|
// Clear input area
|
|
fillRect(xPos, yPos,
|
|
font.isMonospaced() ? (editSize * font.getCharWidth()) : width, height,
|
|
backColor);
|
|
|
|
// Print the current string, vertically centered
|
|
printText(xPos, yPos + (height - font.getCharHeight()) / 2,
|
|
tempStr, fontIndex, frontColor);
|
|
|
|
// If we've reached the end of the input field, set the cursor to the last character
|
|
if ((editSize != 0) && (pos == editSize))
|
|
pos--;
|
|
|
|
// The character under the cursor
|
|
char curSym = tempStr[pos];
|
|
|
|
if (_vm->_inter->_variables)
|
|
WRITE_VAR(56, pos);
|
|
|
|
bool first = true;
|
|
while (1) {
|
|
tempStr[0] = curSym;
|
|
tempStr[1] = 0;
|
|
|
|
// Draw cursor
|
|
uint16 cursorX, cursorY, cursorWidth, cursorHeight;
|
|
getTextCursorPos(font, str, pos, xPos, yPos, width, height,
|
|
cursorX, cursorY, cursorWidth, cursorHeight);
|
|
fillRect(cursorX, cursorY, cursorWidth, cursorHeight, frontColor);
|
|
|
|
if (first) {
|
|
// The first time, purge old information too
|
|
key = check(handleMouse, -1, id, index);
|
|
|
|
if (key == 0)
|
|
// We didn't catch any input, let's try again with a real timeout
|
|
key = check(handleMouse, -300, id, index);
|
|
|
|
first = false;
|
|
} else
|
|
// Try to catch a character
|
|
key = check(handleMouse, -300, id, index);
|
|
|
|
tempStr[0] = curSym;
|
|
tempStr[1] = 0;
|
|
|
|
// Clear cursor
|
|
getTextCursorPos(font, str, pos, xPos, yPos, width, height,
|
|
cursorX, cursorY, cursorWidth, cursorHeight);
|
|
fillRect(cursorX, cursorY, cursorWidth, cursorHeight, backColor);
|
|
|
|
// Print the current string, vertically centered
|
|
printText(cursorX, yPos + (height - font.getCharHeight()) / 2,
|
|
tempStr, fontIndex, frontColor);
|
|
|
|
if ((key != 0) || (id != 0))
|
|
// We did get a key, stop looking
|
|
break;
|
|
|
|
// Try again
|
|
key = check(handleMouse, -300, id, index);
|
|
|
|
if ((key != 0) || (id != 0) ||
|
|
_vm->_inter->_terminate || _vm->shouldQuit())
|
|
// We did get a key, stop looking
|
|
break;
|
|
|
|
if (duration > 0) {
|
|
// Look if we reached the time limit
|
|
duration -= 600;
|
|
if (duration <= 1) {
|
|
// If so, abort
|
|
key = 0;
|
|
id = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ((key == 0) || (id != 0) ||
|
|
_vm->_inter->_terminate || _vm->shouldQuit())
|
|
// Got no key, or a region ID instead, return
|
|
return 0;
|
|
|
|
switch (key) {
|
|
case kKeyRight:
|
|
// If possible, move the cursor right
|
|
if (((editSize != 0) && ((pos > strlen(str)) || (pos > (editSize - 1)))) ||
|
|
((editSize == 0) && (pos > strlen(str)))) {
|
|
pos++;
|
|
continue;
|
|
}
|
|
// Continue downwards instead
|
|
return kKeyDown;
|
|
|
|
case kKeyLeft:
|
|
// If possible, move the cursor left
|
|
if (pos > 0) {
|
|
pos--;
|
|
continue;
|
|
}
|
|
// Continue upwards instead
|
|
return kKeyUp;
|
|
|
|
case kKeyBackspace:
|
|
if (pos > 0) {
|
|
// Delete the character to the left
|
|
_vm->_util->cutFromStr(str, pos - 1, 1);
|
|
pos--;
|
|
} else {
|
|
if (pos < strlen(str))
|
|
// Delete the character to the right
|
|
_vm->_util->cutFromStr(str, pos, 1);
|
|
}
|
|
continue;
|
|
|
|
case kKeyDelete:
|
|
if (pos >= strlen(str))
|
|
continue;
|
|
|
|
// Delete the character to the right
|
|
_vm->_util->cutFromStr(str, pos, 1);
|
|
continue;
|
|
|
|
case kKeyReturn:
|
|
case kKeyF1:
|
|
case kKeyF2:
|
|
case kKeyF3:
|
|
case kKeyF4:
|
|
case kKeyF5:
|
|
case kKeyF6:
|
|
case kKeyF7:
|
|
case kKeyF8:
|
|
case kKeyF9:
|
|
case kKeyF10:
|
|
case kKeyUp:
|
|
case kKeyDown:
|
|
return key;
|
|
|
|
case kKeyEscape:
|
|
// If we got an escape event, wait until the mouse buttons have been released
|
|
if (_vm->_global->_useMouse != 0)
|
|
continue;
|
|
|
|
_vm->_game->_forceHandleMouse = !_vm->_game->_forceHandleMouse;
|
|
|
|
handleMouse = false;
|
|
if ( (_vm->_game->_handleMouse != 0) &&
|
|
((_vm->_global->_useMouse != 0) || (_vm->_game->_forceHandleMouse != 0)))
|
|
handleMouse = true;
|
|
|
|
while (_vm->_global->_pressedKeys[1] != 0)
|
|
;
|
|
continue;
|
|
|
|
default:
|
|
// Got a "normal" key
|
|
|
|
uint16 savedKey = key;
|
|
|
|
key &= 0xFF;
|
|
|
|
if (((type == kTypeInputFloatNoLeave) || (type == kTypeInputFloatLeave)) &&
|
|
(key >= ' ') && (key <= 0xFF)) {
|
|
|
|
// Only allow character found in numerical floating values
|
|
|
|
const char *str1 = "0123456789-.,+ ";
|
|
const char *str2 = "0123456789-,,+ ";
|
|
|
|
if ((((savedKey >> 8) > 1) && ((savedKey >> 8) < 12)) &&
|
|
((_vm->_global->_pressedKeys[42] != 0) ||
|
|
(_vm->_global->_pressedKeys[56] != 0)))
|
|
key = ((savedKey >> 8) - 1) % 10 + '0';
|
|
|
|
int i;
|
|
for (i = 0; str1[i] != 0; i++) {
|
|
if (key == str1[i]) {
|
|
key = str2[i];
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i == (int16) strlen(str1))
|
|
key = 0;
|
|
}
|
|
|
|
if ((key >= ' ') && (key <= 0xFF)) {
|
|
if (editSize == 0) {
|
|
// Length of the string + current character + next one
|
|
int length = _vm->_draw->stringLength(str, fontIndex) +
|
|
font.getCharWidth(' ') + font.getCharWidth(key);
|
|
|
|
if (length > width)
|
|
// We're above the limit, ignore the key
|
|
continue;
|
|
|
|
if (((int32) strlen(str)) >= (_vm->_global->_inter_animDataSize * 4 - 1))
|
|
// Above the limit of character allowed in a string, ignore the key
|
|
continue;
|
|
|
|
} else {
|
|
if (strlen(str) > editSize)
|
|
// We're over the upper character limit for this field
|
|
continue;
|
|
else if (editSize == strlen(str))
|
|
// We've reached the upper limit, overwrite the last character
|
|
_vm->_util->cutFromStr(str, strlen(str) - 1, 1);
|
|
}
|
|
|
|
// Advance cursor
|
|
pos++;
|
|
tempStr[0] = key;
|
|
tempStr[1] = 0;
|
|
|
|
// Add character
|
|
_vm->_util->insertStr(tempStr, str, pos - 1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
uint16 Hotspots::handleInputs(int16 time, uint16 inputCount, uint16 &curInput,
|
|
InputDesc *inputs, uint16 &id, uint16 &index) {
|
|
|
|
// Redraw all texts in all inputs we currently manage
|
|
updateAllTexts(inputs);
|
|
|
|
for (int i = 0; i < 40; i++)
|
|
WRITE_VAR(17 + i, 0);
|
|
|
|
while (1) {
|
|
// Find the hotspot index to our current input
|
|
uint16 hotspotIndex = inputToHotspot(curInput);
|
|
|
|
assert(hotspotIndex != 0xFFFF);
|
|
|
|
Hotspot inputSpot = _hotspots[hotspotIndex];
|
|
|
|
// Handle input events from that input field
|
|
uint16 key = updateInput(inputSpot.left, inputSpot.top,
|
|
inputSpot.right - inputSpot.left + 1,
|
|
inputSpot.bottom - inputSpot.top + 1,
|
|
inputs[curInput].backColor, inputs[curInput].frontColor,
|
|
GET_VARO_STR(inputSpot.key), inputs[curInput].fontIndex,
|
|
inputSpot.getType(), time, id, index);
|
|
|
|
if (_vm->_inter->_terminate)
|
|
return 0;
|
|
|
|
switch (key) {
|
|
case kKeyNone:
|
|
if (id == 0)
|
|
// No key and no hotspot => return
|
|
return 0;
|
|
|
|
if (_vm->_game->_mouseButtons != kMouseButtonsNone)
|
|
// Clicked something, get the hotspot index
|
|
index = findClickedInput(index);
|
|
|
|
if (!_hotspots[index].isInput())
|
|
// It's no input, return
|
|
return 0;
|
|
|
|
// Get the associated input index
|
|
curInput = hotspotToInput(index);
|
|
break;
|
|
|
|
case kKeyF1:
|
|
case kKeyF2:
|
|
case kKeyF3:
|
|
case kKeyF4:
|
|
case kKeyF5:
|
|
case kKeyF6:
|
|
case kKeyF7:
|
|
case kKeyF8:
|
|
case kKeyF9:
|
|
case kKeyF10:
|
|
return key;
|
|
|
|
case kKeyReturn:
|
|
// Just one input => return
|
|
if (inputCount == 1)
|
|
return kKeyReturn;
|
|
|
|
// End of input chain reached => wrap
|
|
if (curInput == (inputCount - 1)) {
|
|
curInput = 0;
|
|
break;
|
|
}
|
|
|
|
// Next input
|
|
curInput++;
|
|
break;
|
|
|
|
case kKeyDown:
|
|
// Next input
|
|
if ((inputCount - 1) > curInput)
|
|
curInput++;
|
|
break;
|
|
|
|
case kKeyUp:
|
|
// Previous input
|
|
if (curInput > 0)
|
|
curInput--;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Hotspots::evaluateNew(uint16 i, uint16 *ids, InputDesc *inputs,
|
|
uint16 &inputId, bool &hasInput, uint16 &inputCount) {
|
|
|
|
ids[i] = 0;
|
|
|
|
// Type and window
|
|
byte type = _vm->_game->_script->readByte();
|
|
byte windowNum = 0;
|
|
|
|
if ((type & 0x40) != 0) {
|
|
// Got a window ID
|
|
|
|
type -= 0x40;
|
|
windowNum = _vm->_game->_script->readByte();
|
|
}
|
|
|
|
// Coordinates
|
|
uint16 left, top, width, height, right, bottom;
|
|
uint32 funcPos = 0;
|
|
if ((type & 0x80) != 0) {
|
|
// Complex coordinate expressions
|
|
funcPos = _vm->_game->_script->pos();
|
|
left = _vm->_game->_script->readValExpr();
|
|
top = _vm->_game->_script->readValExpr();
|
|
width = _vm->_game->_script->readValExpr();
|
|
height = _vm->_game->_script->readValExpr();
|
|
} else {
|
|
// Immediate values
|
|
funcPos = 0;
|
|
left = _vm->_game->_script->readUint16();
|
|
top = _vm->_game->_script->readUint16();
|
|
width = _vm->_game->_script->readUint16();
|
|
height = _vm->_game->_script->readUint16();
|
|
}
|
|
type &= 0x7F;
|
|
|
|
if (_vm->getGameType() == kGameTypeAdibou1 &&
|
|
left == 0xFFFF - 5 &&
|
|
(_vm->isCurrentTot("L61EXO-7.tot") || _vm->isCurrentTot("L61EXO-9.tot"))) {
|
|
// WORKAROUND: In those "find matching cards" games, hotspots of cards already found
|
|
// are normally removed by setting their x coordinate to 0xFFFF. However, sometimes
|
|
// the hotspot pos() function subtracts an additional 5 from x, which results in the
|
|
// hotspot not being properly removed (and clicking on it leads to a crash).
|
|
// TODO: the original executable somehow avoids this problem.
|
|
left = 0xFFFF;
|
|
}
|
|
|
|
// Draw a border around the hotspot
|
|
if (_vm->_draw->_renderFlags & RENDERFLAG_BORDERHOTSPOTS) {
|
|
Surface &surface = *_vm->_draw->_spritesArray[_vm->_draw->_destSurface];
|
|
|
|
_vm->_video->dirtyRectsAll();
|
|
|
|
if (windowNum == 0) {
|
|
// The hotspot is not inside a window, just draw border it
|
|
surface.drawRect(left, top, left + width - 1, top + height - 1, 0);
|
|
|
|
} else {
|
|
// The hotspot is inside a window, only draw it if it's the topmost window
|
|
|
|
if ((_vm->_draw->_fascinWin[windowNum].id != -1) &&
|
|
(_vm->_draw->_fascinWin[windowNum].id == (_vm->_draw->_winCount - 1))) {
|
|
|
|
const uint16 wLeft = left + _vm->_draw->_fascinWin[windowNum].left;
|
|
const uint16 wTop = top + _vm->_draw->_fascinWin[windowNum].top;
|
|
|
|
surface.drawRect(wLeft, wTop, wLeft + width - 1, wTop + height - 1, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Apply global drawing offset
|
|
if ((_vm->_draw->_renderFlags & RENDERFLAG_CAPTUREPOP) && (left != 0xFFFF)) {
|
|
left += _vm->_draw->_backDeltaX;
|
|
top += _vm->_draw->_backDeltaY;
|
|
}
|
|
|
|
if (left != 0xFFFF) {
|
|
_vm->_draw->adjustCoords(0, &left, &top);
|
|
if ((type & 0x3F) >= 20 || (type & 0x3F) < 3)
|
|
_vm->_draw->adjustCoords(0, &width, &height);
|
|
else {
|
|
if (_vm->_draw->_needAdjust != 2 && _vm->_draw->_needAdjust != 10)
|
|
height &= 0xFFFE;
|
|
|
|
_vm->_draw->adjustCoords(0, &height, 0);
|
|
}
|
|
}
|
|
|
|
right = left + width - 1;
|
|
bottom = top + height - 1;
|
|
|
|
// Enabling the hotspots again
|
|
if ((type == kTypeEnable2) || (type == kTypeEnable1)) {
|
|
uint8 wantedState = 0;
|
|
if (type == kTypeEnable2)
|
|
wantedState = kStateFilledDisabled | kStateType2;
|
|
else
|
|
wantedState = kStateFilledDisabled | kStateType1;
|
|
|
|
_vm->_game->_script->skip(6);
|
|
|
|
for (int j = 0; j < kHotspotCount; j++) {
|
|
Hotspot &spot = _hotspots[j];
|
|
|
|
if (spot.getState() == wantedState) {
|
|
spot.enable();
|
|
spot.funcEnter = _vm->_game->_script->pos();
|
|
spot.funcLeave = _vm->_game->_script->pos();
|
|
}
|
|
}
|
|
|
|
_vm->_game->_script->skipBlock();
|
|
|
|
return;
|
|
}
|
|
|
|
int16 key = 0;
|
|
int16 flags = 0;
|
|
Font *font = nullptr;
|
|
uint32 funcEnter = 0, funcLeave = 0;
|
|
|
|
if ((windowNum != 0) && (type != 0) && (type != 2))
|
|
debugC(0, kDebugHotspots, "evaluateNew - type %d, win %d",type, windowNum);
|
|
|
|
// Evaluate parameters for the new hotspot
|
|
switch (type) {
|
|
case kTypeNone:
|
|
_vm->_game->_script->skip(6);
|
|
|
|
funcEnter = _vm->_game->_script->pos();
|
|
_vm->_game->_script->skipBlock();
|
|
|
|
funcLeave = _vm->_game->_script->pos();
|
|
_vm->_game->_script->skipBlock();
|
|
|
|
key = i + ((kStateFilled | kStateType2) << 12);
|
|
flags = type + (windowNum << 8);
|
|
break;
|
|
|
|
case kTypeMove:
|
|
key = _vm->_game->_script->readInt16();
|
|
ids[i] = _vm->_game->_script->readInt16();
|
|
flags = _vm->_game->_script->readInt16();
|
|
|
|
funcEnter = _vm->_game->_script->pos();
|
|
_vm->_game->_script->skipBlock();
|
|
|
|
funcLeave = _vm->_game->_script->pos();
|
|
_vm->_game->_script->skipBlock();
|
|
|
|
if (key == 0)
|
|
key = i + ((kStateFilled | kStateType2) << 12);
|
|
|
|
flags = type + (windowNum << 8) + (flags << 4);
|
|
break;
|
|
|
|
case kTypeInput1NoLeave:
|
|
case kTypeInput1Leave:
|
|
case kTypeInput2NoLeave:
|
|
case kTypeInput2Leave:
|
|
case kTypeInput3NoLeave:
|
|
case kTypeInput3Leave:
|
|
case kTypeInputFloatNoLeave:
|
|
case kTypeInputFloatLeave:
|
|
hasInput = true;
|
|
|
|
_vm->_util->clearKeyBuf();
|
|
|
|
// Input text parameters
|
|
key = _vm->_game->_script->readVarIndex();
|
|
inputs[inputCount].fontIndex = _vm->_game->_script->readInt16();
|
|
inputs[inputCount].backColor = _vm->_game->_script->readByte();
|
|
inputs[inputCount].frontColor = _vm->_game->_script->readByte();
|
|
inputs[inputCount].length = 0;
|
|
inputs[inputCount].str = nullptr;
|
|
|
|
if ((type >= kTypeInput2NoLeave) && (type <= kTypeInput3Leave)) {
|
|
inputs[inputCount].length = _vm->_game->_script->readUint16();
|
|
|
|
inputs[inputCount].str =
|
|
(const char *)(_vm->_game->_script->getData() + _vm->_game->_script->pos());
|
|
|
|
_vm->_game->_script->skip(inputs[inputCount].length);
|
|
}
|
|
|
|
if (left == 0xFFFF) {
|
|
if (!(type & 1))
|
|
// No coordinates but a leave block => skip it
|
|
_vm->_game->_script->skipBlock();
|
|
break;
|
|
}
|
|
|
|
font = _vm->_draw->_fonts[inputs[inputCount].fontIndex];
|
|
if (font->isMonospaced())
|
|
right = left + width * font->getCharWidth() - 1;
|
|
|
|
funcEnter = 0;
|
|
funcPos = 0;
|
|
funcLeave = 0;
|
|
if (!(type & 1)) {
|
|
// Got a leave
|
|
funcLeave = _vm->_game->_script->pos();
|
|
_vm->_game->_script->skipBlock();
|
|
}
|
|
|
|
flags = type;
|
|
|
|
inputCount++;
|
|
break;
|
|
|
|
case 20:
|
|
inputId = i;
|
|
// fall through
|
|
case kTypeClick:
|
|
key = _vm->_game->_script->readInt16();
|
|
ids[i] = _vm->_game->_script->readInt16();
|
|
flags = _vm->_game->_script->readInt16();
|
|
|
|
if (flags > 3)
|
|
warning("evaluateNew: Warning, use of type 2 or 20. flags = %d, should be %d", flags, flags&3);
|
|
|
|
funcEnter = 0;
|
|
|
|
funcLeave = _vm->_game->_script->pos();
|
|
_vm->_game->_script->skipBlock();
|
|
|
|
flags = ((uint16) kTypeClick) + (windowNum << 8) + (flags << 4);
|
|
break;
|
|
|
|
case kTypeClickEnter:
|
|
key = _vm->_game->_script->readInt16();
|
|
ids[i] = _vm->_game->_script->readInt16();
|
|
flags = _vm->_game->_script->readInt16() & 3;
|
|
|
|
funcEnter = _vm->_game->_script->pos();
|
|
_vm->_game->_script->skipBlock();
|
|
|
|
funcLeave = 0;
|
|
|
|
flags = ((uint16) kTypeClick) + (windowNum << 8) + (flags << 4);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// Add the new hotspot
|
|
add(i | (kStateFilled << 12), left, top, right, bottom,
|
|
flags, key, funcEnter, funcLeave, funcPos);
|
|
}
|
|
|
|
bool Hotspots::evaluateFind(uint16 key, int16 timeVal, const uint16 *ids,
|
|
uint16 leaveWindowIndex, uint16 hotspotIndex1, uint16 hotspotIndex2,
|
|
uint16 endIndex, int16 &duration, uint16 &id, uint16 &index, bool &finished) {
|
|
|
|
bool fascinCheck = false;
|
|
|
|
if (id != 0)
|
|
// We already found a hotspot, nothing to do
|
|
return true;
|
|
|
|
if (key != 0) {
|
|
// We've got a key
|
|
|
|
// Find the hotspot with that key associated
|
|
findKey(key, id, index);
|
|
if (id != 0)
|
|
// Found it
|
|
return true;
|
|
|
|
// Try it case insensitively
|
|
findKeyCaseInsensitive(key, id, index);
|
|
if (id != 0)
|
|
// Found it
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
if ((_vm->getGameType() == kGameTypeFascination) && (getCurrentHotspot()))
|
|
fascinCheck = true;
|
|
|
|
if ((duration != 0) && (!fascinCheck)) {
|
|
// We've got a time duration
|
|
|
|
if (hotspotIndex1 != 0) {
|
|
finished =
|
|
leaveNthPlain(hotspotIndex1, endIndex, timeVal, ids, id, index, duration);
|
|
} else if (hotspotIndex2 != 0) {
|
|
findNthPlain(hotspotIndex2, endIndex, id, index);
|
|
} else {
|
|
// Enter the first hotspot
|
|
for (int i = 0; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) {
|
|
Hotspot &spot = _hotspots[i];
|
|
if (spot.isFilledNew()) {
|
|
id = spot.id;
|
|
index = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Leave the current hotspot
|
|
if ((_currentKey != 0) && (_hotspots[_currentIndex].funcLeave != 0))
|
|
call(_hotspots[_currentIndex].funcLeave);
|
|
|
|
_currentKey = 0;
|
|
}
|
|
|
|
if (id != 0)
|
|
return true;
|
|
|
|
return false;
|
|
} else {
|
|
if (leaveWindowIndex != 0)
|
|
findNthPlain(leaveWindowIndex, endIndex, id, index);
|
|
|
|
if (id != 0)
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Hotspots::evaluate() {
|
|
InputDesc inputs[20];
|
|
uint16 ids[kHotspotCount];
|
|
|
|
// Push all local hotspots
|
|
push(0);
|
|
|
|
// Find the current end of the hotspot block
|
|
uint16 endIndex = 0;
|
|
while (!_hotspots[endIndex].isEnd())
|
|
endIndex++;
|
|
|
|
_shouldPush = false;
|
|
|
|
_vm->_game->_script->skip(1);
|
|
|
|
// Number of new hotspots
|
|
byte count = _vm->_game->_script->readByte();
|
|
|
|
// Parameters of this block
|
|
_vm->_game->_handleMouse = _vm->_game->_script->peekByte(0);
|
|
int16 duration = _vm->_game->_script->peekByte(1);
|
|
|
|
byte leaveWindowIndex = 0;
|
|
if (_vm->getGameType() == kGameTypeFascination)
|
|
leaveWindowIndex = _vm->_game->_script->peekByte(2);
|
|
|
|
byte hotspotIndex1 = _vm->_game->_script->peekByte(3);
|
|
byte hotspotIndex2 = _vm->_game->_script->peekByte(4);
|
|
bool needRecalculation = _vm->_game->_script->peekByte(5) != 0;
|
|
|
|
// Seconds -> Milliseconds
|
|
duration *= 1000;
|
|
|
|
if ((hotspotIndex1 != 0) || (hotspotIndex2 != 0)) {
|
|
duration /= 100;
|
|
if (_vm->_game->_script->peekByte(1) == 100)
|
|
duration = 2;
|
|
}
|
|
|
|
int16 timeVal = duration;
|
|
|
|
_vm->_game->_script->skip(6);
|
|
|
|
setCurrentHotspot(nullptr, 0);
|
|
|
|
bool finishedDuration = false;
|
|
|
|
uint16 id = 0;
|
|
uint16 inputId = 0xFFFF;
|
|
uint16 index = 0;
|
|
|
|
bool hasInput = false;
|
|
uint16 inputCount = 0;
|
|
|
|
// Adding new hotspots
|
|
for (uint16 i = 0; i < count; i++)
|
|
evaluateNew(i, ids, inputs, inputId, hasInput, inputCount);
|
|
|
|
// Recalculate all hotspots if requested
|
|
if (needRecalculation)
|
|
recalculate(true);
|
|
|
|
_vm->_game->_forceHandleMouse = 0;
|
|
_vm->_util->clearKeyBuf();
|
|
|
|
while ((id == 0) && !_vm->_inter->_terminate && !_vm->shouldQuit()) {
|
|
uint16 key = 0;
|
|
if (hasInput) {
|
|
// Input
|
|
|
|
uint16 curInput = 0;
|
|
|
|
key = handleInputs(duration, inputCount, curInput, inputs, id, index);
|
|
|
|
// Notify the script of the current input index
|
|
WRITE_VAR(17 + 38, curInput);
|
|
if (key == kKeyReturn) {
|
|
// Return pressed, invoke input leave
|
|
findFirstInputLeave(id, inputId, index);
|
|
break;
|
|
}
|
|
} else
|
|
// Normal move or click check
|
|
key = check(_vm->_game->_handleMouse, -duration, id, index);
|
|
|
|
key = convertSpecialKey(key);
|
|
|
|
// Try to find a fitting hotspot
|
|
evaluateFind(key, timeVal, ids, leaveWindowIndex, hotspotIndex1, hotspotIndex2, endIndex,
|
|
duration, id, index, finishedDuration);
|
|
|
|
if (finishedDuration)
|
|
break;
|
|
|
|
if ((id == 0) || (_hotspots[index].funcLeave != 0))
|
|
// We don't have a new ID, but haven't yet handled the leave function
|
|
continue;
|
|
|
|
_vm->_inter->storeMouse();
|
|
|
|
setCurrentHotspot(ids, id);
|
|
|
|
// Enter it
|
|
if (_hotspots[index].funcEnter != 0)
|
|
call(_hotspots[index].funcEnter);
|
|
|
|
setCurrentHotspot(nullptr, 0);
|
|
id = 0;
|
|
}
|
|
|
|
if ((id & 0xFFF) == inputId)
|
|
matchInputStrings(inputs);
|
|
|
|
if (_vm->_game->_handleMouse == 1)
|
|
_vm->_draw->blitCursor();
|
|
|
|
if (!_vm->_inter->_terminate && (!finishedDuration)) {
|
|
_vm->_game->_script->seek(_hotspots[index].funcLeave);
|
|
|
|
_vm->_inter->storeMouse();
|
|
if (getCurrentHotspot() == 0) {
|
|
// No hotspot currently handled, now we'll handle the newly found one
|
|
|
|
setCurrentHotspot(ids, id);
|
|
}
|
|
} else
|
|
_vm->_game->_script->setFinished(true);
|
|
|
|
for (int i = 0; i < count; i++)
|
|
// Remove all local hotspots
|
|
remove(i + (kStateFilled << 12));
|
|
|
|
for (int i = 0; i < kHotspotCount; i++) {
|
|
Hotspot &spot = _hotspots[i];
|
|
|
|
// Disable the ones still there
|
|
if ((spot.getState() == (kStateFilled | kStateType1)) ||
|
|
(spot.getState() == (kStateFilled | kStateType2)))
|
|
spot.disable();
|
|
}
|
|
|
|
}
|
|
|
|
int16 Hotspots::findCursor(uint16 x, uint16 y) const {
|
|
int16 cursor = 0;
|
|
|
|
int16 deltax = 0;
|
|
int16 deltay = 0;
|
|
|
|
// Fascination uses hard-coded windows
|
|
if (_vm->getGameType() == kGameTypeFascination) {
|
|
cursor = windowCursor(deltax, deltay);
|
|
|
|
// We're in a window and in an area that forces a specific cursor
|
|
if (cursor > 0)
|
|
return cursor;
|
|
|
|
// We're somewhere else inside a window
|
|
if (cursor < 0) {
|
|
int16 curType = -cursor * 256;
|
|
cursor = 0;
|
|
|
|
for (int i = 0; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) {
|
|
const Hotspot &spot = _hotspots[i];
|
|
// this check is /really/ Fascination specific.
|
|
// It's illogical, so if it's to be reused in Adi games... Be careful!
|
|
if ((spot.flags & 0xFF00) == curType)
|
|
if (spot.isIn(x - deltax, y - deltay)) {
|
|
if (spot.getType() < kTypeInput1NoLeave)
|
|
cursor = 1;
|
|
else
|
|
cursor = 3;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (_vm->_draw->_cursorAnimLow[cursor] == -1)
|
|
// If the cursor is invalid... there's a generic "click" cursor
|
|
cursor = 1;
|
|
|
|
return cursor;
|
|
}
|
|
|
|
}
|
|
|
|
// Normal, non-window cursor handling
|
|
for (int i = 0; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) {
|
|
const Hotspot &spot = _hotspots[i];
|
|
|
|
if ((spot.getWindow() != 0) || spot.isDisabled())
|
|
// Ignore disabled and non-main-windowed hotspots
|
|
continue;
|
|
|
|
if (!spot.isIn(x, y))
|
|
// We're not in that hotspot, ignore it
|
|
continue;
|
|
|
|
if (spot.getCursor() == 0) {
|
|
// Hotspot doesn't itself specify a cursor...
|
|
if (spot.getType() >= kTypeInput1NoLeave) {
|
|
// ...but the type has a generic one
|
|
cursor = 3;
|
|
break;
|
|
} else if ((spot.getButton() != kMouseButtonsRight) && (cursor == 0))
|
|
// ...but there's a generic "click" cursor
|
|
cursor = 1;
|
|
} else if (cursor == 0)
|
|
// Hotspot had an attached cursor index
|
|
cursor = spot.getCursor();
|
|
}
|
|
|
|
return cursor;
|
|
}
|
|
|
|
void Hotspots::oPlaytoons_F_1B() {
|
|
int16 shortId;
|
|
int16 longId;
|
|
int16 var2;
|
|
int16 fontIndex;
|
|
int16 var4;
|
|
|
|
uint16 left;
|
|
uint16 top;
|
|
uint16 right;
|
|
uint16 bottom;
|
|
|
|
shortId = _vm->_game->_script->readValExpr();
|
|
var2 = _vm->_game->_script->readValExpr();
|
|
|
|
_vm->_game->_script->evalExpr(nullptr);
|
|
|
|
fontIndex = _vm->_game->_script->readValExpr();
|
|
var4 = _vm->_game->_script->readValExpr();
|
|
|
|
// this variable is always set to 0 in Playtoons
|
|
// var_4 += unk_var;
|
|
|
|
for (int i = 0; i < kHotspotCount; i++) {
|
|
if (_hotspots[i].isEnd())
|
|
return;
|
|
|
|
if ((_hotspots[i].id == 0xD000 + shortId) || (_hotspots[i].id == 0xB000 + shortId) ||
|
|
(_hotspots[i].id == 0x4000 + shortId)) {
|
|
longId = _hotspots[i].id;
|
|
warning("oPlaytoons_F_1B: shortId %d, var2 %d fontIndex %d var4 %d - longId %d", shortId, var2, fontIndex, var4, longId);
|
|
|
|
left = _hotspots[i].left;
|
|
top = _hotspots[i].top;
|
|
right = _hotspots[i].right;
|
|
bottom = _hotspots[i].bottom;
|
|
|
|
left += 2;
|
|
top += 2;
|
|
right -= 2;
|
|
bottom -= 2;
|
|
if ((_vm->_draw->_needAdjust != 2) && (_vm->_draw->_needAdjust != 10)) {
|
|
left += 2;
|
|
top += 2;
|
|
right -= 2;
|
|
bottom -= 2;
|
|
}
|
|
_vm->_draw->oPlaytoons_sub_F_1B(0x8000+ var2, left, top, right, bottom, _vm->_game->_script->getResultStr(), fontIndex, var4, shortId);
|
|
return;
|
|
}
|
|
}
|
|
warning("shortId not found %d", shortId);
|
|
return;
|
|
}
|
|
|
|
uint16 Hotspots::inputToHotspot(uint16 input) const {
|
|
uint16 inputIndex = 0;
|
|
for (int i = 0; i < kHotspotCount; i++) {
|
|
const Hotspot &spot = _hotspots[i];
|
|
|
|
if (!spot.isActiveInput())
|
|
// Not an active input
|
|
continue;
|
|
|
|
if (inputIndex == input)
|
|
// We've found our input
|
|
return i;
|
|
|
|
// Next one
|
|
inputIndex++;
|
|
}
|
|
|
|
// None found
|
|
return 0xFFFF;
|
|
}
|
|
|
|
uint16 Hotspots::hotspotToInput(uint16 hotspot) const {
|
|
uint16 input = 0;
|
|
|
|
for (int i = 0; i < kHotspotCount; i++) {
|
|
const Hotspot &spot = _hotspots[i];
|
|
|
|
if (!spot.isActiveInput())
|
|
// Not an active input
|
|
continue;
|
|
|
|
if (i == hotspot)
|
|
// We've found our hotspot
|
|
break;
|
|
|
|
// Next one
|
|
input++;
|
|
}
|
|
|
|
return input;
|
|
}
|
|
|
|
uint16 Hotspots::findClickedInput(uint16 index) const {
|
|
for (int i = 0; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) {
|
|
const Hotspot &spot = _hotspots[i];
|
|
|
|
if (spot.getWindow() != 0)
|
|
// Ignore other windows
|
|
continue;
|
|
|
|
if (spot.isDisabled())
|
|
// Ignore disabled hotspots
|
|
continue;
|
|
|
|
if (!spot.isIn(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY))
|
|
// This one wasn't it
|
|
continue;
|
|
|
|
if (spot.getCursor() != 0)
|
|
// This one specifies a cursor, so we don't want it
|
|
continue;
|
|
|
|
if (!spot.isInput())
|
|
// It's no input
|
|
continue;
|
|
|
|
index = i;
|
|
break;
|
|
}
|
|
|
|
return index;
|
|
}
|
|
|
|
bool Hotspots::findFirstInputLeave(uint16 &id, uint16 &inputId, uint16 &index) const {
|
|
for (int i = 0; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) {
|
|
const Hotspot &spot = _hotspots[i];
|
|
|
|
if (!spot.isFilledEnabled())
|
|
// Not filled or disabled
|
|
continue;
|
|
|
|
if (!spot.isInputLeave())
|
|
// Not an input with a leave function
|
|
continue;
|
|
|
|
id = spot.id;
|
|
inputId = spot.id & 0x7FFF;
|
|
index = i;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Hotspots::findKey(uint16 key, uint16 &id, uint16 &index) const {
|
|
id = 0;
|
|
index = 0;
|
|
|
|
for (int i = 0; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) {
|
|
const Hotspot &spot = _hotspots[i];
|
|
|
|
if (!spot.isFilledEnabled())
|
|
// Not filled or disabled
|
|
continue;
|
|
|
|
// Key match Catch all
|
|
if ((spot.key == key) || (spot.key == 0x7FFF)) {
|
|
id = spot.id;
|
|
index = i;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Hotspots::findKeyCaseInsensitive(uint16 key, uint16 &id, uint16 &index) const {
|
|
id = 0;
|
|
index = 0;
|
|
|
|
for (int i = 0; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) {
|
|
const Hotspot &spot = _hotspots[i];
|
|
|
|
if (!spot.isFilledEnabled())
|
|
// Not filled or disabled, ignore
|
|
continue;
|
|
|
|
if ((spot.key & 0xFF00) != 0)
|
|
continue;
|
|
|
|
if (spot.key == 0)
|
|
// No associated key, ignore
|
|
continue;
|
|
|
|
// Compare
|
|
if (toupper(key & 0xFF) == toupper(spot.key)) {
|
|
id = spot.id;
|
|
index = i;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Hotspots::findNthPlain(uint16 n, uint16 startIndex, uint16 &id, uint16 &index) const {
|
|
id = 0;
|
|
index = 0;
|
|
|
|
uint16 counter = 0;
|
|
for (int i = startIndex; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) {
|
|
const Hotspot &spot = _hotspots[i];
|
|
|
|
if (!spot.isFilledNew())
|
|
// Not filled, ignore
|
|
continue;
|
|
|
|
if (++counter != n)
|
|
// Not yet the one we want
|
|
continue;
|
|
|
|
id = spot.id;
|
|
index = i;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Hotspots::leaveNthPlain(uint16 n, uint16 startIndex, int16 timeVal, const uint16 *ids,
|
|
uint16 &id, uint16 &index, int16 &duration) {
|
|
|
|
id = 0;
|
|
index = 0;
|
|
|
|
if (!findNthPlain(n, startIndex, id, index))
|
|
// Doesn't exist
|
|
return false;
|
|
|
|
_vm->_inter->storeMouse();
|
|
|
|
if (getCurrentHotspot() != 0)
|
|
// We already handle a hotspot
|
|
return false;
|
|
|
|
setCurrentHotspot(ids, id);
|
|
|
|
const Hotspot &spot = _hotspots[index];
|
|
if (spot.funcLeave != 0) {
|
|
// It has a leave function
|
|
|
|
uint32 startTime, callTime;
|
|
|
|
// Call the leave and time it
|
|
startTime = _vm->_util->getTimeKey();
|
|
call(spot.funcLeave);
|
|
_vm->_inter->animPalette();
|
|
callTime = _vm->_util->getTimeKey() - startTime;
|
|
|
|
// Remove the time it took from the time we have available
|
|
duration = CLIP<int>(timeVal - callTime, 2, timeVal);
|
|
}
|
|
|
|
if (getCurrentHotspot() == 0) {
|
|
id = 0;
|
|
index = 0;
|
|
}
|
|
|
|
return getCurrentHotspot() != 0;
|
|
}
|
|
|
|
void Hotspots::setCurrentHotspot(const uint16 *ids, uint16 id) const {
|
|
if (!ids) {
|
|
WRITE_VAR(16, 0);
|
|
return;
|
|
}
|
|
|
|
if (Hotspot::getState(id) == kStateFilled)
|
|
WRITE_VAR(16, (int16)ids[id & 0xFFF]);
|
|
else
|
|
WRITE_VAR(16, id & 0xFFF);
|
|
}
|
|
|
|
uint32 Hotspots::getCurrentHotspot() const {
|
|
return VAR(16);
|
|
}
|
|
|
|
void Hotspots::cleanFloatString(const Hotspot &spot) const {
|
|
char *to, *from;
|
|
|
|
to = from = GET_VARO_STR(spot.key);
|
|
for (int i = 0; (i < 257) && (*from != '\0'); i++, from++) {
|
|
char c = *from;
|
|
|
|
// Skip spaces
|
|
if (c == ' ')
|
|
continue;
|
|
|
|
// Convert decimal separator if necessary
|
|
if ((_vm->_global->_language == kLanguageBritish) && (c == '.'))
|
|
c = ',';
|
|
|
|
*to++ = c;
|
|
}
|
|
|
|
*to = '\0';
|
|
}
|
|
|
|
void Hotspots::checkStringMatch(const Hotspot &spot, const InputDesc &input,
|
|
uint16 inputPos) const {
|
|
|
|
const char *str = input.str;
|
|
|
|
char tempStr[256];
|
|
char spotStr[256];
|
|
|
|
Common::strlcpy(tempStr, GET_VARO_STR(spot.key), 256);
|
|
|
|
if (spot.getType() < kTypeInput3NoLeave)
|
|
_vm->_util->cleanupStr(tempStr);
|
|
|
|
uint16 pos = 0;
|
|
do {
|
|
Common::strlcpy(spotStr, str, 256);
|
|
|
|
pos += strlen(str) + 1;
|
|
str += strlen(str) + 1;
|
|
|
|
if (spot.getType() < kTypeInput3NoLeave)
|
|
_vm->_util->cleanupStr(spotStr);
|
|
|
|
// Compare the entered string with the string we wanted
|
|
if (strcmp(tempStr, spotStr) == 0) {
|
|
WRITE_VAR(17, VAR(17) + 1);
|
|
WRITE_VAR(17 + inputPos, 1);
|
|
break;
|
|
}
|
|
} while (input.length > pos);
|
|
}
|
|
|
|
void Hotspots::matchInputStrings(const InputDesc *inputs) const {
|
|
uint16 strInputCount = 0;
|
|
uint16 inputIndex = 0;
|
|
uint16 inputPos = 1;
|
|
|
|
for (int i = 0; i < kHotspotCount; i++) {
|
|
const Hotspot &spot = _hotspots[i];
|
|
|
|
// Looking for all enabled inputs
|
|
if (spot.isEnd())
|
|
continue;
|
|
if (!spot.isFilledEnabled())
|
|
continue;
|
|
if (!spot.isInput())
|
|
continue;
|
|
|
|
if (spot.getType() >= kTypeInputFloatNoLeave)
|
|
cleanFloatString(spot);
|
|
|
|
if ((spot.getType() >= kTypeInput2NoLeave) && (spot.getType() <= kTypeInput3Leave)) {
|
|
// Look if we find a match between the wanted and the typed string
|
|
checkStringMatch(spot, inputs[inputIndex], inputPos);
|
|
strInputCount++;
|
|
} else
|
|
WRITE_VAR(17 + inputPos, 2);
|
|
|
|
inputIndex++;
|
|
inputPos++;
|
|
}
|
|
|
|
// Notify the scripts if we reached the requested hotspot
|
|
WRITE_VAR(17, (uint32) (strInputCount == ((uint16) VAR(17))));
|
|
}
|
|
|
|
uint16 Hotspots::convertSpecialKey(uint16 key) const {
|
|
if (((key & 0xFF) >= ' ') && ((key & 0xFF) <= 0xFF) &&
|
|
((key >> 8) > 1) && ((key >> 8) < 12))
|
|
key = '0' + (((key >> 8) - 1) % 10) + (key & 0xFF00);
|
|
|
|
return key;
|
|
}
|
|
|
|
void Hotspots::getTextCursorPos(const Font &font, const char *str,
|
|
uint32 pos, uint16 x, uint16 y, uint16 width, uint16 height,
|
|
uint16 &cursorX, uint16 &cursorY, uint16 &cursorWidth, uint16 &cursorHeight) const {
|
|
|
|
if (!font.isMonospaced()) {
|
|
// Cursor to the right of the current character
|
|
|
|
cursorX = x;
|
|
cursorY = y;
|
|
cursorWidth = 1;
|
|
cursorHeight = height;
|
|
|
|
// Iterate through the string and add each character's width
|
|
for (uint32 i = 0; i < pos; i++)
|
|
cursorX += font.getCharWidth(str[i]);
|
|
|
|
} else {
|
|
// Cursor underlining the current character
|
|
|
|
cursorX = x + font.getCharWidth() * pos;
|
|
cursorY = y + height - 1;
|
|
cursorWidth = font.getCharWidth();
|
|
cursorHeight = 1;
|
|
}
|
|
}
|
|
|
|
void Hotspots::fillRect(uint16 x, uint16 y, uint16 width, uint16 height, uint16 color) const {
|
|
_vm->_draw->_destSurface = Draw::kBackSurface;
|
|
_vm->_draw->_destSpriteX = x;
|
|
_vm->_draw->_destSpriteY = y;
|
|
_vm->_draw->_spriteRight = width;
|
|
_vm->_draw->_spriteBottom = height;
|
|
_vm->_draw->_backColor = color;
|
|
|
|
_vm->_draw->spriteOperation(DRAW_FILLRECT | 0x10);
|
|
}
|
|
|
|
void Hotspots::printText(uint16 x, uint16 y, const char *str, uint16 fontIndex, uint16 color) const {
|
|
_vm->_draw->_destSpriteX = x;
|
|
_vm->_draw->_destSpriteY = y;
|
|
_vm->_draw->_frontColor = color;
|
|
_vm->_draw->_fontIndex = fontIndex;
|
|
_vm->_draw->_textToPrint = str;
|
|
_vm->_draw->_transparency = 1;
|
|
|
|
_vm->_draw->spriteOperation(DRAW_PRINTTEXT | 0x10);
|
|
}
|
|
|
|
void Hotspots::updateAllTexts(const InputDesc *inputs) const {
|
|
uint16 input = 0;
|
|
|
|
for (int i = 0; i < kHotspotCount; i++) {
|
|
const Hotspot &spot = _hotspots[i];
|
|
|
|
if (spot.isEnd())
|
|
// It's an end, we don't want it
|
|
continue;
|
|
|
|
if (!spot.isFilledEnabled())
|
|
// This one's either not used or disabled
|
|
continue;
|
|
|
|
if (!spot.isInput())
|
|
// Not an input
|
|
continue;
|
|
|
|
// Get its text
|
|
char tempStr[256];
|
|
Common::strlcpy(tempStr, GET_VARO_STR(spot.key), 256);
|
|
|
|
// Coordinates
|
|
uint16 x = spot.left;
|
|
uint16 y = spot.top;
|
|
uint16 width = spot.right - spot.left + 1;
|
|
uint16 height = spot.bottom - spot.top + 1;
|
|
// Clear the background
|
|
fillRect(x, y, width, height, inputs[input].backColor);
|
|
|
|
// Center the text vertically
|
|
y += (height - _vm->_draw->_fonts[_vm->_draw->_fontIndex]->getCharHeight()) / 2;
|
|
|
|
// Draw it
|
|
printText(x, y, tempStr, inputs[input].fontIndex, inputs[input].frontColor);
|
|
|
|
input++;
|
|
}
|
|
}
|
|
} // End of namespace Gob
|