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53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
/* Residual - Virtual machine to run LucasArts' 3D adventure games
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*
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* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef REGISTRY_HH
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#define REGISTRY_HH
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#include <string>
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#include <map>
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class Registry {
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public:
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const char *get(const char *key, const char *defval) const;
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void set(const char *key, const char *val);
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void save();
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Registry();
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~Registry() { }
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private:
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static Registry *_instance;
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typedef std::map<std::string, std::string> Group;
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Group _settings;
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bool _dirty;
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};
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extern Registry *g_registry;
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#endif
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