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76 lines
2.3 KiB
C++
76 lines
2.3 KiB
C++
/* Residual - Virtual machine to run LucasArts' 3D adventure games
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*
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* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef TEXTURE_MANAGER_H
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#define TEXTURE_MANAGER_H
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#include "bits.h"
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#include "colormap.h"
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#include <ronin/ta.h>
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class TextureManager {
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public:
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class Texture {
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public:
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Texture(uint16 *tex, unsigned int fsz, int width, int height, int cnt);
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void setTexture(int n, const uint8 *data, const CMap *cmap);
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void setup(int n, struct polygon_list &list, float &uscale, float &vscale) {
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list.mode2 = _mode2;
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list.texture = _texture + TA_TEXTUREMODE_ADDRESS(n*_framesize);
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uscale = _uscale;
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vscale = _vscale;
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}
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uint16 *getMemory() const { return _data; }
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unsigned int getFrameSize() const { return _framesize; }
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uint16 getCnt() const { return _cnt; }
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private:
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static void setTextureTwiddled(uint16 *tex, const uint8 *data,
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const CMap *cmap, int sz, int extra=0);
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unsigned int _mode2, _texture;
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float _uscale, _vscale;
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uint16 *_data;
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uint16 _width, _height, _cnt;
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unsigned int _framesize;
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};
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TextureManager() : _freeListHead(NULL) {}
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Texture *allocateTexture(int width, int height, int cnt);
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void freeTexture(Texture *t);
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void initTextures();
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private:
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struct FreeListNode {
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struct FreeListNode *next;
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unsigned int size;
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};
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FreeListNode *_freeListHead;
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void *allocateTexMem(unsigned int size);
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void freeTexMem(void *mem, unsigned int size);
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};
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#endif
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