Files
scummvm/gui/message.cpp
T
Torbjörn Andersson 25dac76b35 GUI: Ensure that the message dialog is wide enough
The Hugo engine currently uses the message dialog. Make sure that
the dialog is always at least wide enough to hold the "Ok" button.

svn-id: r53107
2010-10-10 08:13:26 +00:00

126 lines
4.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#include "common/events.h"
#include "common/str.h"
#include "common/system.h"
#include "gui/message.h"
#include "gui/GuiManager.h"
#include "gui/ThemeEval.h"
#include "gui/widget.h"
namespace GUI {
enum {
kOkCmd = 'OK ',
kCancelCmd = 'CNCL'
};
// TODO: The default button should be visibly distinct from the alternate button
MessageDialog::MessageDialog(const Common::String &message, const char *defaultButton, const char *altButton)
: Dialog(30, 20, 260, 124) {
const int screenW = g_system->getOverlayWidth();
const int screenH = g_system->getOverlayHeight();
int buttonWidth = g_gui.xmlEval()->getVar("Globals.Button.Width", 0);
int buttonHeight = g_gui.xmlEval()->getVar("Globals.Button.Height", 0);
// First, determine the size the dialog needs. For this we have to break
// down the string into lines, and taking the maximum of their widths.
// Using this, and accounting for the space the button(s) need, we can set
// the real size of the dialog
Common::Array<Common::String> lines;
int lineCount, okButtonPos, cancelButtonPos;
int maxlineWidth = g_gui.getFont().wordWrapText(message, screenW - 2 * 20, lines);
// Calculate the desired dialog size (maxing out at 300*180 for now)
if (maxlineWidth > buttonWidth)
_w = maxlineWidth + 20;
else
_w = buttonWidth + 20;
lineCount = lines.size();
_h = 16;
if (defaultButton || altButton)
_h += buttonHeight + 8;
// Limit the number of lines so that the dialog still fits on the screen.
if (lineCount > (screenH - 20 - _h) / kLineHeight) {
lineCount = (screenH - 20 - _h) / kLineHeight;
}
_h += lineCount * kLineHeight;
// Center the dialog
_x = (screenW - _w) / 2;
_y = (screenH - _h) / 2;
// Each line is represented by one static text item.
for (int i = 0; i < lineCount; i++) {
new StaticTextWidget(this, 10, 10 + i * kLineHeight, maxlineWidth, kLineHeight,
lines[i], Graphics::kTextAlignCenter);
}
if (defaultButton && altButton) {
okButtonPos = (_w - (buttonWidth * 2)) / 2;
cancelButtonPos = ((_w - (buttonWidth * 2)) / 2) + buttonWidth + 10;
} else {
okButtonPos = cancelButtonPos = (_w - buttonWidth) / 2;
}
if (defaultButton)
new ButtonWidget(this, okButtonPos, _h - buttonHeight - 8, buttonWidth, buttonHeight, defaultButton, 0, kOkCmd, Common::ASCII_RETURN); // Confirm dialog
if (altButton)
new ButtonWidget(this, cancelButtonPos, _h - buttonHeight - 8, buttonWidth, buttonHeight, altButton, 0, kCancelCmd, Common::ASCII_ESCAPE); // Cancel dialog
}
void MessageDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
// FIXME: It's a really bad thing that we use two arbitrary constants
if (cmd == kOkCmd) {
setResult(kMessageOK);
close();
} else if (cmd == kCancelCmd) {
setResult(kMessageCancel);
close();
} else {
Dialog::handleCommand(sender, cmd, data);
}
}
TimedMessageDialog::TimedMessageDialog(const Common::String &message, uint32 duration)
: MessageDialog(message, 0, 0) {
_timer = g_system->getMillis() + duration;
}
void TimedMessageDialog::handleTickle() {
MessageDialog::handleTickle();
if (g_system->getMillis() > _timer)
close();
}
} // End of namespace GUI