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With the project including both iOS and macOS targets, using an absolute path ensures it is incorrect for one of those. Since it was using /usr/local/lib/ all the paths had to be changed in Xcode to build the iOS target. Also as the paths where we expect the libraries to be (/usr/local/lib on macOS and lib under the build directory for iOS) are added to the search path in the Xcode project, we do not actually need to use absolute path). Also this make it easier to use a different path for libraries (e.g. if using MacPort or brew) as we only need to change the search path setting in the Xcode project and not the path for each library).