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This opens the door to a better translation of the menu to German. Also the code will now always try to read the menu data from the mort.data file and only if this fails it will use the game data. And remove some dead code that was to support the corrupted menu.mor file.
280 lines
6.8 KiB
C++
280 lines
6.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* This is a utility for extracting needed resource data from different language
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* version of the Lure of the Temptress lure.exe executable files into a new file
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* lure.dat - this file is required for the ScummVM Lure of the Temptress module
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* to work properly
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*/
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// Disable symbol overrides so that we can use system headers.
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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// HACK to allow building with the SDL backend on MinGW
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// see bug #1800764 "TOOLS: MinGW tools building broken"
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#ifdef main
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#undef main
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#endif // main
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "common/endian.h"
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#include "create_mortdat.h"
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#include "enginetext.h"
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#include "gametext.h"
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#include "menudata.h"
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bool File::open(const char *filename, AccessMode mode) {
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f = fopen(filename, (mode == kFileReadMode) ? "rb" : "wb");
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return (f != NULL);
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}
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void File::close() {
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fclose(f);
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f = NULL;
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}
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int File::seek(int32 offset, int whence) {
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return fseek(f, offset, whence);
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}
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long File::read(void *buffer, int len) {
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return fread(buffer, 1, len, f);
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}
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void File::write(const void *buffer, int len) {
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fwrite(buffer, 1, len, f);
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}
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byte File::readByte() {
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byte v;
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read(&v, sizeof(byte));
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return v;
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}
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uint16 File::readWord() {
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uint16 v;
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read(&v, sizeof(uint16));
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return FROM_LE_16(v);
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}
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uint32 File::readLong() {
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uint32 v;
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read(&v, sizeof(uint32));
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return FROM_LE_32(v);
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}
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void File::writeByte(byte v) {
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write(&v, sizeof(byte));
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}
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void File::writeWord(uint16 v) {
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uint16 vTemp = TO_LE_16(v);
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write(&vTemp, sizeof(uint16));
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}
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void File::writeLong(uint32 v) {
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uint32 vTemp = TO_LE_32(v);
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write(&vTemp, sizeof(uint32));
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}
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void File::writeString(const char *s) {
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write(s, strlen(s) + 1);
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}
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uint32 File::pos() {
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return ftell(f);
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}
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/*-------------------------------------------------------------------------*/
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void openOutputFile(const char *outFilename) {
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outputFile.open(outFilename, kFileWriteMode);
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// Write header
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outputFile.write("MORT", 4);
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outputFile.writeByte(VERSION_MAJOR);
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outputFile.writeByte(VERSION_MINOR);
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}
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/**
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* Write out the data for the font
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*/
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void writeFontBlock() {
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const int knownAddr[3] = {0x30cd, 0x36b0, 0x36c0};
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byte checkBuffer[7];
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byte fontBuffer[121 * 6];
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// Move to just prior the font data and verify that we're reading the known mort.com
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for (int i = 0; i <= 3; ++i) {
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if ( i == 3) {
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printf("Invalid mort.com input file");
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exit(0);
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}
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mortCom.seek(knownAddr[i]);
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mortCom.read(checkBuffer, 7);
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if ((checkBuffer[0] == 0x59) && (checkBuffer[1] == 0x5B) && (checkBuffer[2] == 0x58) &&
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(checkBuffer[3] == 0xC3) && (checkBuffer[4] == 0xE8) && (checkBuffer[5] == 0xD6) &&
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(checkBuffer[6] == 0x02)) {
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break;
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}
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}
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// Read in the data
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mortCom.read(fontBuffer, 121 * 6);
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// Write out a section header to the output file and the font data
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const char fontHeader[4] = { 'F', 'O', 'N', 'T' };
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outputFile.write(fontHeader, 4); // Section Id
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outputFile.writeWord(121 * 6); // Section size
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outputFile.write(fontBuffer, 121 * 6);
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}
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void writeStaticStrings(const char **strings, DataType dataType, int languageId) {
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// Write out a section header
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const char sStaticStrings[4] = { 'S', 'S', 'T', 'R' };
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const char sGameStrings[4] = { 'G', 'S', 'T', 'R' };
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if (dataType == kStaticStrings)
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outputFile.write(sStaticStrings, 4);
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else if (dataType == kGameStrings)
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outputFile.write(sGameStrings, 4);
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// Figure out the block size
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int blockSize = 1;
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const char **s = &strings[0];
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while (*s) {
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blockSize += strlen(*s) + 1;
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++s;
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}
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outputFile.writeWord(blockSize);
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// Write out a byte indicating the language for this block
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outputFile.writeByte(languageId);
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// Write out each of the strings
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s = &strings[0];
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while (*s) {
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outputFile.writeString(*s);
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++s;
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}
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}
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/**
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* Write out the strings previously hard-coded into the engine
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*/
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void writeEngineStrings() {
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writeStaticStrings(engineDataEn, kStaticStrings, 1);
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writeStaticStrings(engineDataFr, kStaticStrings, 0);
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writeStaticStrings(engineDataDe, kStaticStrings, 2);
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}
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/**
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* Write out the strings used in the game
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*/
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void writeGameStrings() {
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writeStaticStrings(gameDataEn, kGameStrings, 1);
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writeStaticStrings(gameDataFr, kGameStrings, 0);
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writeStaticStrings(gameDataDe, kGameStrings, 2);
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}
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/**
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* Write out the data for the English menu
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*/
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void writeMenuData(const char *menuData, int languageId) {
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// Write out a section header to the output file and the menu data
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const char menuHeader[4] = { 'M', 'E', 'N', 'U' };
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outputFile.write(menuHeader, 4); // Section Id
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int size = strlen(menuData) / 8 + 1; // Language code + Menu data size
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outputFile.writeWord(size);
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outputFile.writeByte(languageId);
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// Write each 8-characters block as a byte (one bit per character)
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// ' ' -> 0, anything else -> 1
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byte value;
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int valueCpt = 0;
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const char* str = menuData;
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while (*str != 0) {
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if (*(str++) != ' ')
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value |= (1 << (7 - valueCpt));
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++valueCpt;
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if (valueCpt == 8) {
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outputFile.writeByte(value);
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value = 0;
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valueCpt = 0;
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}
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}
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}
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void writeMenuBlock() {
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writeMenuData(menuDataEn, 1);
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writeMenuData(menuDataDe, 2);
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}
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void writeVerbNums(const int *verbs, int languageId) {
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// Write out a section header to the output file
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const char menuHeader[4] = { 'V', 'E', 'R', 'B' };
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outputFile.write(menuHeader, 4); // Section Id
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int size = 52 + 1; // Language code + 26 words
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outputFile.writeWord(size);
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outputFile.writeByte(languageId);
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for (int i = 0; i < 26; i++)
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outputFile.writeWord(verbs[i]);
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}
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void writeMenuVerbs() {
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writeVerbNums(verbsEn, 1);
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writeVerbNums(verbsFr, 0);
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writeVerbNums(verbsDe, 2);
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}
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void process() {
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writeFontBlock();
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writeGameStrings();
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writeEngineStrings();
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writeMenuVerbs();
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writeMenuBlock();
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}
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/**
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* Main method
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*/
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int main(int argc, char *argv[]) {
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if (argc != 2) {
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printf("Usage:\n%s input_filename\nWhere input_filename is the name of the Mortevielle DOS executable.\n", argv[0]);
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exit(0);
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}
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mortCom.open(argv[1], kFileReadMode);
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openOutputFile(MORT_DAT);
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process();
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mortCom.close();
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outputFile.close();
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}
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