mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
Reorganize all files in sub directories. The file placement isn't as intuitive as it might be for other engines, which is probably the reason why this hasn't been done before.
343 lines
12 KiB
C++
343 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "kyra/engine/kyra_v2.h"
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#include "kyra/graphics/screen_v2.h"
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#include "kyra/engine/timer.h"
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#include "common/system.h"
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namespace Kyra {
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int KyraEngine_v2::o2_getCharacterX(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_getCharacterX(%p) ()", (const void *)script);
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return _mainCharacter.x1;
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}
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int KyraEngine_v2::o2_getCharacterY(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_getCharacterY(%p) ()", (const void *)script);
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return _mainCharacter.y1;
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}
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int KyraEngine_v2::o2_getCharacterFacing(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_getCharacterFacing(%p) ()", (const void *)script);
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return _mainCharacter.facing;
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}
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int KyraEngine_v2::o2_getCharacterScene(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_getCharacterScene(%p) ()", (const void *)script);
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return _mainCharacter.sceneId;
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}
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int KyraEngine_v2::o2_setCharacterFacingOverwrite(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_setCharacterFacingOverwrite(%p) (%d)", (const void *)script, stackPos(0));
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_mainCharacter.facing = stackPos(0);
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_overwriteSceneFacing = true;
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return 0;
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}
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int KyraEngine_v2::o2_trySceneChange(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_trySceneChange(%p) (%d, %d, %d, %d)", (const void *)script,
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stackPos(0), stackPos(1), stackPos(2), stackPos(3));
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_unkHandleSceneChangeFlag = 1;
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int success = inputSceneChange(stackPos(0), stackPos(1), stackPos(2), stackPos(3));
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_unkHandleSceneChangeFlag = 0;
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if (success) {
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_emc->init(script, script->dataPtr);
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_unk4 = 0;
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_savedMouseState = -1;
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_unk5 = 1;
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return 0;
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} else {
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return (_unk4 != 0) ? 1 : 0;
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}
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}
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int KyraEngine_v2::o2_moveCharacter(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_moveCharacter(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
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moveCharacter(stackPos(0), stackPos(1), stackPos(2));
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return 0;
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}
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int KyraEngine_v2::o2_checkForItem(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_checkForItem(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
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return findItem(stackPos(0), stackPos(1)) == -1 ? 0 : 1;
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}
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int KyraEngine_v2::o2_defineItem(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_defineItem(%p) (%d, %d, %d, %d)", (const void *)script,
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stackPos(0), stackPos(1), stackPos(2), stackPos(3));
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int freeItem = findFreeItem();
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if (freeItem >= 0) {
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_itemList[freeItem].id = stackPos(0);
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_itemList[freeItem].x = stackPos(1);
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_itemList[freeItem].y = stackPos(2);
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_itemList[freeItem].sceneId = stackPos(3);
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}
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return freeItem;
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}
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int KyraEngine_v2::o2_addSpecialExit(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_addSpecialExit(%p) (%d, %d, %d, %d, %d)", (const void *)script,
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stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4));
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if (_specialExitCount < 5) {
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_specialExitTable[_specialExitCount + 0] = stackPos(0);
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_specialExitTable[_specialExitCount + 5] = stackPos(1);
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_specialExitTable[_specialExitCount + 10] = stackPos(2) + stackPos(0) - 1;
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_specialExitTable[_specialExitCount + 15] = stackPos(3) + stackPos(1) - 1;
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_specialExitTable[_specialExitCount + 20] = stackPos(4);
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++_specialExitCount;
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}
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return 0;
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}
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int KyraEngine_v2::o2_delay(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_delay(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
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if (stackPos(1)) {
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uint32 maxWaitTime = _system->getMillis() + stackPos(0) * _tickLength;
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while (_system->getMillis() < maxWaitTime) {
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int inputFlag = checkInput(0);
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removeInputTop();
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if (inputFlag == 198 || inputFlag == 199)
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return 1;
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if (_chatText)
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updateWithText();
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else
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update();
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_system->delayMillis(10);
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}
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} else {
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delay(stackPos(0) * _tickLength, true);
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}
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return 0;
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}
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int KyraEngine_v2::o2_update(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_update(%p) (%d)", (const void *)script, stackPos(0));
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for (int times = stackPos(0); times != 0; --times) {
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if (_chatText)
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updateWithText();
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else
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update();
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}
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return 0;
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}
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int KyraEngine_v2::o2_getShapeFlag1(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_getShapeFlag1(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
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return screen()->getShapeFlag1(stackPos(0), stackPos(1));
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}
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int KyraEngine_v2::o2_waitForConfirmationClick(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_waitForConfirmationClick(%p) (%d)", (const void *)script, stackPos(0));
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resetSkipFlag();
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uint32 maxWaitTime = _system->getMillis() + stackPos(0) * _tickLength;
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while (_system->getMillis() < maxWaitTime) {
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int inputFlag = checkInput(0);
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removeInputTop();
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if (inputFlag == 198 || inputFlag == 199) {
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_sceneScriptState.regs[1] = _mouseX;
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_sceneScriptState.regs[2] = _mouseY;
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return 0;
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}
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update();
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_system->delayMillis(10);
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}
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_sceneScriptState.regs[1] = _mouseX;
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_sceneScriptState.regs[2] = _mouseY;
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return 1;
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}
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int KyraEngine_v2::o2_randomSceneChat(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_randomSceneChat(%p)", (const void *)script);
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randomSceneChat();
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return 0;
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}
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int KyraEngine_v2::o2_setDlgIndex(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_setDlgIndex(%p) (%d)", (const void *)script, stackPos(0));
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setDlgIndex(stackPos(0));
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return 0;
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}
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int KyraEngine_v2::o2_getDlgIndex(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_getDlgIndex(%p) ()", (const void *)script);
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return _mainCharacter.dlgIndex;
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}
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int KyraEngine_v2::o2_defineRoomEntrance(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_defineRoomEntrance(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
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switch (stackPos(0)) {
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case 0:
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_sceneEnterX1 = stackPos(1);
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_sceneEnterY1 = stackPos(2);
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break;
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case 1:
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_sceneEnterX2 = stackPos(1);
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_sceneEnterY2 = stackPos(2);
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break;
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case 2:
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_sceneEnterX3 = stackPos(1);
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_sceneEnterY3 = stackPos(2);
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break;
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case 3:
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_sceneEnterX4 = stackPos(1);
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_sceneEnterY4 = stackPos(2);
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break;
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default:
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break;
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}
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return 0;
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}
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int KyraEngine_v2::o2_runAnimationScript(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_runAnimationScript(%p) ('%s', %d, %d, %d)", (const void *)script, stackPosString(0), stackPos(1),
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stackPos(2), stackPos(3));
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runAnimationScript(stackPosString(0), stackPos(3), stackPos(2) ? 1 : 0, stackPos(1), stackPos(2));
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return 0;
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}
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int KyraEngine_v2::o2_setSpecialSceneScriptRunTime(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_setSpecialSceneScriptRunTime(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
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assert(stackPos(0) >= 0 && stackPos(0) < 10);
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_sceneSpecialScriptsTimer[stackPos(0)] = _system->getMillis() + stackPos(1) * _tickLength;
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return 0;
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}
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int KyraEngine_v2::o2_defineScene(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_defineScene(%p) (%d, '%s', %d, %d, %d, %d, %d, %d)",
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(const void *)script, stackPos(0), stackPosString(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7));
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const int scene = stackPos(0);
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strcpy(_sceneList[scene].filename1, stackPosString(1));
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strcpy(_sceneList[scene].filename2, stackPosString(1));
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_sceneList[scene].exit1 = stackPos(2);
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_sceneList[scene].exit2 = stackPos(3);
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_sceneList[scene].exit3 = stackPos(4);
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_sceneList[scene].exit4 = stackPos(5);
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_sceneList[scene].flags = stackPos(6);
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_sceneList[scene].sound = stackPos(7);
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if (_mainCharacter.sceneId == scene) {
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_sceneExit1 = _sceneList[scene].exit1;
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_sceneExit2 = _sceneList[scene].exit2;
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_sceneExit3 = _sceneList[scene].exit3;
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_sceneExit4 = _sceneList[scene].exit4;
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}
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return 0;
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}
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int KyraEngine_v2::o2_setSpecialSceneScriptState(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_setSpecialSceneScriptState(%p) (%d)", (const void *)script, stackPos(0));
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_specialSceneScriptState[stackPos(0)] = 1;
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return 1;
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}
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int KyraEngine_v2::o2_clearSpecialSceneScriptState(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_clearSpecialSceneScriptState(%p) (%d)", (const void *)script, stackPos(0));
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_specialSceneScriptState[stackPos(0)] = 0;
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return 0;
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}
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int KyraEngine_v2::o2_querySpecialSceneScriptState(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_querySpecialSceneScriptState(%p) (%d)", (const void *)script, stackPos(0));
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return _specialSceneScriptState[stackPos(0)];
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}
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int KyraEngine_v2::o2_setHiddenItemsEntry(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_setHiddenItemsEntry(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
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return (_hiddenItems[stackPos(0)] = stackPos(1));
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}
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int KyraEngine_v2::o2_getHiddenItemsEntry(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_getHiddenItemsEntry(%p) (%d)", (const void *)script, stackPos(0));
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return (int16)_hiddenItems[stackPos(0)];
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}
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int KyraEngine_v2::o2_disableTimer(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_disableTimer(%p) (%d)", (const void *)script, stackPos(0));
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_timer->disable(stackPos(0));
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return 0;
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}
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int KyraEngine_v2::o2_enableTimer(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_enableTimer(%p) (%d)", (const void *)script, stackPos(0));
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_timer->enable(stackPos(0));
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return 0;
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}
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int KyraEngine_v2::o2_setTimerCountdown(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_setTimerCountdown(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
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_timer->setCountdown(stackPos(0), stackPos(1));
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return 0;
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}
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int KyraEngine_v2::o2_setVocHigh(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_setVocHigh(%p) (%d)", (const void *)script, stackPos(0));
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_vocHigh = stackPos(0);
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return _vocHigh;
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}
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int KyraEngine_v2::o2_getVocHigh(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_getVocHigh(%p) ()", (const void *)script);
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return _vocHigh;
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}
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#pragma mark -
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int KyraEngine_v2::o2a_setAnimationShapes(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2a_setAnimationShapes(%p) ('%s', %d, %d, %d, %d, %d)", (const void *)script,
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stackPosString(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5));
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strcpy(_animShapeFilename, stackPosString(0));
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_animShapeLastEntry = stackPos(1);
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_animShapeWidth = stackPos(2);
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_animShapeHeight = stackPos(3);
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_animShapeXAdd = stackPos(4);
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_animShapeYAdd = stackPos(5);
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return 0;
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}
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int KyraEngine_v2::o2a_setResetFrame(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3t_setResetFrame(%p) (%d)", (const void *)script, stackPos(0));
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_animResetFrame = stackPos(0);
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return 0;
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}
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} // End of namespace Kyra
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