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159 lines
4.2 KiB
C++
159 lines
4.2 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "menu.h"
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#include "resman.h"
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#include "scummsys.h"
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#include "common/util.h"
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#include "system.h"
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#include "mouse.h"
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#include "screen.h"
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#include "logic.h"
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SwordMenuIcon::SwordMenuIcon(uint8 menuType, uint8 menuPos, uint32 resId, uint32 frame, SwordScreen *screen) {
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_menuType = menuType;
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_menuPos = menuPos;
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_resId = resId;
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_frame = frame;
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_screen = screen;
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_selected = false;
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}
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bool SwordMenuIcon::wasClicked(uint16 mouseX, uint16 mouseY) {
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return false;
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}
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void SwordMenuIcon::setSelect(bool pSel) {
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_selected = pSel;
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}
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void SwordMenuIcon::draw(void) {
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uint16 x = _menuPos * 40;
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uint16 y = (_menuType == MENU_TOP)?(0):(440);
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_screen->showFrame(x, y, _resId, _frame + (_selected ? 1 : 0));
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}
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SwordMenu::SwordMenu(SwordScreen *pScreen, SwordMouse *pMouse) {
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_screen = pScreen;
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_mouse = pMouse;
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for (uint8 cnt = 0; cnt < 16; cnt++)
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_subjects[cnt] = NULL;
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}
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uint8 SwordMenu::checkMenuClick(uint8 menuType) {
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uint16 mouseEvent = _mouse->testEvent();
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if (!mouseEvent)
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return 0;
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uint16 x, y;
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_mouse->giveCoords(&x, &y);
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if (menuType == MENU_BOT) {
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for (uint8 cnt = 0; cnt < SwordLogic::_scriptVars[IN_SUBJECT]; cnt++)
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if (_subjects[cnt]->wasClicked(x, y))
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if (mouseEvent == BS1L_BUTTON_DOWN) {
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SwordLogic::_scriptVars[OBJECT_HELD] = _subjectBar[cnt];
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buildSubjects();
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return 0;
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} else if (mouseEvent == BS1L_BUTTON_UP) {
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if (SwordLogic::_scriptVars[OBJECT_HELD] == _subjectBar[cnt])
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return cnt + 1;
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else {
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SwordLogic::_scriptVars[OBJECT_HELD] = 0;
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buildSubjects();
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return 0;
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}
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}
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} else {
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return 0;
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}
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return 0;
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}
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void SwordMenu::buildSubjects(void) {
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uint8 subDest = 0;
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clearMenu(MENU_BOT);
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for (uint8 cnt = 0; cnt < 16; cnt++)
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if (_subjects[cnt]) {
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delete _subjects[cnt];
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_subjects[cnt] = NULL;
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}
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for (uint8 cnt = 0; cnt < SwordLogic::_scriptVars[IN_SUBJECT]; cnt++) {
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uint32 res = _subjectList[(_subjectBar[cnt] & 65535) - BASE_SUBJECT].subjectRes;
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uint32 frame = _subjectList[(_subjectBar[cnt] & 65535) - BASE_SUBJECT].frameNo;
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_subjects[cnt] = new SwordMenuIcon(MENU_BOT, cnt, res, frame, _screen);
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_subjects[cnt]->setSelect(SwordLogic::_scriptVars[OBJECT_HELD] == (_subjectBar[cnt]&0xFFFF));
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_subjects[cnt]->draw();
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}
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//_system->update_screen();
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}
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void SwordMenu::refresh(uint8 menuType) {
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//warning("stub: SwordMenu::refresh())");
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}
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void SwordMenu::clearMenu(uint8 menuType) {
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warning("stub: SwordMenu::clearMenu()");
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}
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void SwordMenu::fnStartMenu(void) {
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warning("stub: SwordMenu::fnStartMenu()");
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}
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void SwordMenu::fnEndMenu(void) {
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warning("stub: SwordMenu::clearMenu()");
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}
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void SwordMenu::fnChooser(BsObject *compact) {
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SwordLogic::_scriptVars[OBJECT_HELD] = 0;
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buildSubjects();
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compact->o_logic = LOGIC_choose;
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}
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void SwordMenu::fnEndChooser(void) {
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SwordLogic::_scriptVars[OBJECT_HELD] = 0;
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clearMenu(MENU_BOT);
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clearMenu(MENU_TOP);
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//_system->update_screen();
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for (uint8 cnt = 0; cnt < 16; cnt++)
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if (_subjects[cnt]) {
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delete _subjects[cnt];
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_subjects[cnt] = NULL;
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}
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}
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int SwordMenu::logicChooser(BsObject *compact) {
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if (checkMenuClick(MENU_BOT)) {
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compact->o_logic = LOGIC_script;
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return 1;
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} else
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return 0;
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}
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void SwordMenu::fnAddSubject(int32 sub) {
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_subjectBar[SwordLogic::_scriptVars[IN_SUBJECT]] = sub;
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SwordLogic::_scriptVars[IN_SUBJECT]++;
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}
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void SwordMenu::cfnReleaseMenu(void) {
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clearMenu(MENU_TOP);
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//_system->update_screen();
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}
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