Files
scummvm/simon/simon.cpp
T
James Brown 13db767d7b Make it Work (tm)
svn-id: r4441
2002-06-29 16:23:33 +00:00

4574 lines
94 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001/2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "simon.h"
#include <errno.h>
int sdl_mouse_x, sdl_mouse_y;
byte *sdl_buf_3;
byte *sdl_buf;
byte *sdl_buf_attached;
SimonState *g_simon;
SimonState *SimonState::create(OSystem *syst, MidiDriver *driver) {
SimonState *s = new SimonState;
s->_system = syst;
/* Setup midi driver */
s->midi.set_driver(driver);
/* Setup mixer */
if (!s->_mixer->bind_to_system(syst))
warning("Sound initialization failed. "
"Features of the game that depend on sound synchronization will most likely break");
return s;
}
void palette_fadeout(uint32 *pal_values,uint num) {
byte *p = (byte*)pal_values;
do {
if (p[0]>=8) p[0] -= 8; else p[0] = 0;
if (p[1]>=8) p[1] -= 8; else p[1] = 0;
if (p[2]>=8) p[2] -= 8; else p[2] = 0;
p += sizeof(uint32);
} while (--num);
}
byte *SimonState::allocateItem(uint size) {
byte *org = _itemheap_ptr;
size = (size + 3) & ~3;
_itemheap_ptr += size;
_itemheap_curpos += size;
if (_itemheap_curpos > _itemheap_size)
error("Itemheap overflow");
return org;
}
void SimonState::alignTableMem() {
if ((uint32)_tablesheap_ptr & 3) {
_tablesheap_ptr += 2;
_tablesheap_curpos += 2;
}
}
byte *SimonState::allocateTable(uint size) {
byte *org = _tablesheap_ptr;
size = (size + 1) & ~1;
_tablesheap_ptr += size;
_tablesheap_curpos += size;
if (_tablesheap_curpos > _tablesheap_size)
error("Tablesheap overflow");
return org;
}
int SimonState::allocGamePcVars(FILE *in) {
uint item_array_size, item_array_inited, stringtable_num;
uint32 version;
uint i;
item_array_size = fileReadBE32(in);
version = fileReadBE32(in);
item_array_inited = fileReadBE32(in);
stringtable_num = fileReadBE32(in);
item_array_inited += 2; /* first two items are predefined */
item_array_size += 2;
if (version != 0x80)
error("Not a runtime database");
_itemarray_ptr = (Item**)calloc(item_array_size, sizeof(Item*));
if (_itemarray_ptr == NULL)
error("Out of memory for Item array");
_itemarray_size = item_array_size;
_itemarray_inited = item_array_inited;
for(i=2; i!=item_array_inited; i++) {
_itemarray_ptr[i] = (Item*)allocateItem(sizeof(Item));
}
/* The rest is cleared automatically by calloc */
allocateStringTable(stringtable_num + 10);
_stringtab_num = stringtable_num;
return item_array_inited;
}
Item *SimonState::allocItem1() {
Item *item = (Item*)allocateItem(sizeof(Item));
_itemarray_ptr[1] = item;
return item;
}
void SimonState::loginPlayerHelper(Item *item, int a, int b) {
Child9 *child;
child = (Child9*)findChildOfType(item, 9);
if (child == NULL) {
child = (Child9*)allocateChildBlock(item, 9, sizeof(Child9));
}
if (a>=0 && a<=3)
child->array[a] = b;
}
void SimonState::loginPlayer() {
Item *item;
Child *child;
item = _itemarray_ptr[1];
item->unk2 = -1;
item->unk1 = 10000;
_item_1 = item;
child = (Child*)allocateChildBlock(item, 3, sizeof(Child));
if (child == NULL)
error("player create failure");
loginPlayerHelper(item, 0, 0);
}
void SimonState::allocateStringTable(int num) {
_stringtab_ptr = (byte**)calloc(num, sizeof(byte*));
_stringtab_pos = 0;
_stringtab_numalloc = num;
}
void SimonState::setupStringTable(byte *mem, int num) {
int i = 0;
for(;;) {
_stringtab_ptr[i++] = mem;
if (--num == 0)
break;
for(;*mem;mem++);
mem++;
}
_stringtab_pos = i;
}
void SimonState::setupLocalStringTable(byte *mem, int num) {
int i = 0;
for(;;) {
_local_stringtable[i++] = mem;
if (--num == 0)
break;
for(;*mem;mem++);
mem++;
}
}
void SimonState::readSubroutineLine(FILE *in, SubroutineLine *sl, Subroutine *sub) {
byte line_buffer[1024], *q = line_buffer;
int size;
if (sub->id == 0) {
sl->cond_a = fileReadBE16(in);
sl->cond_b = fileReadBE16(in);
sl->cond_c = fileReadBE16(in);
}
while ( (*q = fileReadByte(in)) != 0xFF) {
if (*q == 87) {
fileReadBE16(in);
} else {
q = readSingleOpcode(in, q);
}
}
size = q - line_buffer + 1;
memcpy(allocateTable(size), line_buffer, size);
}
SubroutineLine *SimonState::createSubroutineLine(Subroutine *sub, int where) {
SubroutineLine *sl, *cur_sl = NULL, *last_sl = NULL;
if (sub->id == 0)
sl = (SubroutineLine*)allocateTable(SUBROUTINE_LINE_BIG_SIZE);
else
sl = (SubroutineLine*)allocateTable(SUBROUTINE_LINE_SMALL_SIZE);
/* where is what offset to insert the line at, locate the proper beginning line */
if (sub->first != 0) {
cur_sl = (SubroutineLine*) ((byte*)sub + sub->first);
while (where) {
last_sl = cur_sl;
cur_sl = (SubroutineLine*) ((byte*)sub + cur_sl->next);
if ((byte*)cur_sl == (byte*)sub)
break;
where--;
}
}
if (last_sl != NULL) {
/* Insert the subroutine line in the middle of the link */
last_sl->next = (byte*)sl - (byte*)sub;
sl->next = (byte*)cur_sl - (byte*)sub;
} else {
/* Insert the subroutine line at the head of the link */
sl->next = sub->first;
sub->first = (byte*)sl - (byte*)sub;
}
return sl;
}
void SimonState::readSubroutine(FILE *in, Subroutine *sub) {
while (fileReadBE16(in) == 0) {
readSubroutineLine(in,createSubroutineLine(sub, 0xFFFF),sub);
}
}
Subroutine *SimonState::createSubroutine(uint id) {
Subroutine *sub;
alignTableMem();
sub = (Subroutine*)allocateTable(sizeof(Subroutine));
sub->id = id;
sub->first = 0;
sub->next = _subroutine_list;
_subroutine_list = sub;
return sub;
}
void SimonState::readSubroutineBlock(FILE *in) {
while (fileReadBE16(in) == 0) {
readSubroutine(in,createSubroutine(fileReadBE16(in)));
}
}
Child *SimonState::findChildOfType(Item *i, uint type) {
Child *child = i->children;
for(;child; child = child->next)
if (child->type == type)
return child;
return NULL;
}
bool SimonState::hasChildOfType1(Item *item) {
return findChildOfType1(item) != NULL;
}
bool SimonState::hasChildOfType2(Item *item) {
return findChildOfType2(item) != NULL;
}
Child1 *SimonState::findChildOfType1(Item *item) {
return (Child1*)findChildOfType(item, 1);
}
Child2 *SimonState::findChildOfType2(Item *item) {
return (Child2*)findChildOfType(item, 2);
}
Child3 *SimonState::findChildOfType3(Item *item) {
return (Child3*)findChildOfType(item, 3);
}
uint SimonState::getOffsetOfChild2Param(Child2 *child, uint prop) {
uint m = 1;
uint offset = 0;
while (m != prop) {
if (child->avail_props & m)
offset++;
m<<=1;
}
return offset;
}
Child *SimonState::allocateChildBlock(Item *i, uint type, uint size) {
Child *child = (Child*)allocateItem(size);
child->next = i->children;
i->children = child;
child->type = type;
return child;
}
void SimonState::allocItemHeap() {
_itemheap_size = 10000;
_itemheap_curpos = 0;
_itemheap_ptr = (byte*)calloc(10000, 1);
}
void SimonState::allocTablesHeap() {
_tablesheap_size = gss->TABLES_MEM_SIZE;
_tablesheap_curpos = 0;
_tablesheap_ptr = (byte*)calloc(gss->TABLES_MEM_SIZE, 1);
}
void SimonState::setItemUnk3(Item *item, int value) {
item->unk3 = value;
}
int SimonState::getNextWord() {
_code_ptr += 2;
return (int16)((_code_ptr[-2]<<8) | _code_ptr[-1]);
}
uint SimonState::getNextStringID() {
return (uint16)getNextWord();
}
uint SimonState::getVarOrByte() {
uint a = *_code_ptr++;
if (a!=255)
return a;
return readVariable(*_code_ptr++);
}
uint SimonState::getVarOrWord() {
uint a = (_code_ptr[0]<<8) | _code_ptr[1];
_code_ptr += 2;
if (a>=30000 && a<30512)
return readVariable(a - 30000);
return a;
}
Item *SimonState::getNextItemPtr() {
int a = getNextWord();
switch(a) {
case -1: return _subject_item;
case -3: return _object_item;
case -5: return getItem1Ptr();
case -7: return getItemPtrB();
case -9: return derefItem(getItem1Ptr()->parent);
default:
return derefItem(a);
}
}
Item *SimonState::getNextItemPtrStrange() {
int a = getNextWord();
switch(a) {
case -1: return _subject_item;
case -3: return _object_item;
case -5: return &_dummy_item_2;
case -7: return NULL;
case -9: return &_dummy_item_3;
default:
return derefItem(a);
}
}
uint SimonState::getNextItemID() {
int a = getNextWord();
switch(a) {
case -1: return itemPtrToID(_subject_item);
case -3: return itemPtrToID(_object_item);
case -5: return getItem1ID();
case -7: return 0;
case -9: return getItem1Ptr()->parent;
default:
return a;
}
}
Item *SimonState::getItem1Ptr() {
if (_item_1_ptr)
return _item_1_ptr;
return &_dummy_item_1;
}
Item *SimonState::getItemPtrB() {
error("getItemPtrB: is this code ever used?");
if (_item_ptr_B)
return _item_ptr_B;
return &_dummy_item_1;
}
uint SimonState::getNextVarContents() {
return (uint16)readVariable(getVarOrByte());
}
uint SimonState::readVariable(uint variable) {
if (variable >= 255)
error("Variable %d out of range in read", variable);
return _variableArray[variable];
}
void SimonState::writeNextVarContents(uint16 contents) {
writeVariable(getVarOrByte(), contents);
}
void SimonState::writeVariable(uint variable, uint16 contents) {
if (variable >= 256)
error("Variable %d out of range in write", variable);
_variableArray[variable] = contents;
}
void SimonState::setItemParent(Item *item, Item *parent) {
Item *old_parent = derefItem(item->parent);
if (item==parent)
error("Trying to set item as its own parent");
/* unlink it if it has a parent */
if (old_parent)
unlinkItem(item);
itemChildrenChanged(old_parent);
linkItem(item, parent);
itemChildrenChanged(parent);
}
void SimonState::itemChildrenChanged(Item *item) {
int i;
FillOrCopyStruct *fcs;
if (_no_parent_notify)
return;
lock();
for(i=0; i!=8; i++) {
fcs = _fcs_ptr_array_3[i];
if (fcs && fcs->fcs_data && fcs->fcs_data->item_ptr == item) {
if (_fcs_data_1[i]) {
_fcs_data_2[i] = true;
} else {
_fcs_data_2[i] = false;
fcs_unk_proc_1(i, item, fcs->fcs_data->unk1, fcs->fcs_data->unk2);
}
}
}
unlock();
}
void SimonState::unlinkItem(Item *item) {
Item *first, *parent, *next;
/* cannot unlink item without parent */
if (item->parent == 0)
return;
/* get parent and first child of parent */
parent = derefItem(item->parent);
first = derefItem(parent->child);
/* the node to remove is first in the parent's children? */
if (first == item) {
parent->child = item->sibling;
item->parent = 0;
item->sibling = 0;
return;
}
for(;;) {
if (!first)
error("unlinkItem: parent empty");
if (first->sibling == 0)
error("unlinkItem: parent does not contain child");
next = derefItem(first->sibling);
if (next == item) {
first->sibling = next->sibling;
item->parent = 0;
item->sibling = 0;
return;
}
first = next;
}
}
void SimonState::linkItem(Item *item, Item *parent) {
uint id;
/* Don't allow that an item that is already linked is relinked */
if (item->parent)
return;
id = itemPtrToID(parent);
item->parent = id;
if (parent != 0) {
item->sibling = parent->child;
parent->child = itemPtrToID(item);
} else {
item->sibling = 0;
}
}
const byte *SimonState::getStringPtrByID(uint string_id) {
const byte *string_ptr;
byte *dst;
_free_string_slot ^= 1;
if (string_id < 0x8000) {
string_ptr = _stringtab_ptr[string_id];
} else {
string_ptr = getLocalStringByID(string_id);
}
dst = &_stringReturnBuffer[_free_string_slot][0];
strcpy((char*)dst, (const char*)string_ptr);
return dst;
}
const byte *SimonState::getLocalStringByID(uint string_id) {
if (string_id < _string_id_local_min || string_id >= _string_id_local_max) {
loadTextIntoMem(string_id);
}
return _local_stringtable[string_id - _string_id_local_min];
}
void SimonState::loadTextIntoMem(uint string_id) {
byte *p;
char filename[30];
int i;
uint base_min = 0x8000, base_max, size;
_tablesheap_ptr = _tablesheap_ptr_new;
_tablesheap_curpos = _tablesheap_curpos_new;
p = _stripped_txt_mem;
/* get filename */
while (*p) {
for(i=0;*p;p++,i++)
filename[i] = *p;
filename[i] = 0;
p++;
base_max = (p[0]<<8) | p[1];
p += 2;
if (string_id < base_max) {
_string_id_local_min = base_min;
_string_id_local_max = base_max;
_local_stringtable = (byte**)_tablesheap_ptr;
size = (base_max - base_min + 1) * sizeof(byte*);
_tablesheap_ptr += size;
_tablesheap_curpos += size;
size = loadTextFile(filename, _tablesheap_ptr);
setupLocalStringTable(_tablesheap_ptr, base_max - base_min + 1);
_tablesheap_ptr += size;
_tablesheap_curpos += size;
if (_tablesheap_curpos > _tablesheap_size) {
error("loadTextIntoMem: Out of table memory");
}
return;
}
base_min = base_max;
}
error("loadTextIntoMem: didn't find %d", string_id);
}
void SimonState::loadTablesIntoMem(uint subr_id) {
byte *p;
int i;
uint min_num, max_num;
char filename[30];
FILE *in;
p = _tbl_list;
if (p == NULL)
return;
while (*p) {
for(i=0;*p;p++,i++)
filename[i] = *p;
filename[i] = 0;
p++;
for(;;) {
min_num = (p[0]<<8) | p[1];
p += 2;
if (min_num==0)
break;
max_num = (p[0]<<8) | p[1];
p += 2;
if (subr_id >= min_num && subr_id <= max_num) {
_subroutine_list = _subroutine_list_org;
_tablesheap_ptr = _tablesheap_ptr_org;
_tablesheap_curpos = _tablesheap_curpos_org;
_string_id_local_min = 1;
_string_id_local_max = 0;
in = openTablesFile(filename);
readSubroutineBlock(in);
closeTablesFile(in);
memcpy(filename, "SFXXXX", 6);
readSfxFile(filename);
alignTableMem();
_tablesheap_ptr_new = _tablesheap_ptr;
_tablesheap_curpos_new = _tablesheap_curpos;
if (_tablesheap_curpos > _tablesheap_size)
error("loadTablesIntoMem: Out of table memory");
return;
}
}
}
warning("loadTablesIntoMem: didn't find %d", subr_id);
}
Subroutine *SimonState::getSubroutineByID(uint subroutine_id) {
Subroutine *cur;
for(cur=_subroutine_list; cur; cur = cur->next) {
if (cur->id == subroutine_id)
return cur;
}
loadTablesIntoMem(subroutine_id);
for(cur=_subroutine_list; cur; cur = cur->next) {
if (cur->id == subroutine_id)
return cur;
}
warning("getSubroutineByID: subroutine %d not found", subroutine_id);
return NULL;
}
uint SimonState::loadTextFile_gme(const char *filename, byte *dst) {
uint res;
uint32 offs;
uint32 size;
res = atoi(filename + 4) + gss->TEXT_INDEX_BASE - 1;
offs = _game_offsets_ptr[res];
size = _game_offsets_ptr[res+1] - offs;
resfile_read(dst, offs, size);
return size;
}
FILE *SimonState::openTablesFile_gme(const char *filename) {
uint res;
uint32 offs;
res = atoi(filename + 6) + gss->TABLE_INDEX_BASE - 1;
offs = _game_offsets_ptr[res];
fseek(_game_file, offs, SEEK_SET);
return _game_file;
}
void SimonState::closeTablesFile_gme(FILE *in) {
/* not needed */
}
/* Simon1DOS load tables file */
uint SimonState::loadTextFile_simon1(const char *filename, byte *dst) {
FILE *fo = fopen_maybe_lowercase(filename);
uint32 size;
if (fo==NULL)
error("loadTextFile: Cannot open '%s'", filename);
fseek(fo, 0, SEEK_END);
size = ftell(fo);
fseek(fo, 0, SEEK_SET);
if (fread(dst, size,1, fo) != 1)
error("loadTextFile: fread failed");
fclose(fo);
return size;
}
FILE *SimonState::openTablesFile_simon1(const char *filename) {
FILE *fo = fopen_maybe_lowercase(filename);
if (fo==NULL)
error("openTablesFile: Cannot open '%s'", filename);
return fo;
}
void SimonState::closeTablesFile_simon1(FILE *in) {
fclose(in);
}
uint SimonState::loadTextFile(const char *filename, byte *dst) {
if (_game == GAME_SIMON1DOS)
return loadTextFile_simon1(filename, dst);
else
return loadTextFile_gme(filename, dst);
}
FILE *SimonState::openTablesFile(const char *filename) {
if (_game == GAME_SIMON1DOS)
return openTablesFile_simon1(filename);
else
return openTablesFile_gme(filename);
}
void SimonState::closeTablesFile(FILE *in) {
if (_game == GAME_SIMON1DOS)
closeTablesFile_simon1(in);
else
closeTablesFile_gme(in);
}
void SimonState::addTimeEvent(uint timeout, uint subroutine_id) {
TimeEvent *te = (TimeEvent*)malloc(sizeof(TimeEvent)), *first, *last = NULL;
time_t cur_time;
time(&cur_time);
te->time = cur_time + timeout - _base_time;
te->subroutine_id = subroutine_id;
first = _first_time_struct;
while (first) {
if (te->time <= first->time) {
if (last) {
last->next = te;
te->next = first;
return;
}
te->next = _first_time_struct;
_first_time_struct = te;
return;
}
last = first;
first = first->next;
}
if (last) {
last->next = te;
te->next = NULL;
} else {
_first_time_struct = te;
te->next = NULL;
}
}
void SimonState::delTimeEvent(TimeEvent *te) {
TimeEvent *cur;
if (te == _pending_delete_time_event)
_pending_delete_time_event = NULL;
if (te == _first_time_struct) {
_first_time_struct = te->next;
free(te);
return;
}
cur = _first_time_struct;
if (cur == NULL)
error("delTimeEvent: none available");
for(;;) {
if (cur->next == NULL)
error("delTimeEvent: no such te");
if (te == cur->next) {
cur->next = te->next;
free(te);
return;
}
cur = cur->next;
}
}
void SimonState::killAllTimers() {
TimeEvent *cur, *next;
for(cur=_first_time_struct; cur; cur = next) {
next = cur->next;
delTimeEvent(cur);
}
}
bool SimonState::kickoffTimeEvents() {
time_t cur_time;
TimeEvent *te;
bool result = false;
time(&cur_time);
cur_time -= _base_time;
while ((te=_first_time_struct) != NULL && te->time<=(uint32)cur_time) {
result = true;
_pending_delete_time_event = te;
invokeTimeEvent(te);
if (_pending_delete_time_event) {
_pending_delete_time_event = NULL;
delTimeEvent(te);
}
}
return result;
}
void SimonState::invokeTimeEvent(TimeEvent *te) {
Subroutine *sub;
_script_cond_a = 0;
if (_run_script_return_1)
return;
sub = getSubroutineByID(te->subroutine_id);
if (sub != NULL)
startSubroutineEx(sub);
_run_script_return_1 = false;
}
void SimonState::o_setup_cond_c() {
Item *item = _item_1;
setup_cond_c_helper();
_item_1_ptr = item;
_object_item = _hitarea_object_item;
if (_object_item == &_dummy_item_2)
_object_item = getItem1Ptr();
if (_object_item == &_dummy_item_3)
_object_item = derefItem(getItem1Ptr()->parent);
if (_object_item != NULL) {
_script_cond_c = _object_item->unk1;
} else {
_script_cond_c = -1;
}
}
void SimonState::setup_cond_c_helper() {
HitArea *last;
if ((_game == GAME_SIMON2WIN) || (_game == GAME_SIMON2DOS)) {
_mouse_cursor = 0;
if (_hitarea_unk_4!=999) {
_mouse_cursor = 9;
_need_hitarea_recalc++;
_hitarea_unk_4 = 0;
}
}
_last_hitarea = 0;
_hitarea_object_item = NULL;
_hitarea_unk_6 = true;
last = _last_hitarea_2_ptr;
defocusHitarea();
_last_hitarea_2_ptr = last;
for(;;) {
_last_hitarea = NULL;
_last_hitarea_3 = 0;
_left_button_down = 0;
do {
if (GetAsyncKeyState(VK_F5) != 0 && _bit_array[0]&0x200) {
startSubroutine170();
goto out_of_here;
}
delay(100);
} while (_last_hitarea_3 == (HitArea*)0xFFFFFFFF || _last_hitarea_3 == 0);
if (_last_hitarea == NULL) {
} else if (_last_hitarea->id == 0x7FFB) {
handle_unk2_hitarea(_last_hitarea->fcs);
} else if (_last_hitarea->id == 0x7FFC) {
handle_unk_hitarea(_last_hitarea->fcs);
} else if (_last_hitarea->item_ptr != NULL) {
_hitarea_object_item = _last_hitarea->item_ptr;
_variableArray[60] = (_last_hitarea->flags&1) ? (_last_hitarea->flags>>8) : 0xFFFF;
break;
}
}
out_of_here:
_last_hitarea_3 = 0;
_last_hitarea = 0;
_last_hitarea_2_ptr = NULL;
_hitarea_unk_6 = false;
}
void SimonState::startSubroutine170() {
Subroutine *sub;
/* XXX: stop speech */
sub = getSubroutineByID(170);
if (sub != NULL)
startSubroutineEx(sub);
_run_script_return_1 = true;
}
uint SimonState::get_fcs_ptr_3_index(FillOrCopyStruct *fcs) {
uint i;
for(i=0; i!=ARRAYSIZE(_fcs_ptr_array_3); i++)
if (_fcs_ptr_array_3[i] == fcs)
return i;
error("get_fcs_ptr_3_index: not found");
}
void SimonState::lock() {
_lock_counter++;
}
void SimonState::unlock() {
_lock_word |= 1;
if (_lock_counter != 0) {
if (_lock_counter==1) {
GetAsyncKeyState(VK_LBUTTON);
}
_lock_counter--;
}
_lock_word &= ~1;
}
void SimonState::handle_mouse_moved() {
uint x;
if (_lock_counter)
return;
pollMouseXY();
if (_mouse_x >= 32768)
_mouse_x = 0;
if (_mouse_x >= 638/2)
_mouse_x = 638/2;
if (_mouse_y >= 32768)
_mouse_y = 0;
if (_mouse_y >= 199)
_mouse_y = 199;
if (_hitarea_unk_4) {
uint id = 101;
if (_mouse_y >= 136)
id = 102;
if (_hitarea_unk_4 != id)
hitarea_proc_1();
}
if (_game & GAME_SIMON2) {
if (_bit_array[4]&0x8000) {
if (!_vga_var9) {
if (_mouse_x >= 630/2 || _mouse_x < 9)
goto get_out2;
_vga_var9 = 1;
}
if (_vga_var2==0) {
if (_mouse_x >= 631/2) {
if (_x_scroll != _vga_var1)
_vga_var3 = 1;
} else if (_mouse_x < 8) {
if (_x_scroll != 0)
_vga_var3 = -1;
}
}
} else {
get_out2:;
_vga_var9 = 0;
}
}
if (_mouse_x != _mouse_x_old || _mouse_y != _mouse_y_old)
_need_hitarea_recalc++;
x = 0;
if (_last_hitarea_3 == 0 && _left_button_down != 0) {
_left_button_down = 0;
x = 1;
} else {
if (_hitarea_unk_3==0 && _need_hitarea_recalc==0) goto get_out;
}
setup_hitarea_from_pos(_mouse_x, _mouse_y, x);
_last_hitarea_3 = _last_hitarea;
if (x==1 && _last_hitarea==NULL)
_last_hitarea_3 = (HitArea*)-1;
get_out:
draw_mouse_pointer();
_need_hitarea_recalc = 0;
}
void SimonState::fcs_unk_proc_1(uint fcs_index, Item *item_ptr, int unk1, int unk2) {
Item *item_ptr_org = item_ptr;
FillOrCopyStruct *fcs_ptr;
uint width_div_3, height_div_3;
uint j,k,i,num_sibs_with_flag;
bool item_again;
uint x_pos, y_pos;
fcs_ptr = _fcs_ptr_array_3[fcs_index&7];
if (!(_game & GAME_SIMON2)) {
width_div_3 = fcs_ptr->width / 3;
height_div_3 = fcs_ptr->height / 3;
} else {
width_div_3 = 100;
height_div_3 = 40;
}
i = 0;
if (fcs_ptr == NULL)
return;
if (fcs_ptr->fcs_data)
fcs_unk1(fcs_index);
fcs_ptr->fcs_data = (FillOrCopyData*)malloc(sizeof(FillOrCopyData));
fcs_ptr->fcs_data->item_ptr = item_ptr;
fcs_ptr->fcs_data->unk3 = -1;
fcs_ptr->fcs_data->unk4 = -1;
fcs_ptr->fcs_data->unk1 = unk1;
fcs_ptr->fcs_data->unk2 = unk2;
item_ptr = derefItem(item_ptr->child);
while (item_ptr && unk1-- != 0) {
num_sibs_with_flag = 0;
while (item_ptr && width_div_3 > num_sibs_with_flag) {
if ((unk2==0 || item_ptr->unk4&unk2) && has_item_childflag_0x10(item_ptr))
if (!(_game & GAME_SIMON2)) {
num_sibs_with_flag++;
} else {
num_sibs_with_flag+=20;
}
item_ptr = derefItem(item_ptr->sibling);
}
}
if (item_ptr == NULL) {
fcs_ptr->fcs_data->unk1 = 0;
item_ptr = derefItem(item_ptr_org->child);
}
x_pos = 0;
y_pos = 0;
item_again = false;
k = 0;
j = 0;
while (item_ptr) {
if ((unk2==0 || item_ptr->unk4&unk2) && has_item_childflag_0x10(item_ptr)) {
if (item_again == false) {
fcs_ptr->fcs_data->e[k].item = item_ptr;
if (!(_game & GAME_SIMON2)) {
draw_icon_c(fcs_ptr, item_get_icon_number(item_ptr), x_pos*3, y_pos);
fcs_ptr->fcs_data->e[k].hit_area =
setup_icon_hit_area(fcs_ptr, x_pos*3, y_pos,
item_get_icon_number(item_ptr), item_ptr);
} else {
draw_icon_c(fcs_ptr, item_get_icon_number(item_ptr), x_pos, y_pos);
fcs_ptr->fcs_data->e[k].hit_area =
setup_icon_hit_area(fcs_ptr, x_pos, y_pos,
item_get_icon_number(item_ptr), item_ptr);
}
k++;
} else {
fcs_ptr->fcs_data->e[k].item = NULL;
j = 1;
}
x_pos+= (_game & GAME_SIMON2) ? 20 : 1;
if (x_pos >= width_div_3) {
x_pos = 0;
y_pos+= (_game & GAME_SIMON2) ? 20 : 1;
if (y_pos >= height_div_3)
item_again = true;
}
}
item_ptr = derefItem(item_ptr->sibling);
}
fcs_ptr->fcs_data->e[k].item = NULL;
if (j!=0 || fcs_ptr->fcs_data->unk1!=0) {
fcs_unk_proc_2(fcs_ptr, fcs_index);
}
}
void SimonState::fcs_unk_proc_2(FillOrCopyStruct *fcs, uint fcs_index) {
setup_hit_areas(fcs, fcs_index);
fcs->fcs_data->unk3 = _scroll_up_hit_area;
fcs->fcs_data->unk4 = _scroll_down_hit_area;
}
void SimonState::setup_hit_areas(FillOrCopyStruct *fcs, uint fcs_index) {
HitArea *ha;
ha = findEmptyHitArea();
_scroll_up_hit_area = ha - _hit_areas;
if (!(_game & GAME_SIMON2)) {
ha->x = 308;
ha->y = 149;
ha->width = 12;
ha->height = 17;
ha->flags = 0x24;
ha->id = 0x7FFB;
ha->layer = 100;
ha->fcs = fcs;
ha->unk3 = 1;
} else {
ha->x = 81;
ha->y = 158;
ha->width = 12;
ha->height = 26;
ha->flags = 36;
ha->id = 0x7FFB;
ha->layer = 100;
ha->fcs = fcs;
ha->unk3 = 1;
}
ha = findEmptyHitArea();
_scroll_down_hit_area = ha - _hit_areas;
if (!(_game & GAME_SIMON2)) {
ha->x = 308;
ha->y = 176;
ha->width = 12;
ha->height = 17;
ha->flags = 0x24;
ha->id = 0x7FFC;
ha->layer = 100;
ha->fcs = fcs;
ha->unk3 = 1;
/* Simon1 specific */
o_unk_99_simon1(0x80);
start_vga_code(0, 1, 0x80, 0, 0, 0xE);
} else {
ha->x = 227;
ha->y = 162;
ha->width = 12;
ha->height = 26;
ha->flags = 36;
ha->id = 0x7FFC;
ha->layer = 100;
ha->fcs = fcs;
ha->unk3 = 1;
}
}
bool SimonState::has_item_childflag_0x10(Item *item) {
Child2 *child = findChildOfType2(item);
return child && (child->avail_props & 0x10) != 0;
}
uint SimonState::item_get_icon_number(Item *item) {
Child2 *child = findChildOfType2(item);
uint offs;
if (child==NULL || !(child->avail_props & 0x10))
return 0;
offs = getOffsetOfChild2Param(child, 0x10);
return child->array[offs];
}
void SimonState::loadIconFile() {
FILE *in = fopen_maybe_lowercase("ICON.DAT");
uint size;
if (in==NULL)
error("Cannot open icon.dat");
fseek(in, 0, SEEK_END);
size = ftell(in);
_icon_file_ptr = (byte*)malloc(size);
if (_icon_file_ptr == NULL)
error("Out of icon memory");
fseek(in, 0, SEEK_SET);
fread(_icon_file_ptr, size, 1, in);
fclose(in);
}
uint SimonState::setup_icon_hit_area(FillOrCopyStruct *fcs,uint x, uint y, uint icon_number, Item *item_ptr) {
HitArea *ha;
ha = findEmptyHitArea();
if (!(_game & GAME_SIMON2)) {
ha->x = (x+fcs->x) << 3;
ha->y = y*25 + fcs->y;
ha->item_ptr = item_ptr;
ha->width = 24;
ha->height = 24;
ha->flags = 0xB0;
ha->id = 0x7FFD;
ha->layer = 100;
ha->unk3 = 0xD0;
} else {
ha->x = x + 110;
ha->y = fcs->y + y;
ha->item_ptr = item_ptr;
ha->width = 20;
ha->height = 20;
ha->flags = 0xB0;
ha->id = 0x7FFD;
ha->layer = 100;
ha->unk3 = 0xD0;
}
return ha - _hit_areas;
}
void SimonState::hitarea_stuff() {
HitArea *ha;
uint id;
_left_button_down = 0;
_last_hitarea = 0;
_verb_hitarea = 0;
_hitarea_subject_item = NULL;
_hitarea_object_item = NULL;
hitarea_proc_1();
startOver:
for(;;) {
_last_hitarea = NULL;
_last_hitarea_3 = NULL;
for(;;) {
processSpecialKeys();
if (_last_hitarea_3 == (HitArea*)0xFFFFFFFF) goto startOver;
if (_last_hitarea_3 != 0)
break;
hitarea_stuff_helper();
delay(100);
}
ha = _last_hitarea;
if (ha == NULL) {
} else if(ha->id == 0x7FFB) {
handle_unk2_hitarea(ha->fcs);
} else if (ha->id == 0x7FFC) {
handle_unk_hitarea(ha->fcs);
} else if (ha->id>=101 && ha->id<113) {
_verb_hitarea = ha->unk3;
handle_verb_hitarea(ha);
_hitarea_unk_4 = 0;
} else {
if ( (_verb_hitarea != 0 || _hitarea_subject_item != ha->item_ptr && ha->flags&0x80) &&
ha->item_ptr) {
if_1:;
_hitarea_subject_item = ha->item_ptr;
id = 0xFFFF;
if (ha->flags&1)
id = ha->flags>>8;
_variableArray[60] = id;
new_current_hitarea(ha);
if (_verb_hitarea != 0)
break;
} else {
/* else 1 */
if (ha->unk3 == 0) {
if(ha->item_ptr) goto if_1;
} else {
_verb_hitarea = ha->unk3 & 0xBFFF;
if (ha->unk3 & 0x4000) {
_hitarea_subject_item = ha->item_ptr;
break;
}
if (_hitarea_subject_item != NULL)
break;
}
}
}
}
_need_hitarea_recalc++;
}
void SimonState::hitarea_stuff_helper() {
time_t cur_time;
if (!(_game & GAME_SIMON2)) {
uint subr_id = _variableArray[0x1FC/2];
if (subr_id != 0) {
Subroutine *sub = getSubroutineByID(subr_id);
if (sub != NULL) {
startSubroutineEx(sub);
startUp_helper_2();
}
_variableArray[0x1FC/2] = 0;
_run_script_return_1 = false;
}
} else {
if (_variableArray[0x1FC/2] || _variableArray[0x1F2/2]) {
hitarea_stuff_helper_2();
}
}
time(&cur_time);
if ((uint)cur_time != _last_time) {
_last_time = cur_time;
if (kickoffTimeEvents())
startUp_helper_2();
}
}
/* Simon 2 specific */
void SimonState::hitarea_stuff_helper_2() {
uint subr_id;
Subroutine *sub;
subr_id = _variableArray[0x1F2/2];
if (subr_id != 0) {
sub = getSubroutineByID(subr_id);
if (sub != NULL) {
_variableArray[0x1F2/2] = 0;
startSubroutineEx(sub);
startUp_helper_2();
}
_variableArray[0x1F2/2] = 0;
}
subr_id = _variableArray[0x1FC/2];
if (subr_id != 0) {
sub = getSubroutineByID(subr_id);
if (sub != NULL) {
_variableArray[0x1FC/2] = 0;
startSubroutineEx(sub);
startUp_helper_2();
}
_variableArray[0x1FC/2] = 0;
}
_run_script_return_1 = false;
}
void SimonState::startUp_helper_2() {
if (!_mortal_flag) {
_mortal_flag = true;
startUp_helper_3();
_fcs_unk_1 = 0;
if(_fcs_ptr_array_3[0]!=0) {
_fcs_ptr_1 = _fcs_ptr_array_3[0];
showmessage_helper_3(_fcs_ptr_1->unk6, _fcs_ptr_1->unk7);
}
_mortal_flag = false;
}
}
void SimonState::startUp_helper_3() {
showmessage_print_char(0);
}
void SimonState::showmessage_helper_3(uint a, uint b) {
_print_char_unk_1 = a;
_print_char_unk_2 = b;
_num_letters_to_print = 0;
}
void SimonState::pollMouseXY() {
_mouse_x = sdl_mouse_x;
_mouse_y = sdl_mouse_y;
}
void SimonState::handle_verb_clicked(uint verb) {
Subroutine *sub;
int result;
_item_1_ptr = _item_1;
_object_item = _hitarea_object_item;
if (_object_item == &_dummy_item_2) {
_object_item = getItem1Ptr();
}
if (_object_item == &_dummy_item_3) {
_object_item = derefItem(getItem1Ptr()->parent);
}
_subject_item = _hitarea_subject_item;
if (_subject_item == &_dummy_item_2) {
_subject_item = getItem1Ptr();
}
if (_subject_item == &_dummy_item_3) {
_subject_item = derefItem(getItem1Ptr()->parent);
}
if (_subject_item) {
_script_cond_b = _subject_item->unk1;
} else {
_script_cond_b = -1;
}
if (_object_item) {
_script_cond_c = _object_item->unk1;
} else {
_script_cond_c = -1;
}
_script_cond_a = _verb_hitarea;
sub = getSubroutineByID(0);
if (sub==NULL)
return;
result = startSubroutine(sub);
if (result == -1)
showMessageFormat("I don't understand");
_run_script_return_1 = false;
sub = getSubroutineByID(100);
if(sub) startSubroutine(sub);
if (_game & GAME_SIMON2)
_run_script_return_1 = false;
startUp_helper_2();
}
void SimonState::o_print_str() {
uint num_1 = getVarOrByte();
uint num_2 = getVarOrByte();
uint string_id = getNextStringID();
const byte *string_ptr = NULL;
uint speech_id = 0;
ThreeValues *tv;
switch(_game) {
case GAME_SIMON1WIN:
if (string_id != 0xFFFF)
string_ptr = getStringPtrByID(string_id);
speech_id = (uint16)getNextWord();
break;
case GAME_SIMON2WIN:
if (string_id != 0xFFFF)
string_ptr = getStringPtrByID(string_id);
speech_id = (uint16)getNextWord();
break;
case GAME_SIMON2DOS:
if (string_id != 0xFFFF)
string_ptr = getStringPtrByID(string_id);
speech_id = (uint16)getNextWord();
break;
case GAME_SIMON1DOS:
string_ptr = getStringPtrByID(string_id);
break;
}
switch(num_1) {
case 1: tv = &_threevalues_1; break;
case 2: tv = &_threevalues_2; break;
case 101: tv = &_threevalues_3; break;
case 102: tv = &_threevalues_4; break;
default:
error("o_print_str, invalid value %d", num_1);
}
switch(_game) {
case GAME_SIMON1WIN:
#ifdef USE_TEXT_HACK
if (speech_id != 0) {
if (string_ptr==NULL)
talk_with_speech(speech_id, num_1);
else if(speech_id!=9999)
playVoice(speech_id);
}
if (string_ptr != NULL) {
talk_with_text(num_1, num_2, (char*)string_ptr, tv->a, tv->b, tv->c);
}
#else
if (speech_id != 0) {
talk_with_speech(speech_id, num_1);
} else if(string_ptr != NULL) {
talk_with_text(num_1, num_2, (char*)string_ptr, tv->a, tv->b, tv->c);
}
#endif
break;
case GAME_SIMON1DOS:
talk_with_text(num_1, num_2, (char*)string_ptr, tv->a, tv->b, tv->c);
break;
case GAME_SIMON2DOS:
if (speech_id!=0 && num_1 == 1 && !_vk_t_toggle)
talk_with_speech(speech_id, num_1);
if (speech_id != 0 && !_vk_t_toggle)
return;
if (speech_id == 0)
o_unk_99_simon2(2, num_1+2);
talk_with_text(num_1, num_2, (char*)string_ptr, tv->a, tv->b, tv->c);
break;
case GAME_SIMON2WIN:
if (speech_id!=0 && num_1 == 1 && !_vk_t_toggle)
talk_with_speech(speech_id, num_1);
if (speech_id != 0 && !_vk_t_toggle)
return;
if (speech_id == 0)
o_unk_99_simon2(2, num_1+2);
talk_with_text(num_1, num_2, (char*)string_ptr, tv->a, tv->b, tv->c);
break;
}
}
void SimonState::ensureVgaResLoadedC(uint vga_res) {
_lock_word |= 0x80;
ensureVgaResLoaded(vga_res);
_lock_word &= ~0x80;
}
void SimonState::ensureVgaResLoaded(uint vga_res) {
VgaPointersEntry *vpe;
CHECK_BOUNDS(vga_res, _vga_buffer_pointers);
vpe = _vga_buffer_pointers + vga_res;
if (vpe->vgaFile1 != NULL)
return;
vpe->vgaFile2 = read_vga_from_datfile_2(vga_res*2+1);
vpe->vgaFile1 = read_vga_from_datfile_2(vga_res*2);
}
byte *SimonState::setup_vga_destination(uint32 size) {
byte *dest, *end;
_video_var_4 = 0;
for(;;) {
dest = _vga_buf_free_start;
end = dest + size;
if (end >= _vga_buf_end) {
_vga_buf_free_start = _vga_buf_start;
} else {
_video_var_5 = false;
vga_buf_unk_proc3(end);
if (_video_var_5)
continue;
vga_buf_unk_proc1(end);
if (_video_var_5)
continue;
delete_memptr_range(end);
_vga_buf_free_start = end;
return dest;
}
}
}
void SimonState::setup_vga_file_buf_pointers() {
byte *alloced;
alloced = (byte*)malloc(gss->VGA_MEM_SIZE);
_vga_buf_free_start = alloced;
_vga_buf_start = alloced;
_vga_file_buf_org = alloced;
_vga_file_buf_org_2 = alloced;
_vga_buf_end = alloced + gss->VGA_MEM_SIZE;
}
void SimonState::vga_buf_unk_proc3(byte *end) {
VgaPointersEntry *vpe;
if (_video_var_7==0xFFFF)
return;
if (_video_var_4 == 2)
error("vga_buf_unk_proc3: _video_var_4 == 2");
vpe = &_vga_buffer_pointers[_video_var_7];
if (_vga_buf_free_start <= vpe->vgaFile1 && end >= vpe->vgaFile1 ||
_vga_buf_free_start <= vpe->vgaFile2 && end >= vpe->vgaFile2) {
_video_var_5 = 1;
_video_var_4++;
_vga_buf_free_start = vpe->vgaFile1 + 0x5000;
} else {
_video_var_5 = 0;
}
}
void SimonState::vga_buf_unk_proc1(byte *end) {
VgaSprite *vsp;
if (_lock_word & 0x20)
return;
for(vsp = _vga_sprites; vsp->id; vsp++) {
vga_buf_unk_proc2(vsp->unk7, end);
if (_video_var_5 == true)
return;
}
}
void SimonState::delete_memptr_range(byte *end) {
uint count = ARRAYSIZE(_vga_buffer_pointers);
VgaPointersEntry *vpe = _vga_buffer_pointers;
do {
if (_vga_buf_free_start <= vpe->vgaFile1 && end >= vpe->vgaFile1 ||
_vga_buf_free_start <= vpe->vgaFile2 && end >= vpe->vgaFile2) {
vpe->dd = 0;
vpe->vgaFile1 = NULL;
vpe->vgaFile2 = NULL;
}
} while (++vpe,--count);
}
void SimonState::vga_buf_unk_proc2(uint a, byte *end) {
VgaPointersEntry *vpe;
vpe = &_vga_buffer_pointers[a];
if (_vga_buf_free_start <= vpe->vgaFile1 && end >= vpe->vgaFile1 ||
_vga_buf_free_start <= vpe->vgaFile2 && end >= vpe->vgaFile2) {
_video_var_5 = true;
_video_var_4++;
_vga_buf_free_start = vpe->vgaFile1 + 0x5000;
} else {
_video_var_5 = false;
}
}
void SimonState::o_clear_vgapointer_entry(uint a) {
VgaPointersEntry *vpe;
vpe = &_vga_buffer_pointers[a];
vpe->dd = 0;
vpe->vgaFile1 = NULL;
vpe->vgaFile2 = NULL;
}
void SimonState::o_set_video_mode(uint mode, uint vga_res) {
if (mode == 4)
vc_29_stop_all_sounds();
if (_lock_word & 0x10) {
error("o_set_video_mode_ex: _lock_word & 0x10");
// _unk21_word_array[a] = b;
} else {
set_video_mode(mode,vga_res);
}
}
void SimonState::set_video_mode_internal(uint mode, uint vga_res_id) {
uint num;
VgaPointersEntry *vpe;
byte *bb,*b;
uint16 c;
byte *vc_ptr_org;
warning("Set video mode internal: %d, %d", mode, vga_res_id);
_video_palette_mode = mode;
_lock_word |= 0x20;
if (vga_res_id == 0) {
if (!(_game & GAME_SIMON2)) {
_unk_pal_flag = true;
} else {
_dx_use_3_or_4_for_lock = true;
_vga_var6 = true;
}
}
_vga_cur_file_2 = num = vga_res_id / 100;
for(;;) {
vpe = &_vga_buffer_pointers[num];
_cur_vga_file_1 = vpe->vgaFile1;
_cur_vga_file_2 = vpe->vgaFile2;
if (vpe->vgaFile1 != NULL)
break;
ensureVgaResLoaded(num);
}
/* ensure flipping complete */
bb = _cur_vga_file_1;
b = bb + READ_BE_UINT16_UNALIGNED(&((VgaFile1Header*)bb)->hdr2_start);
c = READ_BE_UINT16_UNALIGNED(&((VgaFile1Header2*)b)->unk1);
b = bb + READ_BE_UINT16_UNALIGNED(&((VgaFile1Header2*)b)->unk2_offs);
while (READ_BE_UINT16_UNALIGNED(&((VgaFile1Struct0x8*)b)->id) != vga_res_id)
b += sizeof(VgaFile1Struct0x8);
if (!(_game & GAME_SIMON2)) {
if (num == 16300) {
dx_clear_attached_from_top(134);
_use_palette_delay = true;
}
} else {
_x_scroll = 0;
_vga_var1 = 0;
_vga_var2 = 0;
_vga_var3 = 0;
_vga_var5 = 134;
if(_variableArray[34] != -1)
_variableArray[502/2] = 0;
}
vc_ptr_org = _vc_ptr;
_vc_ptr = _cur_vga_file_1 + READ_BE_UINT16_UNALIGNED(&((VgaFile1Struct0x8*)b)->script_offs);
// dump_vga_script(_vc_ptr, num, vga_res_id);
run_vga_script();
_vc_ptr = vc_ptr_org;
if (_game & GAME_SIMON2) {
if (!_dx_use_3_or_4_for_lock) {
uint num_lines = _video_palette_mode==4 ? 134: 200;
_vga_var8 = num_lines;
dx_copy_from_attached_to_2(0, 0, 320, num_lines);
dx_copy_from_attached_to_3(num_lines);
_sync_flag_2 = 1;
}
_dx_use_3_or_4_for_lock = false;
} else {
uint num_lines = _video_palette_mode==4 ? 134: 200;
dx_copy_from_attached_to_2(0, 0, 320, num_lines);
dx_copy_from_attached_to_3(num_lines);
_sync_flag_2 = 1;
_timer_5 = 0;
}
_lock_word &= ~0x20;
/* XXX: fix */
if (!(_game & GAME_SIMON2)) {
if (_unk_pal_flag) {
_unk_pal_flag = false;
while (*(volatile int*)&_palette_color_count!=0) {
delay(10);
}
}
}
}
void SimonState::set_video_mode(uint mode, uint vga_res_id) {
if (_lock_counter == 0) {
lock();
if (_lock_word == 0) {
_sync_flag_1 = true;
while ((*(volatile bool*)&_sync_flag_1) == true) {
delay(10);
}
}
}
_lock_word |= 0x20;
// while ((*(volatile uint16*)&_lock_word) & 2) {
// delay(10);
// }
unlock();
set_video_mode_internal(mode, vga_res_id);
}
void SimonState::o_fade_to_black() {
uint i;
memcpy(_video_buf_1, _palette_backup, 256*sizeof(uint32));
i = NUM_PALETTE_FADEOUT;
do {
palette_fadeout((uint32*)_video_buf_1, 32);
palette_fadeout((uint32*)_video_buf_1 + 32+16, 144);
palette_fadeout((uint32*)_video_buf_1 + 32+16+144+16, 48);
_system->set_palette(_video_buf_1, 0, 256);
_system->update_screen();
delay(5);
} while (--i);
memcpy(_palette_backup, _video_buf_1, 256*sizeof(uint32));
memcpy(_palette, _video_buf_1, 256*sizeof(uint32));
}
void SimonState::delete_vga_timer(VgaTimerEntry *vte) {
_lock_word |= 1;
if (vte+1 <= _next_vga_timer_to_process) {
_next_vga_timer_to_process--;
}
do {
memcpy(vte,vte+1,sizeof(VgaTimerEntry));
vte++;
} while (vte->delay);
_lock_word &= ~1;
}
void SimonState::expire_vga_timers() {
if (_game & GAME_SIMON2) {
VgaTimerEntry *vte = _vga_timer_list;
_vga_tick_counter++;
while (vte->delay) {
/* not quite ok, good enough */
if ((int16)(vte->delay-=5)<=0) {
uint16 cur_file = vte->cur_vga_file;
uint16 cur_unk = vte->sprite_id;
byte *script_ptr = vte->script_pointer;
_next_vga_timer_to_process = vte+1;
delete_vga_timer(vte);
if (script_ptr == NULL) {
/* special scroll timer */
scroll_timeout();
} else {
vc_resume_thread(script_ptr, cur_file, cur_unk);
}
vte = _next_vga_timer_to_process;
} else {
vte++;
}
}
} else {
VgaTimerEntry *vte = _vga_timer_list;
_vga_tick_counter++;
while (vte->delay) {
if (!--vte->delay) {
uint16 cur_file = vte->cur_vga_file;
uint16 cur_unk = vte->sprite_id;
byte *script_ptr = vte->script_pointer;
_next_vga_timer_to_process = vte+1;
delete_vga_timer(vte);
vc_resume_thread(script_ptr, cur_file, cur_unk);
vte = _next_vga_timer_to_process;
} else {
vte++;
}
}
}
}
/* Simon2 specific */
void SimonState::scroll_timeout() {
if (_vga_var2 == 0)
return;
if (_vga_var2 < 0) {
if (_vga_var3!=-1) {
_vga_var3 = -1;
if (++_vga_var2 == 0)
return;
}
} else {
if (_vga_var3!=1) {
_vga_var3 = 1;
if (--_vga_var2 == 0)
return;
}
}
add_vga_timer(10, NULL, 0, 0);
}
void SimonState::vc_resume_thread(byte *code_ptr, uint16 cur_file, uint16 cur_sprite) {
VgaPointersEntry *vpe;
_vga_cur_sprite_id = cur_sprite;
_vga_cur_file_id = cur_file;
_vga_cur_file_2 = cur_file;
vpe = &_vga_buffer_pointers[cur_file];
_cur_vga_file_1 = vpe->vgaFile1;
_cur_vga_file_2 = vpe->vgaFile2;
_vc_ptr = code_ptr;
run_vga_script();
}
void SimonState::add_vga_timer(uint num, byte *code_ptr, uint cur_sprite, uint cur_file) {
VgaTimerEntry *vte;
// assert( (uint)READ_BE_UINT16_UNALIGNED(&*(uint16*)code_ptr) <= 63);
_lock_word |= 1;
for(vte = _vga_timer_list; vte->delay; vte++) { }
vte->delay = num;
vte->script_pointer = code_ptr;
vte->sprite_id = cur_sprite;
vte->cur_vga_file = cur_file;
_lock_word &= ~1;
}
void SimonState::o_force_unlock() {
if (_game&GAME_SIMON2 && _bit_array[4]&0x8000)
_mouse_cursor = 0;
_lock_counter = 0;
}
void SimonState::o_force_lock() {
_lock_word |= 0x4000;
vc_34();
_lock_word &= ~0x4000;
}
void SimonState::o_save_game() {
save_or_load_dialog(false);
}
void SimonState::o_load_game() {
save_or_load_dialog(true);
}
int SimonState::display_savegame_list(int curpos, bool load, char *dst) {
int slot, last_slot;
FILE *in;
showMessageFormat("\xC");
memset(dst, 0, 18*6);
slot = curpos;
while (curpos + 6 > slot) {
in = fopen(gen_savename(slot), "rb");
if (!in) break;
fread(dst, 1, 18, in);
fclose(in);
last_slot = slot;
if (slot < 10)
showMessageFormat(" ");
showMessageFormat("%d", slot);
showMessageFormat(".%s\n", dst);
dst+=18 ;
slot++;
}
/* while_break */
if (!load) {
if (curpos + 6 == slot)
slot++;
else {
if (slot < 10)
showMessageFormat(" ");
showMessageFormat("%d.\n", slot);
}
} else {
if (curpos +6 == slot) {
in = fopen(gen_savename(slot), "rb");
if (in != NULL) {
slot++;
fclose(in);
}
}
}
return slot - curpos;
}
void SimonState::savegame_dialog(char *buf) {
int i;
o_unk_132_helper_3();
i = display_savegame_list(_saveload_row_curpos, _save_or_load, buf);
_savedialog_flag = true;
if (i != 7) {
i++;
if (!_save_or_load)
i++;
_savedialog_flag = false;
}
if (!--i)
return;
do {
clear_hitarea_bit_0x40(0xd0 + i - 1);
} while (--i);
}
void SimonState::save_or_load_dialog(bool load) {
time_t save_time;
int num = _number_of_savegames;
int i;
int unk132_result;
FillOrCopyStruct *fcs;
char *name;
int name_len;
bool b;
char buf[108];
_save_or_load = load;
save_time = time(NULL);
_copy_partial_mode = 1;
num = _number_of_savegames;
if (!load) num++;
num -= 6;
if (num<0) num = 0;
num++;
_num_savegame_rows = num;
_saveload_row_curpos = 1;
if (!load)
_saveload_row_curpos = num;
_saveload_flag = false;
restart:;
do {
i = o_unk_132_helper(&b, buf);
} while (!b);
if (i == 205) goto get_out;
if (!load) {
/* if_1 */
if_1:;
unk132_result = i;
set_hitarea_bit_0x40(0xd0 + i);
leaveHitAreaById(0xd0 + i);
/* some code here */
fcs = _fcs_ptr_array_3[5];
fcs->unk2 = unk132_result;
fcs->unk1 = 2;
fcs->unk3 = 2;
fcs->unk6 = 3;
name = buf + i * 18;
name_len = 0;
while (name[name_len]) {
fcs->unk6++;
fcs->unk3 += 4;
if (name[name_len] == 'i' || name[name_len] == 'l')
fcs->unk3 += 2;
if (fcs->unk3 >= 8) {
fcs->unk3 -= 8;
fcs->unk1++;
}
name_len++;
}
/* while_1_end */
/* do_3_start */
for(;;) {
video_putchar(fcs, 0x7f);
_saveload_flag = true;
/* do_2 */
do {
i = o_unk_132_helper(&b, buf);
if (b) {
if (i == 205) goto get_out;
clear_hitarea_bit_0x40(0xd0 + unk132_result);
if (_saveload_flag) {
o_unk_132_helper_2(_fcs_ptr_array_3[5], 8);
/* move code */
} goto if_1;
}
/* is_not_b */
if (!_saveload_flag) {
clear_hitarea_bit_0x40(0xd0 + unk132_result);
goto restart;
}
} while (i >= 0x80 || i == 0);
/* after_do_2 */
o_unk_132_helper_2(_fcs_ptr_array_3[5], 8);
if (i==10 || i==13) break;
if (i==8) {
/* do_backspace */
if (name_len != 0) {
int x;
name_len--;
x = (name[name_len] == 'i' || name[name_len]=='l') ? 1 : 8;
name[name_len] = 0;
o_unk_132_helper_2(_fcs_ptr_array_3[5], x);
}
} else if (i>=32 && name_len!=17) {
name[name_len++] = i;
video_putchar(_fcs_ptr_array_3[5], i);
}
}
/* do_save */
if (!save_game(_saveload_row_curpos + unk132_result, buf + unk132_result * 18))
warning("Save failed");
} else {
if (!load_game(_saveload_row_curpos + i))
warning("Load failed");
}
get_out:;
o_unk_132_helper_3();
// clear_keydowns();
_base_time = time(NULL) - save_time + _base_time;
_copy_partial_mode = 0;
dx_copy_rgn_from_3_to_2(94, 208, 46, 80);
i = _timer_4;
do {
delay(10);
} while (i == _timer_4);
}
void SimonState::o_wait_for_vga(uint a) {
_vga_wait_for = a;
_timer_1 = 0;
_exit_cutscene = false;
while (_vga_wait_for != 0) {
if (_exit_cutscene) {
if (vc_get_bit(9)) {
startSubroutine170();
break;
}
} else {
processSpecialKeys();
}
delay(10);
// if (_timer_1 >= 500) {
// warning("wait timed out");
// break;
// }
}
// warning("waiting on %d done", a);
}
void SimonState::timer_vga_sprites() {
VgaSprite *vsp;
VgaPointersEntry *vpe;
byte *vc_ptr_org = _vc_ptr;
uint16 params[5]; /* parameters to vc_10 */
if (_video_var_9 == 2)
_video_var_9 = 1;
#ifdef DRAW_THREE_STARS
fprintf(_dump_file,"***\n");
#endif
if (_game&GAME_SIMON2 && _vga_var3) {
timer_vga_sprites_helper();
}
vsp = _vga_sprites;
while (vsp->id != 0) {
vsp->unk6 &= 0x7FFF;
vpe = &_vga_buffer_pointers[vsp->unk7];
_cur_vga_file_1 = vpe->vgaFile1;
_cur_vga_file_2 = vpe->vgaFile2;
_video_palette_mode = vsp->unk6;
_vga_cur_sprite_id = vsp->id;
params[0] = READ_BE_UINT16_UNALIGNED(&vsp->image);
params[1] = READ_BE_UINT16_UNALIGNED(&vsp->base_color);
params[2] = READ_BE_UINT16_UNALIGNED(&vsp->x);
params[3] = READ_BE_UINT16_UNALIGNED(&vsp->y);
if(_game & GAME_SIMON2) {
*(byte*)(&params[4]) = (byte)vsp->unk4;
} else {
params[4] = READ_BE_UINT16_UNALIGNED(&vsp->unk4);
}
_vc_ptr = (byte*)params;
vc_10();
vsp++;
}
#ifdef DRAW_IMAGES_DEBUG
memset(sdl_buf_attached, 0, 320*200);
#endif
_video_var_8++;
_vc_ptr = vc_ptr_org;
}
void SimonState::timer_vga_sprites_helper() {
byte *dst = dx_lock_2(), *src;
uint x;
if (_vga_var3<0) {
memmove(dst+8,dst,320*_vga_var5-8);
} else {
memmove(dst, dst+8, 320*_vga_var5-8);
}
x = _x_scroll-1;
if (_vga_var3>0) {
dst += 320-8;
x += 41;
}
src = _vga_var7 + x*4;
vc_10_helper_8(dst,src+READ_BE_UINT32_UNALIGNED(&*((uint32*)src)));
dx_unlock_2();
memcpy(sdl_buf_attached, sdl_buf, 320*200);
dx_copy_from_attached_to_3(_vga_var5);
_x_scroll += _vga_var3;
vc_write_var(0xfB, _x_scroll);
_vga_var3 = 0;
}
#ifdef DRAW_IMAGES_DEBUG
void SimonState::timer_vga_sprites_2() {
VgaSprite *vsp;
VgaPointersEntry *vpe;
byte *vc_ptr_org = _vc_ptr;
uint16 params[5]; /* parameters to vc_10 */
if (_video_var_9 == 2)
_video_var_9 = 1;
vsp = _vga_sprites;
while (vsp->id != 0) {
vsp->unk6 &= 0x7FFF;
vpe = &_vga_buffer_pointers[vsp->unk7];
_cur_vga_file_1 = vpe->vgaFile1;
_cur_vga_file_2 = vpe->vgaFile2;
_video_palette_mode = vsp->unk6;
_vga_cur_sprite_id = vsp->id;
if (vsp->image)
fprintf(_dump_file,"id:%5d image:%3d base-color:%3d x:%3d y:%3d flags:%x\n",
vsp->id, vsp->image, vsp->base_color, vsp->x, vsp->y, vsp->unk4 );
params[0] = READ_BE_UINT16_UNALIGNED(&vsp->image);
params[1] = READ_BE_UINT16_UNALIGNED(&vsp->base_color);
params[2] = READ_BE_UINT16_UNALIGNED(&vsp->x);
params[3] = READ_BE_UINT16_UNALIGNED(&vsp->y);
params[4] = READ_BE_UINT16_UNALIGNED(&vsp->unk4);
_vc_ptr = (byte*)params;
vc_10();
vsp++;
}
#ifdef DRAW_THREE_STARS
fprintf(_dump_file,"***\n");
#endif
_video_var_8++;
_vc_ptr = vc_ptr_org;
}
#endif
void SimonState::timer_proc1() {
_timer_4++;
if(_lock_word & 0xC0E9 || _lock_word & 2)
return;
_timer_1++;
_lock_word |= 2;
if (!(_lock_word&0x10)) {
if (!(_game & GAME_SIMON2)) {
expire_vga_timers();
expire_vga_timers();
_cepe_flag^=1;
if (!_cepe_flag)
expire_vga_timers();
_sync_flag_2 ^= 1;
} else {
_sync_flag_2^=1;
if (!_sync_flag_2)
expire_vga_timers();
if (_lock_counter!=0 && !_sync_flag_2) {
_lock_word &= ~2;
return;
}
}
// if (_lock_counter !=0 && _sync_flag_2==1) {
// printf("skipping draw...\n");
// goto get_out;
// }
}
timer_vga_sprites();
#ifdef DRAW_IMAGES_DEBUG
timer_vga_sprites_2();
#endif
if (!(_game&GAME_SIMON2)) {
if (_copy_partial_mode == 1) {
dx_copy_from_2_to_attached(80, 46, 208-80, 94-46);
}
if (_copy_partial_mode==2) {
/* copy partial from attached to 2 */
dx_copy_from_attached_to_2(176, 61, 320-176, 134-61);
_copy_partial_mode = 0;
}
}
/* XXX: more stuff here */
if (_video_var_8){
handle_mouse_moved();
/* XXX: more stuff here */
dx_update_screen_and_palette();
_sync_flag_1 = false;
_video_var_8 = false;
}
_lock_word &= ~2;
}
void SimonState::timer_callback() {
// uint32 start, end;
if (_timer_5 != 0) {
_sync_flag_2 = true;
_timer_5 --;
} else {
// start = timeGetTime();
timer_proc1();
// end = timeGetTime();
// if (start + 45 < end) {
// _timer_5 = (uint16)( (end - start) / 45);
// }
}
}
void SimonState::checkTimerCallback() {
if (_invoke_timer_callback && !_in_callback) {
_in_callback = true;
_invoke_timer_callback = 0;
timer_callback();
_in_callback = false;
}
}
void SimonState::fcs_proc_1(FillOrCopyStruct *fcs, uint value) {
fcs->text_color = value;
}
void SimonState::o_vga_reset() {
_lock_word |= 0x4000;
vc_27_reset();
_lock_word &= ~0x4000;
}
bool SimonState::vc_maybe_skip_proc_3(uint16 a) {
Item *item;
CHECK_BOUNDS(a, _vc_item_array);
item = _vc_item_array[a];
if (item == NULL)
return true;
return getItem1Ptr()->parent == item->parent;
}
bool SimonState::vc_maybe_skip_proc_2(uint16 a, uint16 b) {
Item *item_a, *item_b;
CHECK_BOUNDS(a, _vc_item_array);
CHECK_BOUNDS(b, _vc_item_array);
item_a = _vc_item_array[a];
item_b = _vc_item_array[b];
if (item_a == NULL || item_b == NULL)
return true;
return derefItem(item_a->parent) == item_b;
}
bool SimonState::vc_maybe_skip_proc_1(uint16 a, int16 b) {
Item *item;
CHECK_BOUNDS(a, _vc_item_array);
item = _vc_item_array[a];
if (item == NULL)
return true;
return item->unk3 == b;
}
/* OK */
void SimonState::fcs_delete(uint a) {
if (_fcs_ptr_array_3[a] == NULL)
return;
fcs_unk1(a);
video_copy_if_flag_0x8_c(_fcs_ptr_array_3[a]);
_fcs_ptr_array_3[a] = NULL;
if (_fcs_unk_1 == a) {
_fcs_ptr_1 = NULL;
fcs_unk_2(0);
}
}
/* OK */
void SimonState::fcs_unk_2(uint a) {
a &= 7;
if (_fcs_ptr_array_3[a] == NULL || _fcs_unk_1 == a)
return;
_fcs_unk_1 = a;
startUp_helper_3();
_fcs_ptr_1 = _fcs_ptr_array_3[a];
showmessage_helper_3(_fcs_ptr_1->unk6, _fcs_ptr_1->unk7);
}
/* OK */
FillOrCopyStruct *SimonState::fcs_alloc(uint x, uint y, uint w, uint h, uint flags, uint fill_color, uint unk4) {
FillOrCopyStruct *fcs;
fcs = _fcs_list;
while(fcs->mode != 0) fcs++;
fcs->mode = 2;
fcs->x = x;
fcs->y = y;
fcs->width = w;
fcs->height = h;
fcs->flags = flags;
fcs->fill_color = fill_color;
fcs->text_color = unk4;
fcs->unk1 = 0;
fcs->unk2 = 0;
fcs->unk3 = 0;
fcs->unk7 = fcs->width * 8 / 6;
return fcs;
}
Item *SimonState::derefItem(uint item) {
if (item >= _itemarray_size)
error("derefItem: invalid item %d", item);
return _itemarray_ptr[item];
}
uint SimonState::itemPtrToID(Item *id) {
uint i;
for(i = 0; i!=_itemarray_size; i++)
if (_itemarray_ptr[i] == id)
return i;
error("itemPtrToID: not found");
}
void SimonState::o_pathfind(int x,int y,uint var_1,uint var_2) {
uint16 *p;
uint i, j;
uint prev_i;
uint x_diff, y_diff;
uint best_i=0, best_j=0, best_dist = 0xFFFFFFFF;
if (_game & GAME_SIMON2) {
x += _x_scroll * 8;
}
prev_i = 21 - _variableArray[12];
for(i=20; i!=0; --i) {
p = (uint16*)_pathfind_array[20-i];
if (!p)
continue;
for(j=0; READ_BE_UINT16_UNALIGNED(&p[0]) != 999; j++,p+=2) { /* 0xE703 = byteswapped 999 */
x_diff = abs((int) (READ_BE_UINT16_UNALIGNED(&p[0]) - x));
y_diff = abs((int) (READ_BE_UINT16_UNALIGNED(&p[1]) - 12 - y));
if (x_diff < y_diff) {
x_diff >>= 2;
y_diff <<= 2;
}
x_diff += y_diff >> 2;
if (x_diff < best_dist || x_diff==best_dist && prev_i==i) {
best_dist = x_diff;
best_i = 21 - i;
best_j = j;
}
}
}
_variableArray[var_1] = best_i;
_variableArray[var_2] = best_j;
}
/* ok */
void SimonState::fcs_unk1(uint fcs_index) {
FillOrCopyStruct *fcs;
uint16 fcsunk1;
uint16 i;
fcs = _fcs_ptr_array_3[fcs_index&7];
fcsunk1 = _fcs_unk_1;
if (fcs==NULL || fcs->fcs_data==NULL)
return;
fcs_unk_2(fcs_index);
fcs_putchar(12);
fcs_unk_2(fcsunk1);
for(i = 0;fcs->fcs_data->e[i].item != NULL;i++) {
delete_hitarea_by_index(fcs->fcs_data->e[i].hit_area);
}
if (fcs->fcs_data->unk3 != -1) {
delete_hitarea_by_index(fcs->fcs_data->unk3);
}
if (fcs->fcs_data->unk4 != -1) {
delete_hitarea_by_index(fcs->fcs_data->unk4);
fcs_unk_5(fcs, fcs_index);
}
free(fcs->fcs_data);
fcs->fcs_data = NULL;
_fcs_data_1[fcs_index] = 0;
_fcs_data_2[fcs_index] = 0;
}
/* ok */
void SimonState::fcs_unk_5(FillOrCopyStruct *fcs, uint fcs_index) {
if (!(_game & GAME_SIMON2)) {
o_unk_99_simon1(0x80);
}
}
void SimonState::delete_hitarea_by_index(uint index) {
CHECK_BOUNDS(index, _hit_areas);
_hit_areas[index].flags = 0;
}
/* ok */
void SimonState::fcs_putchar(uint a) {
if (_fcs_ptr_1 != _fcs_ptr_array_3[0])
video_putchar(_fcs_ptr_1, a);
}
/* ok */
void SimonState::video_fill_or_copy_from_3_to_2(FillOrCopyStruct *fcs) {
if (fcs->flags & 0x10)
copy_img_from_3_to_2(fcs);
else
video_erase(fcs);
fcs->unk1 = 0;
fcs->unk2 = 0;
fcs->unk3 = 0;
fcs->unk6 = 0;
}
/* ok */
void SimonState::copy_img_from_3_to_2(FillOrCopyStruct *fcs) {
_lock_word |= 0x8000;
if (!(_game & GAME_SIMON2)) {
dx_copy_rgn_from_3_to_2(
fcs->y + fcs->height*8 + ((fcs==_fcs_ptr_array_3[2])?1:0),
(fcs->x+fcs->width)*8,
fcs->y,
fcs->x*8);
} else {
if (_vga_var6 && _fcs_ptr_array_3[2]==fcs) {
fcs = _fcs_ptr_array_3[0x18/4];
_vga_var6 = 0;
}
dx_copy_rgn_from_3_to_2(
fcs->y + fcs->height*8,
(fcs->x+fcs->width)*8,
fcs->y,
fcs->x*8);
}
_lock_word &= ~0x8000;
}
void SimonState::video_erase(FillOrCopyStruct *fcs) {
byte *dst;
uint h;
_lock_word |= 0x8000;
dst = dx_lock_2();
dst += _dx_surface_pitch * fcs->y + fcs->x*8;
h = fcs->height * 8;
do {
memset(dst, fcs->fill_color, fcs->width*8);
dst += _dx_surface_pitch;
} while (--h);
dx_unlock_2();
_lock_word &= ~0x8000;
}
VgaSprite *SimonState::find_cur_sprite() {
if (_game & GAME_SIMON2) {
VgaSprite *vsp = _vga_sprites;
while (vsp->id) {
if (vsp->id == _vga_cur_sprite_id
&& vsp->unk7 == _vga_cur_file_id)
break;
vsp++;
}
return vsp;
} else {
VgaSprite *vsp = _vga_sprites;
while (vsp->id) {
if (vsp->id == _vga_cur_sprite_id)
break;
vsp++;
}
return vsp;
}
}
bool SimonState::has_vgastruct_with_id(uint16 id, uint16 file) {
if (_game & GAME_SIMON2) {
VgaSprite *vsp = _vga_sprites;
while (vsp->id) {
if (vsp->id == id && vsp->unk7==file)
return true;
vsp++;
}
return false;
} else {
VgaSprite *vsp = _vga_sprites;
while (vsp->id) {
if (vsp->id == id)
return true;
vsp++;
}
return false;
}
}
void SimonState::processSpecialKeys() {
}
void SimonState::draw_mouse_pointer() {
}
void decompress_icon(byte *dst, byte *src, uint w, uint h_org, byte base, uint pitch) {
int8 reps;
byte color_1, color_2;
byte *dst_org = dst;
uint h = h_org;
for(;;) {
reps = *src++;
if (reps < 0) {
reps--;
color_1 = *src >> 4;
if (color_1 != 0) color_1 |= base;
color_2 = *src++ & 0xF;
if (color_2 != 0) color_2 |= base;
do {
if (color_1 != 0) *dst = color_1;
dst += pitch;
if (color_2 != 0) *dst = color_2;
dst += pitch;
/* reached bottom? */
if (--h == 0) {
/* reached right edge? */
if (--w == 0)
return;
dst = ++dst_org;
h = h_org;
}
} while (++reps != 0);
} else {
do {
color_1 = *src >> 4;
if (color_1 != 0) *dst = color_1 | base;
dst += pitch;
color_2 = *src++ & 0xF;
if (color_2 != 0) *dst = color_2 | base;
dst += pitch;
/* reached bottom? */
if (--h == 0) {
/* reached right edge? */
if (--w == 0)
return;
dst = ++dst_org;
h = h_org;
}
} while (--reps >= 0);
}
}
}
void SimonState::draw_icon_c(FillOrCopyStruct *fcs, uint icon, uint x, uint y) {
byte *dst;
byte *src;
if (!(_game & GAME_SIMON2)) {
_lock_word |= 0x8000;
dst = dx_lock_2();
dst += (x + fcs->x) * 8;
dst += (y*25 + fcs->y) * _dx_surface_pitch;
src = _icon_file_ptr;
src += READ_LE_UINT16(&((uint16*)src)[icon]);
decompress_icon(dst, src, 24, 12, 0xE0,_dx_surface_pitch);
dx_unlock_2();
_lock_word &= ~0x8000;
} else {
_lock_word |= 0x8000;
dst = dx_lock_2();
dst += 110;
dst += x;
dst += (y+fcs->y)*_dx_surface_pitch;
src = _icon_file_ptr;
src += READ_LE_UINT16(&((uint16*)src)[icon*2+0]);
decompress_icon(dst, src, 20, 10, 0xE0,_dx_surface_pitch);
src = _icon_file_ptr;
src += READ_LE_UINT16(&((uint16*)src)[icon*2+1]);
decompress_icon(dst, src, 20, 10, 0xD0,_dx_surface_pitch);
dx_unlock_2();
_lock_word &= ~0x8000;
}
}
void SimonState::video_toggle_colors(HitArea *ha, byte a, byte b, byte c, byte d) {
byte *src, color;
uint w,h,i;
_lock_word |= 0x8000;
src = dx_lock_2() + ha->y*_dx_surface_pitch + ha->x;
w = ha->width;
h = ha->height;
if(!(h>0 && w>0 && ha->x + w<=320 && ha->y+h<=200)) {
warning("Invalid coordinates in video_toggle_colors (%d,%d,%d,%d)", ha->x, ha->y,ha->width, ha->height);
return;
}
do {
for(i=0; i!=w; ++i) {
color = src[i];
if (a>=color && b<color) {
if (c >= color)
color += d;
else
color -= d;
src[i] = color;
}
}
src += _dx_surface_pitch;
} while(--h);
dx_unlock_2();
_lock_word &= ~0x8000;
}
bool SimonState::vc_59_helper() {
#ifdef USE_TEXT_HACK
return true;
#else
if (_voice_file==NULL)
return false;
return _voice_sound == 0;
#endif
}
void SimonState::video_copy_if_flag_0x8_c(FillOrCopyStruct *fcs) {
if (fcs->flags&8)
copy_img_from_3_to_2(fcs);
fcs->mode = 0;
}
void SimonState::showMessageFormat(const char *s, ...) {
char buf[1024],*str;
va_list va;
va_start(va, s);
vsprintf(buf, s, va);
va_end(va);
if (!_fcs_data_1[_fcs_unk_1]) {
showmessage_helper_2();
if (!_showmessage_flag) {
_fcs_ptr_array_3[0] = _fcs_ptr_1;
showmessage_helper_3(_fcs_ptr_1->unk6, _fcs_ptr_1->unk7);
}
_showmessage_flag = true;
_fcs_data_1[_fcs_unk_1] = 1;
}
for(str=buf;*str;str++)
showmessage_print_char(*str);
}
void SimonState::showmessage_helper_2() {
if (_fcs_ptr_1)
return;
_fcs_ptr_1 = fcs_alloc(8, 0x90, 0x18, 6, 1, 0, 0xF);
}
void SimonState::readSfxFile(const char *filename) {
if (!(_game & GAME_SIMON2)) {
FILE *in;
uint32 size;
in = fopen_maybe_lowercase(filename);
if(in==NULL) {
warning("readSfxFile: Cannot load sfx file %s", filename);
return;
}
fseek(in, 0, SEEK_END);
size = ftell(in);
fseek(in, 0, SEEK_SET);
/* stop all sounds */
_mixer->stop_all();
if (_sfx_heap) free(_sfx_heap);
_sfx_heap = (byte*)malloc(size);
if (_sfx_heap == NULL)
error("readSfxFile: Not enough SFX memory");
fread(_sfx_heap, size, 1, in);
fclose(in);
} else {
int res;
uint32 offs;
int size;
vc_29_stop_all_sounds();
if (_sfx_heap) free(_sfx_heap);
res = atoi(filename + 6) + gss->SOUND_INDEX_BASE - 1;
offs = _game_offsets_ptr[res];
size = _game_offsets_ptr[res+1] - offs;
if (size == 0)
return;
_sfx_heap = (byte*)malloc(size);
resfile_read(_sfx_heap, offs, size);
}
}
void SimonState::video_putchar(FillOrCopyStruct *fcs, byte c) {
if (c == 0xC) {
video_fill_or_copy_from_3_to_2(fcs);
} else if (c == 0xD || c==0xA) {
video_putchar_helper(fcs);
} else if (c==8 || c==1) {
int8 val = (c==8) ? 6 : 4;
if (fcs->unk6!=0) {
fcs->unk6--;
fcs->unk3 -= val;
if ((int8)fcs->unk3 < val) {
fcs->unk3 += 8;
fcs->unk1--;
}
}
} else if (c>=0x20) {
if (fcs->unk6 == fcs->unk7) {
video_putchar_helper(fcs);
} else if (fcs->unk2 == fcs->height) {
video_putchar_helper(fcs);
fcs->unk2--;
}
video_putchar_helper_2(fcs, fcs->unk1 + fcs->x, fcs->unk2 * 8 + fcs->y, c);
fcs->unk6++;
fcs->unk3 += 4;
if (c != 'i' && c != 'l')
fcs->unk3 += 2;
if (fcs->unk3 >= 8) {
fcs->unk3 -= 8;
fcs->unk1++;
}
}
}
void SimonState::video_putchar_helper(FillOrCopyStruct *fcs) {
fcs->unk3 = 0;
fcs->unk6 = 0;
fcs->unk1 = 0;
if (fcs->unk2 != fcs->height)
fcs->unk2++;
}
static const byte video_font[] = {
0, 0, 0, 0, 0, 0, 0, 0,
32,112,112, 32, 32, 0, 32, 0,
48, 48, 96, 0, 0, 0, 0, 0,
0,144, 0, 96,144,144,104, 0,
0,144, 0, 96,144,144, 96, 0,
0,144, 0,144,144,144, 96, 0,
0, 16, 40, 16, 42, 68, 58, 0,
48, 48, 96, 0, 0, 0, 0, 0,
0, 4, 8, 8, 8, 8, 4, 0,
0, 32, 16, 16, 16, 16, 32, 0,
0, 0, 20, 8, 62, 8, 20, 0,
0,112,136,240,136,136,240, 0,
0, 0, 0, 0, 0, 48, 48, 96,
0, 0, 0,240, 0, 0, 0, 0,
0, 0, 0, 0, 0, 48, 48, 0,
16, 32, 0,120,112, 64, 56, 0,
112,136,152,168,200,136,112, 0,
32, 96, 32, 32, 32, 32,112, 0,
112,136, 8, 48, 64,136,248, 0,
112,136, 8, 48, 8,136,112, 0,
16, 48, 80,144,248, 16, 56, 0,
248,128,240, 8, 8,136,112, 0,
48, 64,128,240,136,136,112, 0,
248,136, 8, 16, 32, 32, 32, 0,
112,136,136,112,136,136,112, 0,
112,136,136,120, 8, 16, 96, 0,
0, 0, 48, 48, 0, 48, 48, 0,
32, 16, 0,112, 8,248,120, 0,
32, 80, 0,144,144,144,104, 0,
32, 16, 0,112,248,128,112, 0,
32, 80, 0,112,248,128,112, 0,
112,136, 8, 16, 32, 0, 32, 0,
32, 80, 0,192, 64, 64,224, 0,
112,136,136,248,136,136,136, 0,
240, 72, 72,112, 72, 72,240, 0,
48, 72,128,128,128, 72, 48, 0,
224, 80, 72, 72, 72, 80,224, 0,
248, 72, 64,112, 64, 72,248, 0,
248, 72, 64,112, 64, 64,224, 0,
48, 72,128,152,136, 72, 56, 0,
136,136,136,248,136,136,136, 0,
248, 32, 32, 32, 32, 32,248, 0,
24, 8, 8, 8,136,136,112, 0,
200, 72, 80, 96, 80, 72,200, 0,
224, 64, 64, 64, 64, 72,248, 0,
136,216,168,168,136,136,136, 0,
136,200,168,152,136,136,136, 0,
112,136,136,136,136,136,112, 0,
240, 72, 72,112, 64, 64,224, 0,
112,136,136,136,136,168,112, 8,
240, 72, 72,112, 72, 72,200, 0,
112,136,128,112, 8,136,112, 0,
248,168, 32, 32, 32, 32,112, 0,
136,136,136,136,136,136,120, 0,
136,136,136, 80, 80, 32, 32, 0,
136,136,136,136,168,216,136, 0,
136,136, 80, 32, 80,136,136, 0,
136,136,136,112, 32, 32,112, 0,
248,136, 16, 32, 64,136,248, 0,
0, 14, 8, 8, 8, 8, 14, 0,
0,128, 64, 32, 16, 8, 4, 0,
0,112, 16, 16, 16, 16,112, 0,
0, 48, 72, 64, 72, 48, 16, 48,
0, 80, 0, 96, 32, 40, 48, 0,
32, 16, 0,152,144,144,232, 0,
0, 0,112, 8,120,136,120, 0,
192, 64, 80,104, 72, 72,112, 0,
0, 0,112,136,128,136,112, 0,
24, 16, 80,176,144,144,112, 0,
0, 0,112,136,248,128,112, 0,
48, 72, 64,224, 64, 64,224, 0,
0, 0,104,144,144,112,136,112,
192, 64, 80,104, 72, 72,200, 0,
64, 0,192, 64, 64, 64,224, 0,
8, 0, 8, 8, 8, 8,136,112,
192, 64, 72, 80, 96, 80,200, 0,
192, 64, 64, 64, 64, 64,224, 0,
0, 0,144,216,168,136,136, 0,
0, 0,240,136,136,136,136, 0,
0, 0,112,136,136,136,112, 0,
0, 0,176, 72, 72,112, 64,224,
0, 0,104,144,144,112, 16, 56,
0, 0,176, 72, 72, 64,224, 0,
0, 0,120,128,112, 8,240, 0,
64, 64,240, 64, 64, 72, 48, 0,
0, 0,144,144,144,144,104, 0,
0, 0,136,136,136, 80, 32, 0,
0, 0,136,136,168,216,144, 0,
0, 0,136, 80, 32, 80,136, 0,
0, 0,136,136,136,112, 32,192,
0, 0,248,144, 32, 72,248, 0,
32, 80, 0, 96,144,144, 96, 0,
0, 14, 8, 48, 8, 8, 14, 0,
0, 8, 8, 8, 8, 8, 8, 0,
0,112, 16, 12, 16, 16,112, 0,
0, 0, 0, 0, 0, 0,248, 0,
252,252,252,252,252,252,252,252,
240,240,240,240,240,240,240,240,
};
void SimonState::video_putchar_helper_2(FillOrCopyStruct *fcs, uint x, uint y, byte chr) {
const byte *src;
byte color, *dst;
uint h,i;
_lock_word |= 0x8000;
dst = dx_lock_2();
dst += y * _dx_surface_pitch + x*8 + fcs->unk3;
src = video_font + (chr-0x20) * 8;
color = fcs->text_color;
h = 8;
do {
int8 b = *src++;
i = 0;
do {
if (b<0) dst[i] = color;
b<<=1;
} while (++i!=6);
dst += _dx_surface_pitch;
} while (--h);
dx_unlock_2();
_lock_word &= ~0x8000;
}
void SimonState::start_vga_code(uint b, uint vga_res, uint vga_struct_id,
uint c, uint d, uint f) {
VgaSprite *vsp;
VgaPointersEntry *vpe;
byte *p,*pp;
uint count;
_lock_word |= 0x40;
if (has_vgastruct_with_id(vga_struct_id,vga_res))
return;
vsp = _vga_sprites;
while(vsp->id!=0) vsp++;
vsp->unk6 = b;
vsp->unk5 = 0;
vsp->unk4 = 0;
vsp->y = d;
vsp->x = c;
vsp->image = 0;
vsp->base_color = f;
vsp->id = vga_struct_id;
vsp->unk7 = vga_res;
for(;;) {
vpe = &_vga_buffer_pointers[vga_res];
_vga_cur_file_2 = vga_res;
_cur_vga_file_1 = vpe->vgaFile1;
if (vpe->vgaFile1 != NULL)
break;
ensureVgaResLoaded(vga_res);
}
pp = _cur_vga_file_1;
p = pp + READ_BE_UINT16_UNALIGNED(&((VgaFile1Header*)pp)->hdr2_start);
count = READ_BE_UINT16_UNALIGNED(&((VgaFile1Header2*)p)->id_count);
p = pp + READ_BE_UINT16_UNALIGNED(&((VgaFile1Header2*)p)->id_table);
for(;;) {
if (READ_BE_UINT16_UNALIGNED(&((VgaFile1Struct0x6*)p)->id) == vga_struct_id) {
//dump_vga_script(pp + READ_BE_UINT16_UNALIGNED(&((VgaFile1Struct0x6*)p)->script_offs), vga_res, vga_struct_id);
add_vga_timer(gss->VGA_DELAY_BASE,
pp + READ_BE_UINT16_UNALIGNED(&((VgaFile1Struct0x6*)p)->script_offs),
vga_struct_id, vga_res);
break;
}
p += sizeof(VgaFile1Struct0x6);
if (!--count) {
vsp->id = 0;
break;
}
}
_lock_word &= ~0x40;
}
void SimonState::talk_with_speech(uint speech_id, uint num_1) {
if (!(_game & GAME_SIMON2)) {
if (speech_id == 9999) {
if (!(_bit_array[0] & 0x4000) && !(_bit_array[1]&0x1000)) {
_bit_array[0]|=0x4000;
_variableArray[0xc8/2] = 0xF;
start_vga_code(4, 1, 0x82, 0, 0, 0);
o_wait_for_vga(0x82);
}
_skip_vga_wait = true;
return;
}
if (num_1 < 100) {
o_unk_99_simon1(num_1 + 201);
}
playVoice(speech_id);
if (num_1 < 100) {
start_vga_code(4, 2, num_1+201,0,0,0);
}
} else {
if (speech_id == 0xFFFF) {
if (_vk_t_toggle)
return;
if (!(_bit_array[0] & 0x4000 || _bit_array[1] & 0x1000)) {
_bit_array[0] |= 0x4000;
start_vga_code(4, 1, 0x1e, 0, 0, 0);
o_wait_for_vga(0x82);
}
_skip_vga_wait = true;
} else {
if (_vk_t_toggle && _scriptvar_2) {
start_vga_code(4, 2, 5, 0, 0, 0);
o_wait_for_vga(0xcd);
o_unk_99_simon2(2,5);
}
o_unk_99_simon2(2,num_1+2);
playVoice(speech_id);
start_vga_code(4, 2, num_1+2, 0, 0, 0);
}
}
}
void SimonState::talk_with_text(uint num_1, uint num_2, const char *string_ptr, uint threeval_a, int threeval_b, uint width) {
char print_str_buf[0x140];
char *char_buf;
const char *string_ptr_2, *string_ptr_3;
int j;
uint letters_per_row, len_div_3, num_of_rows;
uint m, n;
uint height;
if (num_1 >= 100) // FIXME: Simon1 Mine - Fix text for dwarf song
num_1 -= 100;
char_buf = print_str_buf;
string_ptr_3 = string_ptr_2 = string_ptr;
height = 10;
j = 0;
letters_per_row = width / 6;
len_div_3 = (strlen(string_ptr) + 3) / 3;
if (!(_game & GAME_SIMON2)) {
if (_variableArray[141] == 0)
_variableArray[141] = 9;
_variableArray[85] = _variableArray[141] * len_div_3;
} else {
if (_variableArray[86] == 0) len_div_3 >>= 1;
if (_variableArray[86] == 2) len_div_3 <<= 1;
_variableArray[85] = len_div_3 * 5;
}
num_of_rows = strlen(string_ptr) / letters_per_row;
while(num_of_rows==1 && j!=-1) {
m = strlen(string_ptr) >> 1;
m -= j;
string_ptr_2 += m;
while (*string_ptr_2++ != ' ' && m <= letters_per_row) m++;
if (m <= letters_per_row && strlen(string_ptr_2) < letters_per_row) {
/* if_1 */
n = (letters_per_row - m + 1) >> 1;
while (n != 0) {
*char_buf++ = ' ';
n--;
}
strncpy(char_buf, string_ptr, m);
char_buf += m;
*char_buf++= 10;
height += 10;
threeval_b -= 10;
if (threeval_b < 2)
threeval_b = 2;
j = -1;
} else {
/* else_1 */
j -= 4;
if (j == -12) {
j = 0;
num_of_rows = 2;
}
string_ptr_2 = string_ptr_3;
}
}
if (j != -1 && width*30 > 8000)
num_of_rows = 4;
while (num_of_rows==2 && j!=-1) {
m = strlen(string_ptr) / 3;
m += j;
string_ptr_2 += m;
while (*string_ptr_2++ != ' ' && m <= letters_per_row) m++;
if (m <= letters_per_row) {
/* if_4 */
n = (letters_per_row - m + 1) >> 1;
while (n) {
*char_buf++ = ' ';
n--;
}
strncpy(char_buf, string_ptr, m);
char_buf += m;
*char_buf++= 10;
string_ptr = string_ptr_2;
string_ptr_2 += m;
while (*string_ptr_2-- != ' ' && m > 0) m--;
/* while_6_end */
string_ptr_2 += 2;
if (strlen(string_ptr_2) <= m && m>0) {
/* if_6 */
n = (letters_per_row - m + 1) >> 1;
while (n) {
*char_buf++ = ' ';
n--;
}
strncpy(char_buf, string_ptr, m);
char_buf += m;
*char_buf++ = 10;
height += 20;
threeval_b -= 20;
if (threeval_b < 2) threeval_b = 2;
j = -1;
} else {
/* else_6 */
j += 2;
string_ptr_2 = string_ptr_3;
string_ptr = string_ptr_3;
char_buf = print_str_buf;
}
} else {
num_of_rows = 3;
string_ptr_2 = string_ptr_3;
string_ptr = string_ptr_3;
char_buf = print_str_buf;
j = 0;
}
}
if (j!=-1 && width*40 > 8000)
num_of_rows = 4;
/* while_8 */
while (num_of_rows==3 && j!=-1) {
m = strlen(string_ptr) >> 2;
m += j;
string_ptr_2 += m;
while (*string_ptr_2++ != ' ' && m <= letters_per_row) m++;
if (m <= letters_per_row) {
/* if_10 */
n = (letters_per_row - m + 1) >> 1;
while(n) {
*char_buf++ = ' ';
n--;
}
strncpy(char_buf, string_ptr, m);
char_buf += m;
*char_buf++ = ' ';
string_ptr = string_ptr_2;
string_ptr_2 += m;
while (*string_ptr_2-- != ' ' && m>0) m--;
string_ptr_2 += 2;
if (strlen(string_ptr_2) < m*2 && m>0) {
/* if_11 */
n = (letters_per_row - m + 1) >> 1;
while (n) {
*char_buf++ = ' ';
n--;
}
strncpy(char_buf, string_ptr, m);
char_buf += m;
*char_buf++ = 10;
string_ptr = string_ptr_2;
string_ptr_2 += m;
while(*string_ptr_2-- != ' ' && m>0) m--;
string_ptr_2 += 2;
if (strlen(string_ptr_2) <= m && m>0) {
/* if_15 */
n = (letters_per_row - m + 1) >> 1;
while (n) {
*char_buf++ = ' ';
n--;
}
strncpy(char_buf, string_ptr, m);
char_buf += m;
*char_buf++ = ' ';
height += 30;
threeval_b -= 30;
if (threeval_b < 2) threeval_b = 2;
j = -1;
} else {
/* else_15 */
j += 2;
string_ptr_2 = string_ptr_3;
string_ptr = string_ptr_3;
char_buf = print_str_buf;
}
} else {
/* else_11 */
j += 2;
string_ptr_2 = string_ptr_3;
string_ptr = string_ptr_3;
char_buf = print_str_buf;
}
} else {
/* else_10 */
num_of_rows = 4;
string_ptr = string_ptr_3;
string_ptr_2 = string_ptr_3;
char_buf = print_str_buf;
}
}
/* while_8_end */
if (num_of_rows == 4) {
while (strlen(string_ptr) > letters_per_row) {
m = letters_per_row;
string_ptr_2 += m;
while (*string_ptr_2-- != ' ') m--;
string_ptr_2 += 2;
n = (letters_per_row - m + 1) >> 1;
while (n) {
*char_buf++ = ' ';
n--;
}
strncpy(char_buf, string_ptr, m);
char_buf += m;
*char_buf++ = 10;
height += 10;
threeval_b -= 10;
if (threeval_b < 2) threeval_b = 2;
string_ptr = string_ptr_2;
}
}
n = (letters_per_row - strlen(string_ptr_2) + 1) >> 1;
while(n) {
*char_buf++ = ' ';
n--;
}
strcpy(char_buf, string_ptr_2);
if (!(_game & GAME_SIMON2)) {
o_unk_99_simon1(199 + num_1);
} else {
o_unk_99_simon2(2, num_1);
}
num_2 = num_2 * 3 + 192;
render_string(num_1, num_2, width, height, print_str_buf);
num_of_rows = 4;
if (!(_bit_array[8] & 0x20))
num_of_rows = 3;
if (threeval_b < 2) threeval_b = 2; // Fixme (pos): look at mine
// ladder, look at gorge, etc
if (!(_game & GAME_SIMON2)) {
start_vga_code(num_of_rows, 2, 199 + num_1, threeval_a >> 3, threeval_b, 12);
} else {
start_vga_code(num_of_rows, 2, num_1, threeval_a >> 3, threeval_b, 12);
}
}
void SimonState::render_string(uint num_1, uint color, uint width, uint height, const char *txt) {
VgaPointersEntry *vpe = &_vga_buffer_pointers[2];
byte *src,*dst,*p,*dst_org,chr;
uint count;
if (num_1 >= 100) {
num_1 -= 100;
vpe++;
}
src = dst = vpe->vgaFile2;
count = 4000;
if (num_1 == 1)
count *= 2;
p = dst + num_1 * 8;
*(uint16*)(p+4) = TO_BE_16(height);
*(uint16*)(p+6) = TO_BE_16(width);
dst += READ_BE_UINT32_UNALIGNED(p);
memset(dst, 0, count);
dst_org = dst;
while ((chr=*txt++) != 0) {
if (chr == 10) {
dst_org += width * 10;
dst = dst_org;
} else if ((chr -= ' ') == 0) {
dst += 6;
} else {
byte *img_hdr = src + 48 + chr * 4;
uint img_height = img_hdr[2];
uint img_width = img_hdr[3],i;
byte *img = src + READ_LE_UINT16(img_hdr);
byte *cur_dst = dst;
assert(img_width > 0 && img_width < 50 && img_height>0 && img_height<50);
do {
for(i=0; i!=img_width; i++) {
chr = *img++;
if (chr) {
if (chr == 0xF) chr = 207; else chr += color;
cur_dst[i] = chr;
}
}
cur_dst += width;
} while(--img_height);
dst += img_width - 1;
}
}
}
void SimonState::showmessage_print_char(byte chr) {
if (chr == 12) {
_num_letters_to_print = 0;
_print_char_unk_1 = 0;
print_char_helper_1(&chr, 1);
print_char_helper_5(_fcs_ptr_1);
} else if (chr==0 || chr==' ' || chr==10) {
if (_print_char_unk_2 - _print_char_unk_1 >= _num_letters_to_print) {
_print_char_unk_1 += _num_letters_to_print;
print_char_helper_1(_letters_to_print_buf, _num_letters_to_print);
if (_print_char_unk_1 == _print_char_unk_2) {
_print_char_unk_1 = 0;
} else {
if (chr)
print_char_helper_1(&chr, 1);
if (chr==10)
_print_char_unk_1 = 0;
else if (chr!=0)
_print_char_unk_1++;
}
} else {
const byte newline_character = 10;
_print_char_unk_1 = _num_letters_to_print;
print_char_helper_1(&newline_character, 1);
print_char_helper_1(_letters_to_print_buf, _num_letters_to_print);
if (chr == ' ') {
print_char_helper_1(&chr, 1);
_print_char_unk_1++;
} else {
print_char_helper_1(&chr,1);
_print_char_unk_1 = 0;
}
}
_num_letters_to_print = 0;
} else {
_letters_to_print_buf[_num_letters_to_print++] = chr;
}
}
void SimonState::print_char_helper_1(const byte *src, uint len) {
uint ind;
if (_fcs_ptr_1 == NULL)
return;
while (len-- != 0) {
if (*src != 12 && _fcs_ptr_1->fcs_data!=NULL &&
_fcs_data_1[ind=get_fcs_ptr_3_index(_fcs_ptr_1)]!=2) {
_fcs_data_1[ind] = 2;
_fcs_data_2[ind] = 1;
}
fcs_putchar(*src++);
}
}
void SimonState::print_char_helper_5(FillOrCopyStruct *fcs) {
uint index = get_fcs_ptr_3_index(fcs);
print_char_helper_6(index);
_fcs_data_1[index] = 0;
}
void SimonState::print_char_helper_6(uint i) {
FillOrCopyStruct *fcs;
if (_fcs_data_2[i]) {
lock();
fcs = _fcs_ptr_array_3[i];
fcs_unk_proc_1(i, fcs->fcs_data->item_ptr, fcs->fcs_data->unk1, fcs->fcs_data->unk2);
_fcs_data_2[i] = 0;
unlock();
}
}
void SimonState::read_vga_from_datfile_1(uint vga_id) {
if (_game == GAME_SIMON1DOS) {
FILE *in;
char buf[50];
uint32 size;
sprintf(buf, "%.3d%d.VGA", vga_id>>1, (vga_id&1)+1);
in = fopen_maybe_lowercase(buf);
if (in==NULL) {
warning("read_vga_from_datfile_1: cannot open %s", buf);
return;
}
fseek(in, 0, SEEK_END);
size = ftell(in);
fseek(in, 0, SEEK_SET);
if (fread(_vga_buffer_pointers[11].vgaFile2, size, 1, in) != 1)
error("read_vga_from_datfile_1: read failed");
fclose(in);
} else {
uint32 offs_a = _game_offsets_ptr[vga_id];
uint32 size = _game_offsets_ptr[vga_id + 1] - offs_a;
resfile_read(_vga_buffer_pointers[11].vgaFile2, offs_a, size);
}
}
byte *SimonState::read_vga_from_datfile_2(uint id) {
if (_game == GAME_SIMON1DOS) {
FILE *in;
char buf[50];
uint32 size;
byte *dst;
sprintf(buf, "%.3d%d.VGA", id>>1, (id&1)+1);
in = fopen_maybe_lowercase(buf);
if (in==NULL)
error("read_vga_from_datfile_2: cannot open %s", buf);
fseek(in, 0, SEEK_END);
size = ftell(in);
fseek(in, 0, SEEK_SET);
dst = setup_vga_destination(size);
if (fread(dst, size, 1, in) != 1)
error("read_vga_from_datfile_2: read failed");
fclose(in);
return dst;
} else {
uint32 offs_a = _game_offsets_ptr[id];
uint32 size = _game_offsets_ptr[id + 1] - offs_a;
byte *dst;
dst = setup_vga_destination(size);
resfile_read(dst, offs_a, size);
return dst;
}
}
void SimonState::resfile_read(void *dst, uint32 offs, uint32 size) {
if (fseek(_game_file, offs, SEEK_SET) != 0)
error("resfile_read(%d,%d) seek failed", offs, size);
if (fread(dst, size, 1, _game_file)!=1)
error("resfile_read(%d,%d) read failed", offs, size);
}
void SimonState::openGameFile() {
if (_game != GAME_SIMON1DOS) {
_game_file = fopen_maybe_lowercase(gss->gme_filename);
if (_game_file==NULL)
error("cannot open game file '%s'", gss->gme_filename);
_game_offsets_ptr = (uint32*)malloc(gss->NUM_GAME_OFFSETS*sizeof(uint32));
if (_game_offsets_ptr == NULL)
error("out of memory, game offsets");
resfile_read(_game_offsets_ptr, 0, gss->NUM_GAME_OFFSETS*sizeof(uint32));
#if defined(SCUMM_BIG_ENDIAN)
for( int r = 0; r < gss->NUM_GAME_OFFSETS; r++ )
_game_offsets_ptr[ r ] = READ_LE_UINT32( &_game_offsets_ptr[ r ] );
#endif
}
loadIconFile();
_system->init_size(320,200);
startUp(1);
}
void SimonState::startUp(uint a) {
if (a == 1)
startUp_helper();
}
void SimonState::startUp_helper() {
runSubroutine101();
startUp_helper_2();
}
void SimonState::runSubroutine101() {
Subroutine *sub;
sub = getSubroutineByID(101);
if (sub != NULL)
startSubroutineEx(sub);
startUp_helper_2();
}
#if 0
void SimonState::generateSound(byte *ptr, int len) {
uint cur;
cur = _voice_size;
if (cur > (uint)len) cur=(uint)len;
_voice_size -= cur;
if (cur!=0) {
fread(ptr, cur, 1, _voice_file);
}
memset(ptr + cur, 0x80, len - cur);
cur = _sound_size;
if (cur) {
uint i;
if (cur > (uint)len) cur = (uint)len;
for(i=0;i!=cur;i++) {
ptr[i] += _sound_ptr[i] ^0x80;
}
_sound_size -= cur;
_sound_ptr += cur;
}
}
#endif
//static void fill_sound(void *userdata, int16 *stream, int len) {
// ((SimonState*)userdata)->generateSound((byte*)stream, len*2);
//}
void SimonState::dx_copy_rgn_from_3_to_2(uint b, uint r, uint y, uint x) {
byte *dst, *src;
uint i;
dst = dx_lock_2();
src = sdl_buf_3;
dst += y * _dx_surface_pitch;
src += y * _dx_surface_pitch;
while (y < b) {
for(i=x; i<r; i++)
dst[i] = src[i];
y++;
dst += _dx_surface_pitch;
src += _dx_surface_pitch;
}
dx_unlock_2();
}
void SimonState::dx_clear_surfaces(uint num_lines) {
memset(sdl_buf_attached, 0, num_lines*320);
_system->copy_rect(sdl_buf_attached, 320, 0, 0, 320, 200);
if (_dx_use_3_or_4_for_lock) {
memset(sdl_buf, 0, num_lines*320);
memset(sdl_buf_3, 0, num_lines*320);
}
}
void SimonState::dx_clear_attached_from_top(uint lines) {
memset(sdl_buf_attached, 0, lines*320);
}
void SimonState::dx_copy_from_attached_to_2(uint x, uint y, uint w, uint h) {
uint offs = x + y*320;
byte *s = sdl_buf_attached + offs;
byte *d = sdl_buf + offs;
do {
memcpy(d,s,w);
d+=320;
s+=320;
} while(--h);
}
void SimonState::dx_copy_from_2_to_attached(uint x, uint y, uint w, uint h) {
uint offs = x + y*320;
byte *s = sdl_buf + offs;
byte *d = sdl_buf_attached + offs;
do {
memcpy(d,s,w);
d+=320;
s+=320;
} while(--h);
}
void SimonState::dx_copy_from_attached_to_3(uint lines) {
memcpy(sdl_buf_3, sdl_buf_attached, lines*320);
}
void SimonState::dx_update_screen_and_palette() {
_num_screen_updates++;
if (_palette_color_count == 0 && _video_var_9==1) {
_video_var_9 = 0;
if (memcmp(_palette,_palette_backup,256*4)!=0) {
memcpy(_palette_backup, _palette, 256*4);
_system->set_palette(_palette, 0, 256);
}
}
if (!_fast_mode || !(rand()&7)) {
if (_mouse_pos_changed) {
_mouse_pos_changed = false;
_system->set_mouse_pos(sdl_mouse_x, sdl_mouse_y);
}
_system->copy_rect(sdl_buf_attached, 320, 0, 0, 320, 200);
_system->update_screen();
}
memcpy(sdl_buf_attached, sdl_buf, 320*200);
if (_palette_color_count != 0) {
if (!(_game&GAME_SIMON2) && _use_palette_delay) {
delay(100);
_use_palette_delay = false;
}
realizePalette();
}
}
void SimonState::realizePalette() {
if (_palette_color_count&0x8000) {
error("_palette_color_count&0x8000");
}
_video_var_9 = false;
memcpy(_palette_backup, _palette, 256*4);
_system->set_palette(_palette, 0, _palette_color_count);
_palette_color_count = 0;
}
void SimonState::go() {
OSystem::Property prop;
if (!_dump_file)
_dump_file = stdout;
/* allocate buffers */
sdl_buf_3 = (byte*)calloc(320*200,1);
sdl_buf = (byte*)calloc(320*200,1);
sdl_buf_attached = (byte*)calloc(320*200,1);
if (_game == GAME_SIMON2WIN) {
gss = &simon2win_settings;
} else if (_game == GAME_SIMON2DOS) {
gss = &simon2dos_settings;
} else {
gss = &simon1_settings;
}
allocItemHeap();
allocTablesHeap();
setup_vga_file_buf_pointers();
initSound();
if (!loadGamePcFile(gss->gamepc_filename))
error("Error loading gamepc file '%s' (or one of the files it depends on)", gss->gamepc_filename);
addTimeEvent(0, 1);
openGameFile();
_last_music_played = (uint)-1;
_vga_base_delay = 1;
_vk_t_toggle = true;
prop.show_cursor = true;
_system->property(OSystem::PROP_SHOW_DEFAULT_CURSOR, &prop);
while(1) {
hitarea_stuff();
handle_verb_clicked(_verb_hitarea);
delay(100);
}
}
void SimonState::shutdown() {
if (_game_file) {
fclose(_game_file);
_game_file = NULL;
}
}
void SimonState::delay(uint delay) {
OSystem::Event event;
uint32 start = _system->get_msecs();
uint32 cur = start;
const uint vga_period = _fast_mode ? 10 : 50;
do {
while (!_in_callback && cur >= _last_vga_tick + vga_period) {
_last_vga_tick += vga_period;
/* don't get too many frames behind */
if (cur >= _last_vga_tick + vga_period*2)
_last_vga_tick = cur;
_in_callback = true;
timer_callback();
_in_callback = false;
}
while (_system->poll_event(&event)) {
switch(event.event_code) {
case OSystem::EVENT_KEYDOWN:
if (event.kbd.keycode=='t') {
_vk_t_toggle ^= 1;
} else if (event.kbd.flags==OSystem::KBD_CTRL) {
if (event.kbd.keycode=='f') {
_fast_mode^=1;
}
}
_key_pressed = (byte)event.kbd.ascii;
break;
case OSystem::EVENT_MOUSEMOVE:
sdl_mouse_x = event.mouse.x;
sdl_mouse_y = event.mouse.y;
_mouse_pos_changed = true;
break;
case OSystem::EVENT_LBUTTONDOWN:
_left_button_down++;
break;
case OSystem::EVENT_RBUTTONDOWN:
_exit_cutscene = true;
break;
}
}
if (delay==0) break;
{
uint this_delay = _fast_mode ? 1 : 20;
if (this_delay > delay) this_delay = delay;
_system->delay_msecs(this_delay);
}
cur = _system->get_msecs();
} while (cur < start + delay);
}
bool SimonState::save_game(uint slot, const char *caption) {
FILE *f;
uint item_index, num_item, i;
TimeEvent *te;
_lock_word |= 0x100;
#ifndef _WIN32_WCE
errno = 0;
#endif
f = fopen(gen_savename(slot), "wb");
if (f==NULL)
return false;
fwrite(caption, 1, 0x12, f);
fileWriteBE32(f, _itemarray_inited-1);
fileWriteBE32(f, 0xFFFFFFFF);
fileWriteBE32(f, 0);
fileWriteBE32(f, 0);
i=0;
for(te = _first_time_struct; te; te = te->next)
i++;
fileWriteBE32(f, i);
for(te = _first_time_struct; te; te = te->next) {
fileWriteBE32(f, te->time + _base_time);
fileWriteBE16(f, te->subroutine_id);
}
item_index = 1;
for(num_item = _itemarray_inited-1; num_item; num_item--) {
Item *item = _itemarray_ptr[item_index++];
fileWriteBE16(f, item->parent);
fileWriteBE16(f, item->sibling);
fileWriteBE16(f, item->unk3);
fileWriteBE16(f, item->unk4);
{
Child1 *child1 = findChildOfType1(item);
if (child1) {
fileWriteBE16(f, child1->fr2);
}
}
{
Child2 *child2 = findChildOfType2(item);
uint i,j;
if (child2) {
fileWriteBE32(f, child2->avail_props);
i = child2->avail_props&1;
for(j=1; j<16; j++) {
if ((1<<j) & child2->avail_props) {
fileWriteBE16(f, child2->array[i++]);
}
}
}
}
{
Child9 *child9 = (Child9*)findChildOfType(item, 9);
if (child9) {
uint i;
for(i=0; i!=4; i++) {
fileWriteBE16(f, child9->array[i]);
}
}
}
}
/* write the 255 variables */
for(i=0; i!=255; i++) {
fileWriteBE16(f, readVariable(i));
}
/* write the items in array 6 */
for(i=0; i!=10; i++) {
fileWriteBE16(f, itemPtrToID(_item_array_6[i]));
}
/* Write the bits in array 1 & 2*/
for(i=0; i!=32; i++)
fileWriteBE16(f, _bit_array[i]);
fclose(f);
_lock_word &= ~0x100;
return true;
}
char *SimonState::gen_savename(int slot) {
static char buf[256];
const char *dir;
/* perhaps getenv should be added to OSystem */
#ifndef _WIN32_WCE
dir = getenv("SCUMMVM_SAVEPATH");
if (dir == NULL) dir = "";
#else
dir = _game_path;
#endif
sprintf(buf, "%sSAVE.%.3d", dir, slot);
return buf;
}
bool SimonState::load_game(uint slot) {
char ident[18];
FILE *f;
uint num, item_index, i;
_lock_word |= 0x100;
#ifndef _WIN32_WCE
errno = 0;
#endif
f = fopen(gen_savename(slot), "rb");
if (f==NULL)
return false;
fread(ident, 1, 18, f);
num = fileReadBE32(f);
if (fileReadBE32(f) != 0xFFFFFFFF || num != _itemarray_inited-1) {
fclose(f);
return false;
}
fileReadBE32(f);
fileReadBE32(f);
_no_parent_notify = true;
/* add all timers */
killAllTimers();
for(num = fileReadBE32(f);num;num--) {
uint32 timeout = fileReadBE32(f);
uint16 func_to_call = fileReadBE16(f);
addTimeEvent(timeout, func_to_call);
}
item_index = 1;
for(num=_itemarray_inited-1; num; num--) {
Item *item = _itemarray_ptr[item_index++], *parent_item;
uint parent = fileReadBE16(f);
uint sibling = fileReadBE16(f);
parent_item = derefItem(parent);
setItemParent(item, parent_item);
if (parent_item == NULL) {
item->parent = parent;
item->sibling = sibling;
}
item->unk3 = fileReadBE16(f);
item->unk4 = fileReadBE16(f);
{
Child1 *child1 = findChildOfType1(item);
if (child1 != NULL) {
child1->fr2 = fileReadBE16(f);
}
}
{
Child2 *child2 = findChildOfType2(item);
uint i,j;
if (child2 != NULL) {
child2->avail_props = fileReadBE32(f);
i = child2->avail_props&1;
for(j=1; j<16; j++) {
if ((1<<j) & child2->avail_props) {
child2->array[i++] = fileReadBE16(f);
}
}
}
}
{
Child9 *child9 = (Child9*)findChildOfType(item, 9);
if (child9) {
uint i;
for(i=0; i!=4; i++) {
child9->array[i] = fileReadBE16(f);
}
}
}
}
/* read the 255 variables */
for(i=0; i!=255; i++) {
writeVariable(i, fileReadBE16(f));
}
/* write the items in array 6 */
for(i=0; i!=10; i++) {
_item_array_6[i] = derefItem(fileReadBE16(f));
}
/* Write the bits in array 1 & 2*/
for(i=0; i!=32; i++)
_bit_array[i] = fileReadBE16(f);
fclose(f);
_no_parent_notify = false;
_lock_word &= ~0x100;
#ifndef _WIN32_WCE
if (errno != 0)
error("load failed");
#endif
return true;
}
void SimonState::initSound() {
/* only read voice file in windows game */
if (_game & GAME_WIN) {
const char *s = gss->wav_filename;
const char *s2 = gss->wav_filename2;
const char *e = gss->effects_filename;
_voice_offsets = NULL;
_voice_file = fopen_maybe_lowercase(s);
if (_voice_file == NULL) {
warning("Cannot open voice file %s, trying %s",s,s2);
if (s2) {
_voice_file = fopen_maybe_lowercase(s2);
if (_voice_file == NULL) {
warning("Cannot open voice file %s",s2);
return;
}
} else
return;
}
_voice_offsets = (uint32*)malloc(gss->NUM_VOICE_RESOURCES * sizeof(uint32));
if (_voice_offsets == NULL)
error("Out of memory for voice offsets");
if (fread(_voice_offsets, gss->NUM_VOICE_RESOURCES * sizeof(uint32), 1, _voice_file) != 1)
error("Cannot read voice offsets");
_effects_offsets = NULL;
_effects_file = fopen_maybe_lowercase(e);
if (_effects_file == NULL)
return;
_effects_offsets = (uint32*)malloc(gss->NUM_EFFECTS_RESOURCES * sizeof(uint32));
if (_effects_offsets == NULL)
error("Out of memory for effects offsets");
if (fread(_effects_offsets, gss->NUM_EFFECTS_RESOURCES * sizeof(uint32), 1, _effects_file) != 1)
error("Cannot read effects offsets");
#if defined(SCUMM_BIG_ENDIAN)
for( int r = 0; r < gss->NUM_VOICE_RESOURCES; r++ )
_voice_offsets[ r ] = READ_LE_UINT32( &_voice_offsets[ r ] );
if (_effects_offsets)
for( int r = 0; r < gss->NUM_EFFECTS_RESOURCES; r++ )
_effects_offsets[ r ] = READ_LE_UINT32( &_effects_offsets[ r ] );
#endif
}
}
#if !defined(__GNUC__)
#pragma START_PACK_STRUCTS
#endif
struct WaveHeader {
uint32 riff;
uint32 unk;
uint32 wave;
uint32 fmt;
uint32 size;
uint16 format_tag;
uint16 channels;
uint32 samples_per_sec;
uint32 avg_bytes;
uint16 block_align;
uint16 bits_per_sample;
} GCC_PACK;
struct VocHeader {
uint8 desc[20];
uint16 datablock_offset;
uint16 version;
uint16 id;
uint8 blocktype;
} GCC_PACK;
struct VocBlockHeader {
uint8 tc;
uint8 pack;
} GCC_PACK;
#if !defined(__GNUC__)
#pragma END_PACK_STRUCTS
#endif
void SimonState::playVoice(uint voice) {
_mixer->stop(_voice_sound);
fseek(_voice_file, _voice_offsets[voice], SEEK_SET);
if (!_effects_offsets) { /* WAVE audio */
WaveHeader wave_hdr;
uint32 data[2];
if (fread(&wave_hdr, sizeof(wave_hdr), 1, _voice_file)!=1 ||
wave_hdr.riff!=MKID('RIFF') || wave_hdr.wave!=MKID('WAVE') || wave_hdr.fmt!=MKID('fmt ') ||
READ_LE_UINT16(&wave_hdr.format_tag)!=1 || READ_LE_UINT16(&wave_hdr.channels)!=1 ||
READ_LE_UINT16(&wave_hdr.bits_per_sample)!=8) {
warning("playVoice(%d): cannot read RIFF header", voice);
return;
}
fseek(_voice_file, READ_LE_UINT32(&wave_hdr.size) - sizeof(wave_hdr) + 20, SEEK_CUR);
data[0] = fileReadLE32(_voice_file);
data[1] = fileReadLE32(_voice_file);
if (//fread(data, sizeof(data), 1, _voice_file) != 1 ||
data[0] != 'atad' ) {
warning("playVoice(%d): cannot read data header",voice);
return;
}
byte *buffer = (byte*)malloc(data[1]);
fread(buffer, data[1], 1, _voice_file);
_mixer->play_raw(&_voice_sound, buffer, data[1], READ_LE_UINT32(&wave_hdr.samples_per_sec), SoundMixer::FLAG_UNSIGNED);
} else { /* VOC audio*/
VocHeader voc_hdr;
VocBlockHeader voc_block_hdr;
uint32 size;
if (fread(&voc_hdr, sizeof(voc_hdr), 1, _voice_file)!=1 ||
strncmp((char *)voc_hdr.desc,"Creative Voice File\x1A",10)!=0) {
warning("playVoice(%d): cannot read voc header", voice);
return;
}
fread(&size, 4, 1, _voice_file);
size = size & 0xffffff;
fseek(_voice_file, -1, SEEK_CUR);
fread(&voc_block_hdr, sizeof(voc_block_hdr), 1, _voice_file);
uint32 samples_per_sec = 1000000L/(256L-(long)voc_block_hdr.tc);
byte *buffer = (byte*)malloc(size);
fread(buffer, size, 1, _voice_file);
_mixer->play_raw(&_voice_sound, buffer, size, samples_per_sec,
SoundMixer::FLAG_UNSIGNED);
}
}
void SimonState::playSound(uint sound) {
if (_game & GAME_WIN) {
if (_effects_offsets) { /* VOC sound file */
VocHeader voc_hdr;
VocBlockHeader voc_block_hdr;
uint32 size;
_mixer->stop(_effects_sound);
fseek(_effects_file, _effects_offsets[sound], SEEK_SET);
if (fread(&voc_hdr, sizeof(voc_hdr), 1, _effects_file)!=1 ||
strncmp((char *)voc_hdr.desc,"Creative Voice File\x1A",10)!=0) {
warning("playSound(%d): cannot read voc header", sound);
return;
}
fread(&size, 4, 1, _effects_file);
size = size & 0xffffff;
fseek(_effects_file, -1, SEEK_CUR);
fread(&voc_block_hdr, sizeof(voc_block_hdr), 1, _effects_file);
uint32 samples_per_sec = 1000000L/(256L-(long)voc_block_hdr.tc);
byte *buffer = (byte*)malloc(size);
fread(buffer, size, 1, _effects_file);
_mixer->play_raw(&_effects_sound, buffer, size, samples_per_sec,
SoundMixer::FLAG_UNSIGNED);
} else {
byte *p;
_mixer->stop(_playing_sound);
/* Check if _sfx_heap is NULL */
if (_sfx_heap == NULL) {
warning("playSound(%d) cannot play. No voice file loaded", sound);
return;
}
p = _sfx_heap + READ_LE_UINT32(&((uint32*)_sfx_heap)[sound]);
for(;;) {
p = (byte*)memchr(p, 'd', 1000);
if (!p) {
error("playSound(%d): didn't find", sound);
return;
}
if (p[1]=='a' && p[2]=='t' && p[3]=='a')
break;
p++;
}
_mixer->play_raw(&_playing_sound, p+8,READ_LE_UINT32(p+4),22050,SoundMixer::FLAG_UNSIGNED);
}
} else {
warning("playSound(%d)", sound);
}
}
void SimonState::playMusic(uint music) {
FILE *f;
midi.shutdown();
/* FIXME: not properly implemented */
if (_game & GAME_WIN) {
fseek(_game_file, _game_offsets_ptr[gss->MUSIC_INDEX_BASE + music] - 1,SEEK_SET);
f = _game_file;
midi.read_all_songs(f);
} else {
char buf[50];
sprintf(buf, "MOD%d.MUS", music);
f = fopen_maybe_lowercase(buf);
if (f==NULL) {
warning("Cannot load music from '%s'", buf);
return;
}
midi.read_all_songs_old(f);
fclose(f);
}
midi.initialize();
midi.play();
}
byte *SimonState::dx_lock_2() {
_dx_surface_pitch = 320;
return sdl_buf;
}
void SimonState::dx_unlock_2() {
}
byte *SimonState::dx_lock_attached() {
_dx_surface_pitch = 320;
return _dx_use_3_or_4_for_lock ? sdl_buf_3 : sdl_buf_attached;
}
void SimonState::dx_unlock_attached() {
}
void SimonState::set_volume(byte volume) {
_mixer->set_volume(volume * 256 / 100);
}
byte SimonState::getByte() {
return *_code_ptr++;
}