Files
scummvm/devtools/create_supernova2/file.cpp
T
Jaromir Wysoglad 0ed3dbf21f SUPERNOVA2: add tool to generate engine data file
Most of the tool is copied from create supernova
Add correct gametext.h and strings_en.po for supernova2
Doesn't handle images yet
2019-07-28 15:09:14 +01:00

73 lines
1.2 KiB
C++

#include "file.h"
bool File::open(const char *filename, AccessMode mode) {
f = fopen(filename, (mode == kFileReadMode) ? "rb" : "wb");
return (f != NULL);
}
void File::close() {
fclose(f);
f = NULL;
}
int File::seek(int32 offset, int whence) {
return fseek(f, offset, whence);
}
long File::read(void *buffer, int len) {
return fread(buffer, 1, len, f);
}
void File::write(const void *buffer, int len) {
fwrite(buffer, 1, len, f);
}
byte File::readByte() {
byte v;
read(&v, sizeof(byte));
return v;
}
uint16 File::readWord() {
uint16 v;
read(&v, sizeof(uint16));
return FROM_LE_16(v);
}
uint32 File::readLong() {
uint32 v;
read(&v, sizeof(uint32));
return FROM_LE_32(v);
}
void File::readString(char* string, int bufferLength) {
int i = 0;
while (i < bufferLength - 1 && fread(string + i, 1, 1, f) == 1) {
if (string[i] == '\n' || string[i] == 0)
break;
++ i;
}
string[i] = 0;
}
void File::writeByte(byte v) {
write(&v, sizeof(byte));
}
void File::writeWord(uint16 v) {
uint16 vTemp = TO_LE_16(v);
write(&vTemp, sizeof(uint16));
}
void File::writeLong(uint32 v) {
uint32 vTemp = TO_LE_32(v);
write(&vTemp, sizeof(uint32));
}
void File::writeString(const char *s) {
write(s, strlen(s) + 1);
}
uint32 File::pos() {
return ftell(f);
}