mirror of
https://github.com/scummvm/scummvm.git
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144 lines
3.6 KiB
C++
144 lines
3.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/debug.h"
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#include "pink/archive.h"
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#include "pink/pink.h"
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#include "pink/objects/actors/actor.h"
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#include "pink/objects/pages/game_page.h"
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#include "pink/objects/sequences/sequencer.h"
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#include "pink/objects/sequences/sequence.h"
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#include "pink/objects/sequences/sequence_context.h"
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#include "pink/objects/sequences/seq_timer.h"
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namespace Pink {
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Sequencer::Sequencer(GamePage *page)
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: _context(nullptr), _page(page), _time(0) {}
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Sequencer::~Sequencer() {
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for (uint i = 0; i < _sequences.size(); ++i) {
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delete _sequences[i];
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}
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}
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void Sequencer::deserialize(Archive &archive) {
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_sequences.deserialize(archive);
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_timers.deserialize(archive);
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}
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Sequence *Sequencer::findSequence(const Common::String &name) {
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for (uint i = 0; i < _sequences.size(); ++i) {
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if (_sequences[i]->getName() == name)
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return _sequences[i];
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}
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return nullptr;
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}
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void Sequencer::authorSequence(Sequence *sequence, bool unk) {
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if (_context) {
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}
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if (sequence) {
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_context = new SequenceContext(sequence, this);
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//unload array of unknown objects
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_currentSequenceName = sequence->getName();
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sequence->init(unk);
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} else
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_currentSequenceName.clear();
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}
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void Sequencer::toConsole() {
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debug("Sequencer:");
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for (uint i = 0; i < _sequences.size(); ++i) {
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_sequences[i]->toConsole();
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}
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for (uint i = 0; i < _timers.size(); ++i) {
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_timers[i]->toConsole();
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}
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}
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void Sequencer::update() {
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if (_context)
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_context->_sequence->update();
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updateTimers();
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}
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void Sequencer::removeContext(SequenceContext *context) {
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delete _context;
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_context = nullptr;
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}
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void Sequencer::skipSubSequence() {
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if (_context)
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_context->getSequence()->skipSubSequence();
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}
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void Sequencer::restartSequence() {
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_context->getSequence()->restart();
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}
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void Sequencer::skipToLastSubSequence() {
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_context->getSequence()->skipToLastSubSequence();
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}
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void Sequencer::updateTimers() {
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uint time = _page->getGame()->getTotalPlayTime();
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if (time - _time <= kTimersUpdateTime) {
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return;
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}
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_time = time;
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for (uint i = 0; i < _timers.size(); ++i) {
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_timers[i]->update();
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}
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}
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SequenceActorState *Sequencer::findSequenceActorState(const Common::String &name) {
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if (!_context)
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return nullptr;
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for (uint i = 0; i < _context->_states.size(); ++i) {
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if (_context->_states[i].getActor() == name)
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return &_context->_states[i];
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}
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return nullptr;
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}
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void Sequencer::loadState(Archive &archive) {
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Sequence *sequence = findSequence(archive.readString());
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authorSequence(sequence, 1);
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}
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void Sequencer::saveState(Archive &archive) {
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Common::String sequenceName;
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if (_context)
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sequenceName = _context->_sequence->getName();
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archive.writeString(sequenceName);
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// add pokus specific
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}
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} // End of namespace Pink
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