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scummvm/engines/pink/objects/sequences/sequencer.cpp
T

144 lines
3.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/debug.h"
#include "pink/archive.h"
#include "pink/pink.h"
#include "pink/objects/actors/actor.h"
#include "pink/objects/pages/game_page.h"
#include "pink/objects/sequences/sequencer.h"
#include "pink/objects/sequences/sequence.h"
#include "pink/objects/sequences/sequence_context.h"
#include "pink/objects/sequences/seq_timer.h"
namespace Pink {
Sequencer::Sequencer(GamePage *page)
: _context(nullptr), _page(page), _time(0) {}
Sequencer::~Sequencer() {
for (uint i = 0; i < _sequences.size(); ++i) {
delete _sequences[i];
}
}
void Sequencer::deserialize(Archive &archive) {
_sequences.deserialize(archive);
_timers.deserialize(archive);
}
Sequence *Sequencer::findSequence(const Common::String &name) {
for (uint i = 0; i < _sequences.size(); ++i) {
if (_sequences[i]->getName() == name)
return _sequences[i];
}
return nullptr;
}
void Sequencer::authorSequence(Sequence *sequence, bool unk) {
if (_context) {
}
if (sequence) {
_context = new SequenceContext(sequence, this);
//unload array of unknown objects
_currentSequenceName = sequence->getName();
sequence->init(unk);
} else
_currentSequenceName.clear();
}
void Sequencer::toConsole() {
debug("Sequencer:");
for (uint i = 0; i < _sequences.size(); ++i) {
_sequences[i]->toConsole();
}
for (uint i = 0; i < _timers.size(); ++i) {
_timers[i]->toConsole();
}
}
void Sequencer::update() {
if (_context)
_context->_sequence->update();
updateTimers();
}
void Sequencer::removeContext(SequenceContext *context) {
delete _context;
_context = nullptr;
}
void Sequencer::skipSubSequence() {
if (_context)
_context->getSequence()->skipSubSequence();
}
void Sequencer::restartSequence() {
_context->getSequence()->restart();
}
void Sequencer::skipToLastSubSequence() {
_context->getSequence()->skipToLastSubSequence();
}
void Sequencer::updateTimers() {
uint time = _page->getGame()->getTotalPlayTime();
if (time - _time <= kTimersUpdateTime) {
return;
}
_time = time;
for (uint i = 0; i < _timers.size(); ++i) {
_timers[i]->update();
}
}
SequenceActorState *Sequencer::findSequenceActorState(const Common::String &name) {
if (!_context)
return nullptr;
for (uint i = 0; i < _context->_states.size(); ++i) {
if (_context->_states[i].getActor() == name)
return &_context->_states[i];
}
return nullptr;
}
void Sequencer::loadState(Archive &archive) {
Sequence *sequence = findSequence(archive.readString());
authorSequence(sequence, 1);
}
void Sequencer::saveState(Archive &archive) {
Common::String sequenceName;
if (_context)
sequenceName = _context->_sequence->getName();
archive.writeString(sequenceName);
// add pokus specific
}
} // End of namespace Pink