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68 lines
1.9 KiB
C++
68 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "got/game/init.h"
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#include "got/utils/file.h"
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#include "got/events.h"
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#include "got/vars.h"
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namespace Got {
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int setup_level() {
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_G(bgPics).setArea(_G(area));
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if (_G(load_game_flag) != 1) {
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if (!load_sd_data())
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return 0;
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}
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return 1;
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}
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int setup_player() {
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memset(&_G(thor_info), 0, sizeof(_G(thor_info)));
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_G(thor_info).inventory = 0;
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if (_G(area) > 1) _G(thor_info).inventory |= APPLE_MAGIC + LIGHTNING_MAGIC;
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if (_G(area) > 2) _G(thor_info).inventory |= BOOTS_MAGIC + WIND_MAGIC;
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_G(thor)->health = 150;
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_G(thor_info).magic = 0;
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_G(thor_info).jewels = 0;
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_G(thor_info).score = 0;
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_G(thor_info).keys = 0;
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_G(thor_info).last_item = 0;
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_G(thor_info).object = 0;
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_G(thor_info).object_name = nullptr;
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_G(thor)->x = 152;
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_G(thor)->y = 96;
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_G(thor)->last_x[0] = _G(thor)->x;
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_G(thor)->last_x[1] = _G(thor)->x;
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_G(thor)->last_y[0] = _G(thor)->y;
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_G(thor)->last_y[1] = _G(thor)->y;
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_G(thor_info).last_icon = (6 * 20) + 8;
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_G(thor_info).last_screen = 23;
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_G(thor)->dir = 1;
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return 1;
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}
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} // namespace Got
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