Files
Le Philousophe 7203d1078f GUI: Let drawDialog not reset the clipping rectangle
This will allow for optimized redrawing of select parts of the dialog.
2026-04-26 21:06:07 +10:00

84 lines
2.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ABOUT_DIALOG_H
#define ABOUT_DIALOG_H
#include "gui/dialog.h"
#include "common/str.h"
#include "common/ustr.h"
#include "common/array.h"
#include "common/keyboard.h"
namespace GUI {
class EEHandler;
class ScrollBarWidget;
class ButtonWidget;
class FluidScroller;
class AboutDialog : public Dialog {
protected:
float _scrollPos;
uint32 _scrollTime;
Common::U32StringArray _lines;
uint32 _lineHeight;
bool _willClose;
bool _autoScroll;
int _xOff, _yOff;
bool _inGame;
bool _isDragging;
int _dragLastY;
FluidScroller *_fluidScroller;
ScrollBarWidget *_scrollbar;
ButtonWidget *_closeButton;
Common::Rect _textRect;
void addLine(const Common::U32String &str);
void buildLines();
EEHandler *_eeHandler;
public:
AboutDialog(bool inGame = false);
~AboutDialog() override;
void open() override;
void close() override;
void drawDialog(DrawLayer layerToDraw, bool resetClipping = true) override;
void handleTickle() override;
void handleMouseDown(int x, int y, int button, int clickCount) override;
void handleMouseUp(int x, int y, int button, int clickCount) override;
void handleMouseMoved(int x, int y, int button) override;
void handleMouseWheel(int x, int y, int direction) override;
void handleKeyDown(Common::KeyState state) override;
void handleKeyUp(Common::KeyState state) override;
void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override;
void reflowLayout() override;
};
} // End of namespace GUI
#endif