mirror of
https://github.com/scummvm/scummvm.git
synced 2026-05-21 05:40:43 +00:00
7203d1078f
This will allow for optimized redrawing of select parts of the dialog.
84 lines
2.3 KiB
C++
84 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef ABOUT_DIALOG_H
|
|
#define ABOUT_DIALOG_H
|
|
|
|
#include "gui/dialog.h"
|
|
#include "common/str.h"
|
|
#include "common/ustr.h"
|
|
#include "common/array.h"
|
|
#include "common/keyboard.h"
|
|
|
|
namespace GUI {
|
|
|
|
class EEHandler;
|
|
class ScrollBarWidget;
|
|
class ButtonWidget;
|
|
class FluidScroller;
|
|
|
|
class AboutDialog : public Dialog {
|
|
protected:
|
|
float _scrollPos;
|
|
uint32 _scrollTime;
|
|
Common::U32StringArray _lines;
|
|
uint32 _lineHeight;
|
|
bool _willClose;
|
|
bool _autoScroll;
|
|
|
|
int _xOff, _yOff;
|
|
bool _inGame;
|
|
bool _isDragging;
|
|
int _dragLastY;
|
|
|
|
FluidScroller *_fluidScroller;
|
|
ScrollBarWidget *_scrollbar;
|
|
ButtonWidget *_closeButton;
|
|
Common::Rect _textRect;
|
|
|
|
void addLine(const Common::U32String &str);
|
|
void buildLines();
|
|
|
|
EEHandler *_eeHandler;
|
|
|
|
public:
|
|
AboutDialog(bool inGame = false);
|
|
~AboutDialog() override;
|
|
|
|
void open() override;
|
|
void close() override;
|
|
void drawDialog(DrawLayer layerToDraw, bool resetClipping = true) override;
|
|
void handleTickle() override;
|
|
void handleMouseDown(int x, int y, int button, int clickCount) override;
|
|
void handleMouseUp(int x, int y, int button, int clickCount) override;
|
|
void handleMouseMoved(int x, int y, int button) override;
|
|
void handleMouseWheel(int x, int y, int direction) override;
|
|
void handleKeyDown(Common::KeyState state) override;
|
|
void handleKeyUp(Common::KeyState state) override;
|
|
void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override;
|
|
|
|
void reflowLayout() override;
|
|
};
|
|
|
|
} // End of namespace GUI
|
|
|
|
#endif
|