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sluicebox b29ffb2bfb SCI: Update class table while initializing objects
Sierra's interpreter populated the class table and initialized objects
in one pass, until SCI3. We have always been doing two passes: one to
initialize the class table and then another to initialize objects.
This should not make a difference, except that some scripts contain two
classes with the same supposedly unique class number. When this occurs,
the first class is always overwritten before it can be used, causing any
objects in between to be associated with the wrong class.

In 2010, this condition caused the ICEMAN demo to crash. It was worked
around by adding a third pass. This prevented that particular script
from crashing, but the real problem remained.

Now we update the class table and initialize objects in one pass.
For SCI3, we continue to use two passes like the original.

- Fixes KQ5 FM-Towns save and restore dialog buttons
- Fixes ICEMAN demo properly, removes workaround (bug #4963)

See: 3485d433c5
2024-07-11 22:28:17 -07:00

377 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SCI_ENGINE_SCRIPT_H
#define SCI_ENGINE_SCRIPT_H
#include "common/str.h"
#include "sci/util.h"
#include "sci/engine/segment.h"
#include "sci/engine/script_patches.h"
namespace Sci {
struct EngineState;
class ResourceManager;
struct SciScriptPatcherEntry;
enum ScriptObjectTypes {
SCI_OBJ_TERMINATOR,
SCI_OBJ_OBJECT,
SCI_OBJ_CODE,
SCI_OBJ_SYNONYMS,
SCI_OBJ_SAID,
SCI_OBJ_STRINGS,
SCI_OBJ_CLASS,
SCI_OBJ_EXPORTS,
SCI_OBJ_POINTERS,
SCI_OBJ_PRELOAD_TEXT, /* This is really just a flag. */
SCI_OBJ_LOCALVARS
};
typedef Common::HashMap<uint32, Object> ObjMap;
enum ScriptOffsetEntryTypes {
SCI_SCR_OFFSET_TYPE_OBJECT = 0, // classes are handled by this type as well
SCI_SCR_OFFSET_TYPE_STRING,
SCI_SCR_OFFSET_TYPE_SAID
};
enum : uint {
kNoRelocation = 0xFFFFFFFF
};
struct offsetLookupArrayEntry {
uint16 type; // type of entry
uint16 id; // id of this type, first item inside script data is 1, second item is 2, etc.
uint32 offset; // offset of entry within script resource data
uint16 stringSize; // size of string, including terminating [NUL]
};
typedef Common::Array<offsetLookupArrayEntry> offsetLookupArrayType;
class Script : public SegmentObj {
private:
int _nr; /**< Script number */
Common::SpanOwner<SciSpan<byte> > _buf; /**< Static data buffer, or NULL if not used */
SciSpan<byte> _script; /**< Script size includes alignment byte */
SciSpan<byte> _heap; /**< Start of heap if SCI1.1, NULL otherwise */
uint _lockers; /**< Number of classes and objects that require this script */
SciSpan<const uint16> _exports; /**< Exports block or 0 if not present */
uint16 _numExports; /**< Number of export entries */
SciSpan<const byte> _synonyms; /**< Synonyms block or 0 if not present */
uint16 _numSynonyms; /**< Number of synonym entries */
int _codeOffset; /**< The absolute offset of the VM code block */
int _localsOffset;
uint16 _localsCount;
bool _markedAsDeleted;
SegmentId _localsSegment; /**< The local variable segment */
LocalVariables *_localsBlock;
ObjMap _objects; /**< Table for objects, contains property variables */
protected:
offsetLookupArrayType _offsetLookupArray; // Table of all elements of currently loaded script, that may get pointed to
private:
uint16 _offsetLookupObjectCount;
uint16 _offsetLookupStringCount;
uint16 _offsetLookupSaidCount;
public:
int getLocalsOffset() const { return _localsOffset; }
uint16 getLocalsCount() const { return _localsCount; }
uint32 getScriptSize() const { return _script.size(); }
uint32 getHeapSize() const { return _heap.size(); }
uint32 getBufSize() const { return _buf->size(); }
inline uint32 getHeapOffset() const {
if (getSciVersion() >= SCI_VERSION_1_1 && getSciVersion() <= SCI_VERSION_2_1_LATE) {
return _script.size();
}
return 0;
}
const byte *getBuf(uint offset = 0) const { return _buf->getUnsafeDataAt(offset); }
SciSpan<const byte> getSpan(uint offset) const { return _buf->subspan(offset); }
int getScriptNumber() const { return _nr; }
SegmentId getLocalsSegment() const { return _localsSegment; }
reg_t *getLocalsBegin() { return _localsBlock ? _localsBlock->_locals.begin() : NULL; }
void syncLocalsBlock(SegManager *segMan);
ObjMap &getObjectMap() { return _objects; }
const ObjMap &getObjectMap() const { return _objects; }
// speed optimization: inline due to frequent calling
bool offsetIsObject(uint32 offset) const {
return _buf->getUint16SEAt(offset + SCRIPT_OBJECT_MAGIC_OFFSET) == SCRIPT_OBJECT_MAGIC_NUMBER;
}
public:
Script();
~Script() override;
void freeScript(const bool keepLocalsSegment = false);
void load(int script_nr, ResourceManager *resMan, ScriptPatcher *scriptPatcher, bool applyScriptPatches = true);
bool isValidOffset(uint32 offset) const override;
SegmentRef dereference(reg_t pointer) override;
reg_t findCanonicAddress(SegManager *segMan, reg_t sub_addr) const override;
void freeAtAddress(SegManager *segMan, reg_t sub_addr) override;
Common::Array<reg_t> listAllDeallocatable(SegmentId segId) const override;
Common::Array<reg_t> listAllOutgoingReferences(reg_t object) const override;
/**
* Return a list of all references to objects in this script
* (and also to the locals segment, if any).
* Used by the garbage collector.
* @return a list of outgoing references within the object
*/
Common::Array<reg_t> listObjectReferences() const;
void saveLoadWithSerializer(Common::Serializer &ser) override;
Object *getObject(uint32 offset);
const Object *getObject(uint32 offset) const;
/**
* Initializes an object within the segment manager
* @param obj_pos Location (segment, offset) of the object. It must
* point to the beginning of the script/class block
* (as opposed to what the VM considers to be the
* object location)
* @returns A newly created Object describing the object,
* stored within the relevant script
*/
Object *scriptObjInit(reg_t obj_pos, bool fullObjectInit = true);
/**
* Initializes the script's local variables
* @param segMan A reference to the segment manager
*/
void initializeLocals(SegManager *segMan);
/**
* Adds a script's class to the segment manager's class table
* @param segMan A reference to the segment manager
* @param species The class number (index)
* @param position The position of the class (object) in the script
*/
void initializeClass(SegManager *segMan, uint16 species, uint32 position);
/**
* Initializes the script's objects
* @param segMan A reference to the segment manager
* @param segmentId The script's segment id
* @param applyScriptPatches Apply patches for the script, if available
*/
void initializeObjects(SegManager *segMan, SegmentId segmentId, bool applyScriptPatches);
// script lock operations
/** Increments the number of lockers of this script by one. */
void incrementLockers();
/** Decrements the number of lockers of this script by one. */
void decrementLockers();
/**
* Retrieves the number of locks held on this script.
* @return the number of locks held on the previously identified script
*/
uint getLockers() const;
/** Sets the number of locks held on this script. */
void setLockers(uint lockers);
/**
* Retrieves the offset of the export table in the script
* @return the exports offset.
*/
uint getExportsOffset() const { return _exports.sourceByteOffset(); }
/**
* Retrieves the number of exports of script.
* @return the number of exports of this script
*/
uint16 getExportsNr() const { return _numExports; }
/**
* Retrieves a pointer to the synonyms associated with this script
* @return pointer to the synonyms, in non-parsed format.
*/
const SciSpan<const byte> &getSynonyms() const { return _synonyms; }
/**
* Retrieves the number of synonyms associated with this script.
* @return the number of synonyms associated with this script
*/
uint16 getSynonymsNr() const { return _numSynonyms; }
/**
* Validate whether the specified public function is exported by
* the script in the specified segment.
* @param pubfunct Index of the function to validate
* @param relocSci3 Decide whether to relocate this SCI3 public function or not
* @return NULL if the public function is invalid, its
* offset into the script's segment otherwise
*/
uint32 validateExportFunc(int pubfunct, bool relocSci3);
/**
* Marks the script as deleted.
* This will not actually delete the script. If references remain present on the
* heap or the stack, the script will stay in memory in a quasi-deleted state until
* either unreachable (resulting in its eventual deletion) or reloaded (resulting
* in its data being updated).
*/
void markDeleted() {
_markedAsDeleted = true;
}
/**
* Determines whether the script is marked as being deleted.
*/
bool isMarkedAsDeleted() const {
return _markedAsDeleted;
}
/**
* Finds the pointer where a block of a specific type starts from,
* in SCI0 - SCI1 games
*/
SciSpan<const byte> findBlockSCI0(ScriptObjectTypes type, bool findLastBlock = false) const;
/**
* Syncs the string heap of a script. Used when saving/loading.
*/
void syncStringHeap(Common::Serializer &ser);
#ifdef ENABLE_SCI32
/**
* Resolve a relocation in an SCI3 script
* @param offset The offset to relocate from
*/
int relocateOffsetSci3(uint32 offset) const;
#endif
/**
* Gets an offset to the beginning of the code block in a SCI1.1 or later
* script
*/
int getCodeBlockOffset() { return _codeOffset; }
/**
* Get the offset array
*/
const offsetLookupArrayType *getOffsetArray() { return &_offsetLookupArray; };
uint16 getOffsetObjectCount() { return _offsetLookupObjectCount; };
uint16 getOffsetStringCount() { return _offsetLookupStringCount; };
uint16 getOffsetSaidCount() { return _offsetLookupSaidCount; };
/**
* @returns kNoRelocation if no relocation exists for the given offset,
* otherwise returns a delta for the offset to its relocated position.
*/
uint32 getRelocationOffset(const uint32 offset) const;
private:
/**
* Returns a Span containing the relocation table for a SCI0-SCI2.1 script.
* (The SCI0-SCI2.1 relocation table is simply a list of all of the
* offsets in the script heap whose values should be treated as pointers to
* objects (vs just being numbers).)
*/
const SciSpan<const uint16> getRelocationTableSci0Sci21() const;
/**
* Processes a relocation block within a SCI0-SCI2.1 script
* This function is idempotent, but it must only be called after all
* objects have been instantiated, or a run-time error will occur.
*/
void relocateSci0Sci21(const SegmentId segmentId);
#ifdef ENABLE_SCI32
/**
* Processes a relocation block within a SCI3 script
* This function is idempotent, but it must only be called after all
* objects have been instantiated, or a run-time error will occur.
*/
void relocateSci3(const SegmentId segmentId);
#endif
bool relocateLocal(SegmentId segment, int location, uint32 offset);
#ifdef ENABLE_SCI32
/**
* Gets a pointer to the beginning of the objects in a SCI3 script
*/
SciSpan<const byte> getSci3ObjectsPointer();
#endif
/**
* Initializes the script's objects (SCI0)
* @param segMan A reference to the segment manager
* @param segmentId The script's segment id
* @applyScriptPatches Apply patches for the script, if available
*/
void initializeObjectsSci0(SegManager *segMan, SegmentId segmentId, bool applyScriptPatches);
/**
* Initializes the script's objects (SCI1.1 - SCI2.1)
* @param segMan A reference to the segment manager
* @param segmentId The script's segment id
* @applyScriptPatches Apply patches for the script, if available
*/
void initializeObjectsSci11(SegManager *segMan, SegmentId segmentId, bool applyScriptPatches);
#ifdef ENABLE_SCI32
/**
* Initializes the script's objects (SCI3)
* @param segMan A reference to the segment manager
* @param segmentId The script's segment id
*/
void initializeObjectsSci3(SegManager *segMan, SegmentId segmentId, bool applyScriptPatches);
#endif
LocalVariables *allocLocalsSegment(SegManager *segMan);
/**
* Identifies certain offsets within script data and set up lookup-table
*/
void identifyOffsets();
/**
* Apply workarounds to known broken Said strings
*/
void applySaidWorkarounds();
};
} // End of namespace Sci
#endif // SCI_ENGINE_SCRIPT_H