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https://github.com/scummvm/scummvm.git
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bbe40c58c5
Historically, we should the version build date wherever we display the current ScummVM version. However, this leads to issues with toolchains that care about reproducible builds and thus set "fake" timestamps, e.g. https://github.com/flathub/org.scummvm.ScummVM/pull/60#issuecomment-4150167445 Since we can derive the approximate release date based on our new versioning scheme, it makes sense to hide the build date from release builds and only use it for development builds to keep track of "old" and "new" builds.
257 lines
5.5 KiB
C++
257 lines
5.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/scummsys.h"
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#include "base/version.h"
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#define INCLUDED_FROM_BASE_VERSION_CPP
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#include "base/internal_version.h"
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/*
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* Version string and build date string. These can be used by anything that
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* wants to display this information to the user (e.g. about dialog).
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*
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* Note: it would be very nice if we could instead of (or in addition to) the
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* build date present a date which corresponds to the date our source files
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* were last changed. To understand the difference, imagine that a user
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* makes a checkout on January 1, then after a week compiles it
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* (e.g. after doing a 'make clean'). The build date then will say January 8
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* even though the files were last changed on January 1.
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*
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* Another problem is that __DATE__/__TIME__ depend on the local time zone.
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*
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* It's clear that such a "last changed" date would be much more useful to us
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* for feedback purposes. After all, when somebody files a bug report, we
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* don't care about the build date, we want to know which date their checkout
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* was made.
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*
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* So, how could we implement this? At least on unix systems, a special script
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* could do it. Basically, that script could parse the output of "svn info" or
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* "svnversion" to determine the revision of the checkout, and insert that
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* information somehow into the build process (e.g. by generating a tiny
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* header file, analog to internal_version.h, maybe called svn_rev.h or so.)
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*
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* Drawback: This only works on systems which can run suitable scripts as part
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* of the build process (so I guess Visual C++ would be out of the game here?
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* I don't know VC enough to be sure). And of course it must be robust enough
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* to properly work in exports (i.e. release tar balls etc.).
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*/
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const char gScummVMVersion[] = SCUMMVM_VERSION SCUMMVM_REVISION;
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#if defined(__amigaos4__) || defined(__MORPHOS__)
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static const char *version_cookie __attribute__((used)) = "$VER: ScummVM " SCUMMVM_VERSION SCUMMVM_REVISION " (" AMIGA_DATE ")";
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#endif
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const char gScummVMBuildDate[] = __DATE__ " " __TIME__;
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const char gScummVMVersionDate[] = SCUMMVM_VERSION SCUMMVM_REVISION " (" __DATE__ " " __TIME__ ")";
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const char gScummVMCompiler[] = ""
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#define STR_HELPER(x) #x
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#define STR(x) STR_HELPER(x)
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#if defined(_MSC_VER)
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"MSVC " STR(_MSC_FULL_VER)
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#elif defined(__INTEL_COMPILER)
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"ICC " STR(__INTEL_COMPILER) "." STR(__INTEL_COMPILER_UPDATE)
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#elif defined(__clang__)
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# if defined(__apple_build_version__)
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"Apple "
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# endif
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"Clang " STR(__clang_major__) "." STR(__clang_minor__) "." STR(__clang_patchlevel__)
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#elif defined(__GNUC__)
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"GCC " STR(__GNUC__) "." STR(__GNUC_MINOR__) "." STR(__GNUC_PATCHLEVEL__)
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#else
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"unknown compiler"
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#endif
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#undef STR
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#undef STR_HELPER
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;
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#ifdef RELEASE_BUILD
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const char gScummVMFullVersion[] = "ScummVM " SCUMMVM_VERSION;
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#else
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const char gScummVMFullVersion[] = "ScummVM " SCUMMVM_VERSION SCUMMVM_REVISION " (" __DATE__ " " __TIME__ ")";
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#endif
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const char gScummVMFeatures[] = ""
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#ifdef TAINTED_BUILD
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// TAINTED means the build contains engines/subengines not enabled by default
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"TAINTED "
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#endif
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#ifdef USE_TREMOR
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"Tremor "
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#elif defined(USE_VORBIS)
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"Vorbis "
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#endif
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#ifdef USE_FLAC
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"FLAC "
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#endif
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#ifdef USE_MAD
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"MP3 "
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#endif
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#ifdef USE_ALSA
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"ALSA "
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#endif
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#ifdef USE_SEQ_MIDI
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"SEQ "
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#endif
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#ifdef USE_SNDIO
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"sndio "
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#endif
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#ifdef USE_TIMIDITY
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"TiMidity "
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#endif
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#ifdef USE_RGB_COLOR
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"RGB "
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#endif
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#ifdef USE_ZLIB
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"zLib "
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#endif
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#ifdef USE_MPEG2
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"MPEG2 "
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#endif
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#ifdef USE_FLUIDLITE
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"FluidLite "
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#elif defined(USE_FLUIDSYNTH)
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"FluidSynth "
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#endif
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#ifdef USE_SONIVOX
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"EAS "
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#endif
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#ifdef USE_MIKMOD
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"MikMod "
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#endif
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#ifdef USE_OPENMPT
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"OpenMPT "
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#endif
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#ifdef USE_THEORADEC
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"Theora "
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#endif
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#ifdef USE_VPX
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"VPX "
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#endif
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#ifdef USE_FAAD
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"AAC "
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#endif
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#ifdef USE_A52
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"A/52 "
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#endif
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#ifdef USE_FREETYPE2
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"FreeType2 "
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#endif
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#ifdef USE_FRIBIDI
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"FriBiDi "
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#endif
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#ifdef USE_JPEG
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"JPEG "
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#endif
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#ifdef USE_PNG
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"PNG "
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#endif
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#ifdef USE_GIF
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"GIF "
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#endif
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#ifdef ENABLE_VKEYBD
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"VirtualKeyboard "
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#endif
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#ifdef ENABLE_EVENTRECORDER
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"EventRecorder "
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#endif
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#ifdef USE_TASKBAR
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"taskbar "
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#endif
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#ifdef USE_TTS
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"TTS "
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#endif
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#ifdef USE_CLOUD
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"cloud "
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#endif
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#ifdef USE_LIBCURL
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"libcurl "
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#endif
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#ifdef USE_SDL_NET
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"SDL_net "
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#endif
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#ifdef USE_ENET
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"ENet "
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#endif
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#ifdef SDL_BACKEND
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# ifdef USE_SDL3
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"SDL3 "
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# elif USE_SDL2
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"SDL2 "
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# else
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"SDL1.2 "
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# endif
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#endif
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#ifdef USE_TINYGL
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"TinyGL "
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#endif
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#ifdef USE_OPENGL
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"OpenGL "
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# ifdef USE_OPENGL_SHADERS
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"(with shaders) "
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# endif
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#endif
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#ifdef USE_GLES_MODE
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# if USE_GLES_MODE == 0
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"OpenGL desktop only "
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# elif USE_GLES_MODE == 1
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"OpenGL ES 1 only "
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# elif USE_GLES_MODE == 2
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"OpenGL ES 2 only "
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# endif
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#endif
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#ifdef USE_RETROWAVE
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"RetroWave "
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#endif
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;
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