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Michael Ball c82a71314c BACKENDS: 3DS: Allocate linear memory conditionally based on system model
The New 3DS requires more linear memory to launch the app than the Old 3DS does; this was causing the 3DS port to instantly crash on New 3DS models. 

This commit fixes that while allowing for future functionality coming soon(TM).
2024-11-23 22:17:54 +00:00

18 lines
404 B
Makefile

MODULE := backends/platform/3ds
MODULE_OBJS := \
main.o \
allocHeapsOverride.o \
shader.shbin.o \
sprite.o \
options.o \
osystem.o \
osystem-graphics.o \
osystem-audio.o \
osystem-events.o
# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS.
MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS))
OBJS := $(MODULE_OBJS) $(OBJS)
MODULE_DIRS += $(sort $(dir $(MODULE_OBJS)))