/* Residual - Virtual machine to run LucasArts' 3D adventure games * * Residual is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA * * $URL$ * $Id$ * */ #if defined(WIN32) #include #endif #include "common/sys.h" #include "common/debug.h" #include "engine/registry.h" #include #include #if defined(UNIX) #ifdef MACOSX #define DEFAULT_CONFIG_FILE "Library/Preferences/Residual Preferences" #else #define DEFAULT_CONFIG_FILE ".residualrc" #endif #else #define DEFAULT_CONFIG_FILE "residual.ini" #endif Registry *g_registry = NULL; Registry::Registry() : _dirty(false) { char configFile[MAXPATHLEN]; #ifndef __DC__ #ifdef WIN32 OSVERSIONINFO win32OsVersion; ZeroMemory(&win32OsVersion, sizeof(OSVERSIONINFO)); win32OsVersion.dwOSVersionInfoSize = sizeof(OSVERSIONINFO); GetVersionEx(&win32OsVersion); // Check for non-9X version of Windows. if (win32OsVersion.dwPlatformId != VER_PLATFORM_WIN32_WINDOWS) { // Use the Application Data directory of the user profile. if (win32OsVersion.dwMajorVersion >= 5) { if (!GetEnvironmentVariable("APPDATA", configFile, sizeof(configFile))) error("Unable to access application data directory"); } else { if (!GetEnvironmentVariable("USERPROFILE", configFile, sizeof(configFile))) error("Unable to access user profile directory"); strcat(configFile, "\\Application Data"); CreateDirectory(configFile, NULL); } strcat(configFile, "\\Residual"); CreateDirectory(configFile, NULL); strcat(configFile, "\\" DEFAULT_CONFIG_FILE); } else { // Check windows directory GetWindowsDirectory(configFile, MAXPATHLEN); strcat(configFile, "\\" DEFAULT_CONFIG_FILE); } #elif defined __amigaos4__ strcpy(configFile,"/PROGDIR/residual.ini"); #else const char *home = getenv("HOME"); if (home != NULL && strlen(home) < MAXPATHLEN) snprintf(configFile, MAXPATHLEN, "%s/%s", home, DEFAULT_CONFIG_FILE); else strcpy(configFile, DEFAULT_CONFIG_FILE); #endif std::FILE *f = fopen(configFile, "r"); if (f != NULL) { char line[1024]; while (!feof(f) && fgets(line, sizeof(line), f) != NULL) { char *equals = std::strchr(line, '='); char *newline = std::strchr(line, '\n'); if (newline != NULL) *newline = '\0'; if (equals != NULL) { std::string key = std::string(line, equals - line); std::string val = std::string(equals + 1); _settings[key] = val; } } std::fclose(f); } #endif } const char *Registry::get(const char *key, const char *defval) const { // GrimDataDir is an alias for DataDir for our purposes if (!strcmp(key, "GrimDataDir")) key = "DataDir"; Group::const_iterator i = _settings.find(key); if (i == _settings.end()) return defval; else return i->second.c_str(); } void Registry::set(const char *key, const char *val) { // Hack: Don't save these, so we can run in good_times mode // without new games being bogus. if (strstr(key, "GrimLastSet") || strstr(key, "GrimMannyState")) return; _settings[key] = val; _dirty = true; } void Registry::save() { if (!_dirty) return; #ifndef __DC__ #ifdef WIN32 std::string filename = "residual.ini"; #elif defined __amigaos4__ std::string filename = "/PROGDIR/residual.ini"; #else std::string filename = std::string(std::getenv("HOME")) + "/.residualrc"; #endif std::FILE *f = std::fopen(filename.c_str(), "w"); if (f == NULL) { warning("Could not open registry file %s for writing\n", filename.c_str()); return; } for (Group::iterator i = _settings.begin(); i != _settings.end(); i++) std::fprintf(f, "%s=%s\n", i->first.c_str(), i->second.c_str()); std::fclose(f); #endif _dirty = false; }