/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "xeen/xeen.h" #include "xeen/worldofxeen/worldofxeen.h" #include "xeen/swordsofxeen/swordsofxeen.h" #include "base/plugins.h" #include "common/savefile.h" #include "engines/advancedDetector.h" #include "common/system.h" #include "xeen/detection.h" #define MAX_SAVES 99 namespace Xeen { uint32 XeenEngine::getGameID() const { return _gameDescription->gameID; } uint32 XeenEngine::getSpecificGameId() const { uint gameId = g_vm->getGameID(); if (gameId == GType_WorldOfXeen) gameId = _files->_ccNum ? GType_DarkSide : GType_Clouds; return gameId; } uint32 XeenEngine::getGameFeatures() const { return _gameDescription->features; } uint32 XeenEngine::getFeatures() const { return _gameDescription->desc.flags; } Common::Language XeenEngine::getLanguage() const { return _gameDescription->desc.language; } Common::Platform XeenEngine::getPlatform() const { return _gameDescription->desc.platform; } bool XeenEngine::getIsCD() const { return getFeatures() & ADGF_CD; } } // End of namespace Xeen class XeenMetaEngine : public AdvancedMetaEngine { public: const char *getName() const override { return "xeen"; } bool hasFeature(MetaEngineFeature f) const override; bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override; SaveStateList listSaves(const char *target) const override; int getMaximumSaveSlot() const override; void removeSaveState(const char *target, int slot) const override; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override; }; bool XeenMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportCreationDate) || (f == kSavesSupportPlayTime) || (f == kSavesSupportThumbnail) || (f == kSimpleSavesNames); } bool Xeen::XeenEngine::hasFeature(EngineFeature f) const { return (f == kSupportsReturnToLauncher) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime); } bool XeenMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { const Xeen::XeenGameDescription *gd = (const Xeen::XeenGameDescription *)desc; switch (gd->gameID) { case Xeen::GType_Clouds: case Xeen::GType_DarkSide: case Xeen::GType_WorldOfXeen: *engine = new Xeen::WorldOfXeen::WorldOfXeenEngine(syst, gd); break; case Xeen::GType_Swords: *engine = new Xeen::SwordsOfXeen::SwordsOfXeenEngine(syst, gd); break; default: error("Invalid game"); } return true; } SaveStateList XeenMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; Common::String saveDesc; Common::String pattern = Common::String::format("%s.###", target); Xeen::XeenSavegameHeader header; filenames = saveFileMan->listSavefiles(pattern); SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { const char *ext = strrchr(file->c_str(), '.'); int slot = ext ? atoi(ext + 1) : -1; if (slot >= 0 && slot <= MAX_SAVES) { Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file); if (in) { if (Xeen::SavesManager::readSavegameHeader(in, header)) saveList.push_back(SaveStateDescriptor(slot, header._saveName)); delete in; } } } Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } int XeenMetaEngine::getMaximumSaveSlot() const { return MAX_SAVES; } void XeenMetaEngine::removeSaveState(const char *target, int slot) const { Common::String filename = Common::String::format("%s.%03d", target, slot); g_system->getSavefileManager()->removeSavefile(filename); } SaveStateDescriptor XeenMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::String filename = Common::String::format("%s.%03d", target, slot); Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(filename); if (f) { Xeen::XeenSavegameHeader header; if (!Xeen::SavesManager::readSavegameHeader(f, header, false)) { delete f; return SaveStateDescriptor(); } delete f; // Create the return descriptor SaveStateDescriptor desc(slot, header._saveName); desc.setThumbnail(header._thumbnail); desc.setSaveDate(header._year, header._month, header._day); desc.setSaveTime(header._hour, header._minute); desc.setPlayTime(header._totalFrames * GAME_FRAME_TIME); return desc; } return SaveStateDescriptor(); } #if PLUGIN_ENABLED_DYNAMIC(XEEN) REGISTER_PLUGIN_DYNAMIC(XEEN, PLUGIN_TYPE_ENGINE, XeenMetaEngine); #else REGISTER_PLUGIN_STATIC(XEEN, PLUGIN_TYPE_ENGINE, XeenMetaEngine); #endif