/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "engines/util.h" #include "ultima/shared/gfx/screen.h" namespace Ultima { namespace Shared { namespace Gfx { Screen::Screen(): Graphics::Screen(320, 200), _cursor(nullptr), _drawCursor(false) { initGraphics(320, 200); } void Screen::update() { _drawCursor = false; if (_cursor) { // Check whether the area the cursor occupies will be being updated Common::Rect cursorBounds = _cursor->getBounds(); for (Common::List::iterator i = _dirtyRects.begin(); i != _dirtyRects.end(); ++i) { const Common::Rect &r = *i; if (r.intersects(cursorBounds)) { addDirtyRect(cursorBounds); _drawCursor = true; break; } } } Graphics::Screen::update(); } void Screen::updateScreen() { if (_drawCursor) _cursor->draw(); Graphics::Screen::updateScreen(); } } // End of namespace Gfx } // End of namespace Shared } // End of namespace Ultima