/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "ultima/shared/gfx/character_input.h" #include "ultima/shared/gfx/text_cursor.h" #include "ultima/shared/early/game_base.h" #include "ultima/shared/engine/messages.h" namespace Ultima { namespace Shared { namespace Gfx { BEGIN_MESSAGE_MAP(CharacterInput, Popup) ON_MESSAGE(KeypressMsg) END_MESSAGE_MAP() void CharacterInput::show(const Point &pt, byte color, TreeItem *respondTo) { Popup::show(respondTo); _color = color; _bounds = Rect(pt.x, pt.y, pt.x + 8, pt.y + 8); _game->_textCursor->setPosition(Point(_bounds.left, _bounds.top)); _game->_textCursor->setVisible(true); } bool CharacterInput::KeypressMsg(CKeypressMsg &msg) { hide(); CCharacterInputMsg inputMsg(msg._keyState); inputMsg.execute(_respondTo); return true; } } // End of namespace Gfx } // End of namespace Shared } // End of namespace Ultima