MODULE := engines/twine MODULE_OBJS := \ actor.o \ animations.o \ collision.o \ console.o \ debug.o \ debug_grid.o \ debug_scene.o \ detection.o \ extra.o \ flamovies.o \ gamestate.o \ grid.o \ holomap.o \ hqr.o \ interface.o \ input.o \ menu.o \ menuoptions.o \ metaengine.o \ movements.o \ music.o \ redraw.o \ renderer.o \ resources.o \ scene.o \ screens.o \ script_life_v1.o \ script_move_v1.o \ sound.o \ text.o \ twine.o # This module can be built as a plugin ifeq ($(ENABLE_TWINE), DYNAMIC_PLUGIN) PLUGIN := 1 endif # Include common rules include $(srcdir)/rules.mk # Detection objects DETECT_OBJS += $(MODULE)/detection.o