/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "twine/holomap.h" #include "common/memstream.h" #include "common/types.h" #include "twine/gamestate.h" #include "twine/hqr.h" #include "twine/interface.h" #include "twine/renderer.h" #include "twine/resources.h" #include "twine/scene.h" #include "twine/screens.h" #include "twine/sound.h" #include "twine/text.h" #include "twine/twine.h" namespace TwinE { Holomap::Holomap(TwinEEngine *engine) : _engine(engine) {} bool Holomap::loadLocations() { uint8 *locationsPtr; const int32 locationsSize = HQR::getAllocEntry(&locationsPtr, Resources::HQR_RESS_FILE, RESSHQR_HOLOARROWINFO); if (locationsSize == 0) { warning("Could not find holomap locations at index %i in %s", RESSHQR_HOLOARROWINFO, Resources::HQR_RESS_FILE); return false; } Common::MemoryReadStream stream(locationsPtr, locationsSize, DisposeAfterUse::YES); _numLocations = locationsSize / sizeof(Location); if (_numLocations > NUM_LOCATIONS) { warning("Amount of locations (%i) exceeds the maximum of %i", _numLocations, NUM_LOCATIONS); return false; } for (int i = 0; i < _numLocations; i++) { _locations[i].x = stream.readUint16LE(); _locations[i].y = stream.readUint16LE(); _locations[i].z = stream.readUint16LE(); _locations[i].textIndex = stream.readUint16LE(); } return true; } void Holomap::setHolomapPosition(int32 locationIdx) { assert(locationIdx >= 0 && locationIdx <= ARRAYSIZE(_engine->_gameState->holomapFlags)); _engine->_gameState->holomapFlags[locationIdx] = 0x81; } void Holomap::clearHolomapPosition(int32 locationIdx) { assert(locationIdx >= 0 && locationIdx <= ARRAYSIZE(_engine->_gameState->holomapFlags)); _engine->_gameState->holomapFlags[locationIdx] &= 0x7E; _engine->_gameState->holomapFlags[locationIdx] |= 0x40; } void Holomap::loadGfxSub(uint8 *modelPtr) { // TODO is this prepareIsoModel? } void Holomap::loadGfxSub1() { // TODO } void Holomap::loadGfxSub2() { // TODO } void Holomap::loadHolomapGFX() { uint8 *videoPtr3 = (uint8 *)_engine->workVideoBuffer.getBasePtr(174, 12); uint8 *videoPtr4 = (uint8 *)_engine->workVideoBuffer.getBasePtr(78, 13); uint8 *videoPtr5 = (uint8 *)_engine->workVideoBuffer.getBasePtr(334, 115); HQR::getEntry(videoPtr3, Resources::HQR_RESS_FILE, RESSHQR_HOLOSURFACE); HQR::getEntry(videoPtr4, Resources::HQR_RESS_FILE, RESSHQR_HOLOIMG); uint8 *videoPtr6 = videoPtr5 + HQR::getEntry(videoPtr5, Resources::HQR_RESS_FILE, RESSHQR_HOLOTWINMDL); uint8 *videoPtr7 = videoPtr6 + HQR::getEntry(videoPtr6, Resources::HQR_RESS_FILE, RESSHQR_HOLOARROWMDL); uint8 *videoPtr8 = videoPtr7 + HQR::getEntry(videoPtr7, Resources::HQR_RESS_FILE, RESSHQR_HOLOTWINARROWMDL); loadGfxSub(videoPtr5); loadGfxSub(videoPtr6); loadGfxSub(videoPtr7); loadGfxSub(videoPtr8); // TODO: // uint8 *videoPtr1 = (uint8 *)_engine->workVideoBuffer.getPixels(); // uint8 *videoPtr2 = videoPtr1 + 4488; // uint8 *videoPtr11 = videoPtr8 + HQR::getEntry(videoPtr8, Resources::HQR_RESS_FILE, RESSHQR_HOLOPOINTMDL); // uint8 *videoPtr10 = videoPtr11 + 4488; // uint8 *videoPtr12 = videoPtr10 + HQR::getEntry(videoPtr10, Resources::HQR_RESS_FILE, RESSHQR_HOLOARROWINFO); // uint8 *videoPtr13 = videoPtr12 + HQR::getEntry(videoPtr12, Resources::HQR_RESS_FILE, RESSHQR_HOLOPOINTANIM); _engine->_screens->loadCustomPalette(RESSHQR_HOLOPAL); int32 j = 576; for (int32 i = 0; i < 96; i += 3, j += 3) { paletteHolomap[i + 0] = _engine->_screens->palette[j + 0]; paletteHolomap[i + 1] = _engine->_screens->palette[j + 1]; paletteHolomap[i + 2] = _engine->_screens->palette[j + 2]; } j = 576; for (int32 i = 96; i < 189; i += 3, j += 3) { paletteHolomap[i + 0] = _engine->_screens->palette[j + 0]; paletteHolomap[i + 1] = _engine->_screens->palette[j + 1]; paletteHolomap[i + 2] = _engine->_screens->palette[j + 2]; } loadGfxSub1(); loadGfxSub2(); needToLoadHolomapGFX = 0; } void Holomap::drawHolomapTitle(int32 width, int32 height) { // TODO } void Holomap::drawHolomapTrajectory(int32 trajectoryIndex) { debug("Draw trajectory index %i", trajectoryIndex); // TODO } void Holomap::processHolomap() { ScopedEngineFreeze freeze(_engine); // TODO memcopy palette const int32 alphaLightTmp = _engine->_scene->alphaLight; const int32 betaLightTmp = _engine->_scene->betaLight; _engine->_screens->fadeToBlack(_engine->_screens->paletteRGBA); _engine->_sound->stopSamples(); _engine->_interface->resetClip(); _engine->_screens->clearScreen(); _engine->flip(); _engine->_screens->copyScreen(_engine->frontVideoBuffer, _engine->workVideoBuffer); loadHolomapGFX(); drawHolomapTitle(SCREEN_WIDTH / 2, 25); _engine->_renderer->setCameraPosition(SCREEN_WIDTH / 2, 190, 128, 1024, 1024); _engine->_text->initTextBank(TextBankId::Inventory_Intro_and_Holomap); _engine->_text->setFontCrossColor(9); // TODO _engine->_text->drawTextBoxBackground = true; _engine->_screens->fadeToBlack(_engine->_screens->paletteRGBA); _engine->_scene->alphaLight = alphaLightTmp; _engine->_scene->betaLight = betaLightTmp; _engine->_gameState->initEngineVars(); _engine->_text->initTextBank(_engine->_scene->sceneTextBank + 3); // TODO memcopy reset palette } } // namespace TwinE