/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "base/plugins.h" #include "common/config-manager.h" #include "engines/advancedDetector.h" #include "common/system.h" #include "common/textconsole.h" #include "parallaction/parallaction.h" #include "parallaction/detection.h" namespace Parallaction { int Parallaction::getGameType() const { return _gameDescription->gameType; } uint32 Parallaction::getFeatures() const { return _gameDescription->features; } Common::Language Parallaction::getLanguage() const { return _gameDescription->desc.language; } Common::Platform Parallaction::getPlatform() const { return _gameDescription->desc.platform; } } // End of namespace Parallaction class ParallactionMetaEngine : public AdvancedMetaEngine { public: const char *getName() const override { return "parallaction"; } bool hasFeature(MetaEngineFeature f) const override; bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override; SaveStateList listSaves(const char *target) const override; int getMaximumSaveSlot() const override; void removeSaveState(const char *target, int slot) const override; }; bool ParallactionMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsDeleteSave); } bool Parallaction::Parallaction::hasFeature(EngineFeature f) const { return (f == kSupportsReturnToLauncher); } bool ParallactionMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { const Parallaction::PARALLACTIONGameDescription *gd = (const Parallaction::PARALLACTIONGameDescription *)desc; bool res = true; switch (gd->gameType) { case Parallaction::GType_Nippon: *engine = new Parallaction::Parallaction_ns(syst, gd); break; case Parallaction::GType_BRA: *engine = new Parallaction::Parallaction_br(syst, gd); break; default: res = false; error("Parallaction engine: unknown gameType"); } return res; } SaveStateList ParallactionMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::String pattern(ConfMan.getDomain(target)->getVal("gameid") + ".0##"); Common::StringArray filenames = saveFileMan->listSavefiles(pattern); SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Obtain the last 2 digits of the filename, since they correspond to the save slot int slotNum = atoi(file->c_str() + file->size() - 2); if (slotNum >= 0 && slotNum <= 99) { Common::InSaveFile *in = saveFileMan->openForLoading(*file); if (in) { Common::String saveDesc = in->readLine(); saveList.push_back(SaveStateDescriptor(slotNum, saveDesc)); delete in; } } } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } int ParallactionMetaEngine::getMaximumSaveSlot() const { return 99; } void ParallactionMetaEngine::removeSaveState(const char *target, int slot) const { Common::String filename = ConfMan.getDomain(target)->getVal("gameid"); filename += Common::String::format(".0%02d", slot); g_system->getSavefileManager()->removeSavefile(filename); } #if PLUGIN_ENABLED_DYNAMIC(PARALLACTION) REGISTER_PLUGIN_DYNAMIC(PARALLACTION, PLUGIN_TYPE_ENGINE, ParallactionMetaEngine); #else REGISTER_PLUGIN_STATIC(PARALLACTION, PLUGIN_TYPE_ENGINE, ParallactionMetaEngine); #endif