/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1999-2000 Revolution Software Ltd. * This code is based on source code created by Revolution Software, * used with permission. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "engines/icb/icb.h" #include "common/config-manager.h" #include "common/events.h" #include "common/savefile.h" #include "common/system.h" #include "audio/mixer.h" #include "graphics/pixelbuffer.h" namespace ICB { IcbEngine *g_icb; IcbEngine::IcbEngine(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) { _mixer->setVolumeForSoundType(Audio::Mixer::kPlainSoundType, 127); _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume")); _mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, ConfMan.getInt("speech_volume")); _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); _randomSource = new Common::RandomSource("icb"); g_icb = this; (void)_gameDescription; // silence warning } IcbEngine::~IcbEngine() { delete _randomSource; g_icb = NULL; } // TODO: Refactor, this is currently implemented in p4_pc.cpp void InitEngine(const char *cmdLine); bool mainLoopIteration(); Common::Error IcbEngine::run() { initGfx(false, false); warning("Gfx initialized"); InitEngine(""); warning("Init engine initialized"); mainLoop(); return Common::kNoError; } // TODO: This should be refactored void IcbEngine::initGfx(bool hwAccel, bool fullscreen) { // g_system->setWindowCaption("In Cold Blood (C)2000 Revolution Software Ltd"); // g_system->setupScreen(640, 480, false, false); } void IcbEngine::mainLoop() { warning("Starting main loop"); while (mainLoopIteration()) { } warning("Ending main loop"); } } // End of namespace ICB