/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2020 Google * */ #include "common/system.h" #include "common/savefile.h" #include "engines/advancedDetector.h" #include "hadesch/hadesch.h" #include "detection_tables.h" namespace Hadesch { static const PlainGameDescriptor hadeschGames[] = { {"hadesch", "Hades Challenge"}, {0, 0} }; // The list is pretty long but it's because we need just a few files but // in pretty deep paths: // * Setup.exe [Russian-Windows] // * WIN9x/WORLD/wd.pod [English-Windows] // * CDAssets/OLYMPUS/ol.pod [English-Windows] // * Scenes/OLYMPUS/ol.pod [English-Mac and Russian-Windows] // * Hades - Copy To Hard Drive/Hades Challenge/World/wd.pod [English-Mac] // * Hades - Copy To Hard Drive/Hades Challenge/World/wd.pod [English-Mac] // The difference between 2 last one is how the files were copied static const char *const directoryGlobs[] = { "WIN9x", "WORLD", "CDAssets", "OLYMPUS", "Scenes", "Hades_-_Copy_To_Hard_Drive", "Hades - Copy To Hard Drive", "Hades Challenge", "Hades_Challenge", 0 }; } class HadeschMetaEngineDetection : public AdvancedMetaEngineDetection { public: HadeschMetaEngineDetection() : AdvancedMetaEngineDetection(Hadesch::gameDescriptions, sizeof(ADGameDescription), Hadesch::hadeschGames) { // mac puts wd.pod in Hades - Copy To Hard Drive/Hades Challenge/World. So we need 4 levels _maxScanDepth = 4; _directoryGlobs = Hadesch::directoryGlobs; } const char *getEngineId() const override { return "hadesch"; } const char *getName() const override { return "Hades Challenge"; } const char *getOriginalCopyright() const override { return "Hades Challenge (C) Disney's Interactive"; } }; REGISTER_PLUGIN_STATIC(HADESCH_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, HadeschMetaEngineDetection);