/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "glk/comprehend/detection.h" #include "glk/comprehend/detection_tables.h" #include "glk/blorb.h" #include "common/file.h" #include "common/md5.h" #include "engines/game.h" namespace Glk { namespace Comprehend { void ComprehendMetaEngine::getSupportedGames(PlainGameList &games) { for (const PlainGameDescriptor *pd = COMPREHEND_GAME_LIST; pd->gameId; ++pd) games.push_back(*pd); } GameDescriptor ComprehendMetaEngine::findGame(const char *gameId) { for (const PlainGameDescriptor *pd = COMPREHEND_GAME_LIST; pd->gameId; ++pd) { if (!strcmp(gameId, pd->gameId)) { GameDescriptor gd = *pd; gd._supportLevel = kUnstableGame; return gd; } } return GameDescriptor::empty(); } bool ComprehendMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) { // Loop through the files of the folder for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { // Check for a recognised filename if (file->isDirectory()) continue; // Check if file occurs in the list Common::String filename = file->getName(); bool isPossible = false; const ComprehendDetectionEntry *p = COMPREHEND_GAMES; for (; p->_gameId && !isPossible; ++p) isPossible = filename.equalsIgnoreCase(p->_filename); if (!isPossible) continue; // Get the file's MD5 Common::File gameFile; if (!gameFile.open(*file)) continue; Common::String md5 = Common::computeStreamMD5AsString(gameFile, 5000); gameFile.close(); // Iterate through the known games p = COMPREHEND_GAMES; for (; p->_gameId; ++p) { if (filename.equalsIgnoreCase(p->_filename)) { // Check for an md5 match if (p->_md5 == md5) { // Found a match PlainGameDescriptor gameDesc = findGame(p->_gameId); gameList.push_back(GlkDetectedGame(p->_gameId, gameDesc.description, filename)); } } } } return !gameList.empty(); } void ComprehendMetaEngine::detectClashes(Common::StringMap &map) { for (const PlainGameDescriptor *pd = COMPREHEND_GAME_LIST; pd->gameId; ++pd) { if (map.contains(pd->gameId)) error("Duplicate game Id found - %s", pd->gameId); map[pd->gameId] = ""; } } } // End of namespace Comprehend } // End of namespace Glk