/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "base/plugins.h" #include "engines/advancedDetector.h" #include "common/file.h" #include "cryo/cryo.h" namespace Cryo { const char *CryoEngine::getGameId() const { return _gameDescription->gameId; } bool CryoEngine::isDemo() const { return _gameDescription->flags & ADGF_DEMO; } Common::Platform CryoEngine::getPlatform() const { return _gameDescription->platform; } } // End of namespace Cryo class CryoMetaEngine : public AdvancedMetaEngine { public: const char *getName() const override { return "cryo"; } bool hasFeature(MetaEngineFeature f) const override; bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override; }; bool CryoMetaEngine::hasFeature(MetaEngineFeature f) const { return false; } bool CryoMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { if (desc) { *engine = new Cryo::CryoEngine(syst, desc); } return desc != 0; } #if PLUGIN_ENABLED_DYNAMIC(CRYO) REGISTER_PLUGIN_DYNAMIC(CRYO, PLUGIN_TYPE_ENGINE, CryoMetaEngine); #else REGISTER_PLUGIN_STATIC(CRYO, PLUGIN_TYPE_ENGINE, CryoMetaEngine); #endif