/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Sfinx source code * Copyright (c) 1994-1997 Janusz B. Wisniewski and L.K. Avalon */ #include "engines/advancedDetector.h" #include "common/translation.h" #include "cge2/fileio.h" namespace CGE2 { #define GAMEOPTION_COLOR_BLIND_DEFAULT_OFF GUIO_GAMEOPTIONS1 static const PlainGameDescriptor CGE2Games[] = { { "sfinx", "Sfinx" }, { 0, 0 } }; static const ADGameDescription gameDescriptions[] = { { "sfinx", "Freeware", AD_ENTRY2s("vol.cat", "21197b287d397c53261b6616bf0dd880", 129024, "vol.dat", "de14291869a8eb7c2732ab783c7542ef", 34180844), Common::PL_POL, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF) }, { "sfinx", "Freeware v1.0", AD_ENTRY2s("vol.cat", "aa402aed24a72c53a4d1211c456b79dd", 129024, "vol.dat", "5966ac26d91d664714349669f9dd09b5", 34180164), Common::PL_POL, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF) }, { "sfinx", "Freeware v1.1", AD_ENTRY2s("vol.cat", "aa402aed24a72c53a4d1211c456b79dd", 129024, "vol.dat", "5966ac26d91d664714349669f9dd09b5", 34180367), Common::PL_POL, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF) }, { "sfinx", "Freeware v0.3", AD_ENTRY2s("vol.cat", "f158e469dccbebc5a632eb848df89779", 129024, "vol.dat", "d40a6b4ae173d6930be54ba56bee15d5", 34183430), Common::EN_ANY, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF) }, { "sfinx", "Freeware v1.0", AD_ENTRY2s("vol.cat", "f158e469dccbebc5a632eb848df89779", 129024, "vol.dat", "d40a6b4ae173d6930be54ba56bee15d5", 34183443), Common::EN_ANY, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF) }, { "sfinx", "Freeware v1.1", AD_ENTRY2s("vol.cat", "f158e469dccbebc5a632eb848df89779", 129024, "vol.dat", "d40a6b4ae173d6930be54ba56bee15d5", 34182773), Common::EN_ANY, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF) }, AD_TABLE_END_MARKER }; static const ADExtraGuiOptionsMap optionsList[] = { { GAMEOPTION_COLOR_BLIND_DEFAULT_OFF, { _s("Color Blind Mode"), _s("Enable Color Blind Mode by default"), "enable_color_blind", false } }, AD_EXTRA_GUI_OPTIONS_TERMINATOR }; class CGE2MetaEngineDetection : public AdvancedMetaEngineDetection { public: CGE2MetaEngineDetection() : AdvancedMetaEngineDetection(gameDescriptions, sizeof(ADGameDescription), CGE2Games, optionsList) { } const char *getEngineId() const override { return "cge2"; } const char *getName() const override { return "CGE2"; } const char *getOriginalCopyright() const override { return "Sfinx (C) 1994-1997 Janusz B. Wisniewski and L.K. Avalon"; } ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const override; }; static ADGameDescription s_fallbackDesc = { "sfinx", "Unknown version", AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor Common::UNK_LANG, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF) }; static const ADFileBasedFallback fileBasedFallback[] = { { &s_fallbackDesc, { "vol.cat", "vol.dat", 0 } }, { 0, { 0 } } }; // This fallback detection looks identical to the one used for CGE. In fact, the difference resides // in the ResourceManager which handles a different archive format. The rest of the detection is identical. ADDetectedGame CGE2MetaEngineDetection::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const { ADDetectedGame game = detectGameFilebased(allFiles, CGE2::fileBasedFallback); if (!game.desc) return ADDetectedGame(); SearchMan.addDirectory("CGE2MetaEngineDetection::fallbackDetect", fslist.begin()->getParent()); ResourceManager *resman; resman = new ResourceManager(); bool sayFileFound = resman->exist("CGE.SAY"); delete resman; SearchMan.remove("CGE2MetaEngineDetection::fallbackDetect"); if (!sayFileFound) return ADDetectedGame(); return game; } } // End of namespace CGE2 REGISTER_PLUGIN_STATIC(CGE2_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, CGE2::CGE2MetaEngineDetection);